/**
*
* D2Strings.h
* BH: Copyright 2011 (C) McGod
* SlashDiablo Maphack: Copyright (C) SlashDiablo Community
*
*  This file is part of SlashDiablo Maphack.
*
*  SlashDiablo Maphack is free software: you can redistribute it and/or modify
*  it under the terms of the GNU Affero General Public License as published
*  by the Free Software Foundation, either version 3 of the License, or
*  (at your option) any later version.
*
*  This program is distributed in the hope that it will be useful,
*  but WITHOUT ANY WARRANTY; without even the implied warranty of
*  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
*  GNU Affero General Public License for more details.
*
*  You should have received a copy of the GNU Affero General Public License
*  along with this program.  If not, see <http://www.gnu.org/licenses/>.
*
* This file incorporates work covered by the following copyright and
* permission notice:
*
*   ==========================================================
*   D2Ex2
*   https://github.com/lolet/D2Ex2
*   ==========================================================
*   Copyright (c) 2011-2014 Bartosz Jankowski
*
*   Licensed under the Apache License, Version 2.0 (the "License");
*   you may not use this file except in compliance with the License.
*   You may obtain a copy of the License at
*
*   http://www.apache.org/licenses/LICENSE-2.0
*
*   Unless required by applicable law or agreed to in writing, software
*   distributed under the License is distributed on an "AS IS" BASIS,
*   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*   See the License for the specific language governing permissions and
*   limitations under the License.
*   ==========================================================
*
*/

#ifndef D2STRINGS_H__
#define D2STRINGS_H__

/*
	Minidump of string.tbl file
*/
enum D2ClassicStrings : unsigned short {
	D2STR_WARRIVACT1INTROGOSSIP1 = 0,	// Greetings, stranger. I'm not s...
	D2STR_WARRIVACT1INTROPALGOSSIP1 = 1,	// Well met, noble Paladin. It's ...
	D2STR_WARRIVGOSSIP1 = 2,	// I've been leading my trade car...
	D2STR_WARRIVGOSSIP2 = 3,	// Cain seems to have great wisdo...
	D2STR_WARRIVGOSSIP3 = 4,	// Akara is the Rogues' High Prie...
	D2STR_WARRIVGOSSIP4 = 5,	// The fiery Kashya commands the ...
	D2STR_WARRIVGOSSIP5 = 6,	// Charsi seems to be a very swee...
	D2STR_WARRIVGOSSIP6 = 7,	// Gheed is a wandering merchant ...
	D2STR_WARRIVGOSSIP7 = 8,	// To the east are lands of great...
	D2STR_WARRIVGOSSIP8 = 9,	// I'll gladly take you eastward,...
	D2STR_WARRIVGOSSIP9 = 10,	// It's easy to become lost in th...
	D2STR_AKARAINTROGOSSIP1 = 11,	// I am Akara, High Priestess of ...
	D2STR_AKARAINTROSORGOSSIP1 = 12,	// Greetings, young Sorceress. It...
	D2STR_AKARAGOSSIP1 = 13,	// The Sisterhood of the Sightles...
	D2STR_AKARAGOSSIP2 = 14,	// I understand that Cain is the ...
	D2STR_AKARAGOSSIP3 = 15,	// Kashya has always been fiercel...
	D2STR_AKARAGOSSIP4 = 16,	// Charsi is young and innocent. ...
	D2STR_AKARAGOSSIP5 = 17,	// Though he has only been our gu...
	D2STR_AKARAGOSSIP6 = 18,	// To be honest, I have done my b...
	D2STR_AKARAGOSSIP7 = 19,	// The wilderness is overrun with...
	D2STR_AKARAGOSSIP8 = 20,	// I often dream of the day we re...
	D2STR_AKARAGOSSIP9 = 21,	// Our mental discipline is match...
	D2STR_AKARAGOSSIP10 = 22,	// Beware that you do not suffer ...
	D2STR_AKARAGOSSIP11 = 23,	// Even though the corrupted ones...
	D2STR_KASHYAINTROGOSSIP1 = 24,	// Welcome, outlander, to our glo...
	D2STR_KASHYAINTROAMAGOSSIP1 = 25,	// Well, well, I never expected t...
	D2STR_KASHYAGOSSIP1 = 26,	// When I was very young, Akara t...
	D2STR_KASHYAGOSSIP2 = 27,	// Some of my Rogues told me of D...
	D2STR_KASHYAGOSSIP3 = 28,	// Akara has been like a mother t...
	D2STR_KASHYAGOSSIP4 = 29,	// I don't trust many outlanders,...
	D2STR_KASHYAGOSSIP5 = 30,	// Before our exile, Charsi, our ...
	D2STR_KASHYAGOSSIP6 = 31,	// Gheed is a pig. I've been temp...
	D2STR_KASHYAGOSSIP7 = 32,	// If we could only find out how ...
	D2STR_KASHYAGOSSIP8 = 33,	// In this camp, those of us who ...
	D2STR_KASHYAGOSSIP9 = 34,	// Perhaps Tristram deserved its ...
	D2STR_KASHYAGOSSIP10 = 35,	// Some evenings we gather at the...
	D2STR_CHARSIINTROGOSSIP1 = 36,	// Hi there. I'm Charsi, the blac...
	D2STR_CHARSIINTROBARGOSSIP1 = 37,	// Wow. You're a Barbarian, huh? ...
	D2STR_CHARSIGOSSIP1 = 38,	// You know, I've been with the S...
	D2STR_CHARSIGOSSIP2 = 39,	// I don't really know anything a...
	D2STR_CHARSIGOSSIP3 = 40,	// Oh, Kashya's fantastic. Sure, ...
	D2STR_CHARSIGOSSIP4 = 41,	// Akara, our priestess and seer,...
	D2STR_CHARSIGOSSIP5 = 42,	// Warriv's all right, I guess. H...
	D2STR_CHARSIGOSSIP6 = 43,	// Oh, I like Gheed. He's very fu...
	D2STR_CHARSIGOSSIP7 = 44,	// I don't know why some of my Si...
	D2STR_GHEEDINTROGOSSIP1 = 45,	// Good day to you partner! I'm G...
	D2STR_GHEEDINTRONECGOSSIP1 = 46,	// A Necromancer! I hoped I'd nev...
	D2STR_GHEEDGOSSIP1 = 47,	// Don't think you can fool me, N...
	D2STR_GHEEDGOSSIP2 = 48,	// That old coot, Cain, is as cra...
	D2STR_GHEEDGOSSIP3 = 49,	// Akara and Kashya are Sisters i...
	D2STR_GHEEDGOSSIP4 = 50,	// Charsi is a fine girl..., but ...
	D2STR_GHEEDGOSSIP5 = 51,	// Warriv was kind enough to let ...
	D2STR_GHEEDGOSSIP6 = 52,	// Andariel's demonic forces have...
	D2STR_GHEEDGOSSIP7 = 53,	// When - or if - I get to Lut Gh...
	D2STR_CAINGOSSIP1 = 54,	// Long ago, the Soulstones were ...
	D2STR_CAINGOSSIP2 = 55,	// It takes time to master your s...
	D2STR_CAINGOSSIP3 = 56,	// You may recover some mysteriou...
	D2STR_CAINGOSSIP4 = 57,	// Have I told you about the Hora...
	D2STR_CAINGOSSIP5 = 58,	// Long ago, Diablo and his broth...
	D2STR_ROGUESIGNPOSTGOSSIP1 = 59,	// Turn back! I can tell that you...
	D2STR_ROGUESIGNPOSTGOSSIP2 = 60,	// Halt! You should complete Akar...
	D2STR_ROGUESIGNPOSTGOSSIP3 = 61,	// Beware! The evil is strong ahe...
	D2STR_ROGUESIGNPOSTGOSSIP4 = 62,	// Beware! Beyond lies mortal dan...
	D2STR_ROGUESIGNPOSTGOSSIP5 = 63,	// Take care! The Corrupted Rogue...
	D2STR_A1Q1INITAKARA = 64,	// There is a place of great evil...
	D2STR_A1Q1AFTERINITAKARA = 65,	// I should add that many Rogue s...
	D2STR_A1Q1AFTERINITKASHYA = 66,	// The demons in that cave have c...
	D2STR_A1Q1AFTERINITCHARSIMAIN = 67,	// The beasts from the cave have ...
	D2STR_A1Q1AFTERINITCHARSIALT = 68,	// You seem like a noble warrior....
	D2STR_A1Q1AFTERINITGHEED = 69,	// You're a brave soul! I'd soone...
	D2STR_A1Q1AFTERINITWARRIV = 70,	// One who seeks that cave, seeks...
	D2STR_A1Q1EARLYRETURNAKARA = 71,	// Your task is not complete unti...
	D2STR_A1Q1EARLYRETURNKASHYA = 72,	// You'd better come through on t...
	D2STR_A1Q1EARLYRETURNCHARSI = 73,	// You haven't cleared the cave, ...
	D2STR_A1Q1EARLYRETURNGHEED = 74,	// Demons still befouling that ca...
	D2STR_A1Q1EARLYRETURNWARRIV = 75,	// One who hesitates... does so w...
	D2STR_A1Q1SUCCESSFULAKARA = 76,	// You have cleansed the Den of E...
	D2STR_A1Q1SUCCESSFULKASHYA = 77,	// Hmm. I'm surprised you survive...
	D2STR_A1Q1SUCCESSFULCHARSI = 78,	// You are truly brave and skillf...
	D2STR_A1Q1SUCCESSFULGHEED = 79,	// The only good demon is a dead ...
	D2STR_A1Q1SUCCESSFULWARRIV = 80,	// ...That which does not kill yo...
	D2STR_A1Q2INITKASHYA = 81,	// My Rogue scouts have just repo...
	D2STR_A1Q2AFTERINITKASHYA = 82,	// Death has done nothing to weak...
	D2STR_A1Q2AFTERINITCHARSI = 83,	// Blood Raven was the leader of ...
	D2STR_A1Q2AFTERINITGHEED = 84,	// I'm sorry... The undead are ba...
	D2STR_A1Q2AFTERINITAKARA = 85,	// Blood Raven fought valiantly a...
	D2STR_A1Q2AFTERINITWARRIV = 86,	// Hmmm... How can one kill what ...
	D2STR_A1Q2EARLYRETURNKASHYA = 87,	// Each moment you delay adds ano...
	D2STR_A1Q2EARLYRETURNAKARA = 88,	// If you fail to destroy Blood R...
	D2STR_A1Q2EARLYRETURNCHARSI = 89,	// Akara felt something was wrong...
	D2STR_A1Q2EARLYRETURNGHEED = 90,	// I wonder if that old gossip, M...
	D2STR_A1Q2EARLYRETURNWARRIV = 91,	// When the dead return to prey u...
	D2STR_A1Q2SUCCESSFULKASHYA = 92,	// I can hardly believe that you'...
	D2STR_A1Q2SUCCESSFULAKARA = 93,	// Andariel must be made to pay f...
	D2STR_A1Q2SUCCESSFULCHARSI = 94,	// Kashya wishes to reward you fo...
	D2STR_A1Q2SUCCESSFULGHEED = 95,	// Some of those gals weren't so ...
	D2STR_A1Q2SUCCESSFULWARRIV = 96,	// You've done well, stranger. I ...
	D2STR_A1Q4INITAKARA = 97,	// It is clear that we are facing...
	D2STR_A1Q4AFTERINITSCROLLKASHYA = 98,	// The bark of Inifuss holds myst...
	D2STR_A1Q4AFTERINITSCROLLAKARA = 99,	// Tristram is too far to journey...
	D2STR_A1Q4AFTERINITSCROLLCHARSI = 100,	// If you bring back the bark of ...
	D2STR_A1Q4AFTERINITSCROLLWARRIV = 101,	// Months ago, I came across a fe...
	D2STR_A1Q4AFTERINITSCROLLGHEED = 102,	// I would sooner micturate in a ...
	D2STR_A1Q4INSTRUCTIONSCHARSI = 103,	// Without the bark of Inifuss yo...
	D2STR_A1Q4EARLYRETURNSAKARA = 104,	// How will you find Cain without...
	D2STR_A1Q4EARLYRETURNSKASHYA = 105,	// The Tree of Inifuss is hard to...
	D2STR_A1Q4EARLYRETURNSGHEED = 106,	// Barking up the wrong tree, huh...
	D2STR_A1Q4EARLYRETURNSWARRIV = 107,	// He who seeks that which cannot...
	D2STR_A1Q4SUCCESSFULSCROLLKASHYA = 108,	// With this scroll you may open ...
	D2STR_A1Q4SUCCESSFULSCROLLCHARSI = 109,	// Get this to Akara. Only she ca...
	D2STR_A1Q4SUCCESSFULSCROLLGHEED = 110,	// Look, friend... I trade a lot ...
	D2STR_A1Q4SUCCESSFULSCROLLWARRIV = 111,	// This looks like gibberish to m...
	D2STR_A1Q4INSTRUCTIONSAKARA = 112,	// Ah, very good. I have translat...
	D2STR_A1Q4EARLYRETURNKASHYA = 113,	// Deckard Cain has crucial knowl...
	D2STR_A1Q4EARLYRETURNCHARSI = 114,	// I have heard that Tristram is ...
	D2STR_A1Q4EARLYRETURNGHEED = 115,	// I'm told that Tristram now res...
	D2STR_A1Q4EARLYRETURNWARRIV = 116,	// It is too dangerous to travel ...
	D2STR_A1Q4EARLYRETURNAKARA = 117,	// If he still lives, Deckard Cai...
	D2STR_A1Q4QUESTSUCCESSFULAKARA = 118,	// You have risked your life to r...
	D2STR_A1Q4QUESTSUCCESSFULKASHYA = 119,	// Again, you amaze me, outlander...
	D2STR_A1Q4QUESTSUCCESSFULGHEED = 120,	// Ah, Cain is here... another cu...
	D2STR_A1Q4QUESTSUCCESSFULCHARSI = 121,	// Akara wishes to reward you for...
	D2STR_A1Q4QUESTSUCCESSFULWARRIV = 122,	// Only a brave adventurer could ...
	D2STR_A1Q4QUESTSUCCESSFULCAIN = 123,	// As a token of my gratitude, I ...
	D2STR_A1Q4RESCUEDBYHEROCAIN = 124,	// ...I thank you, friend, for co...
	D2STR_A1Q4RESCUEDBYROGUESCAIN = 125,	// Oh... Blessings on the Rogues!...
	D2STR_A1Q4TRAGEDYOFTRISTRAMCAIN = 126,	// Regrettably, I could do nothin...
	D2STR_A1Q5INITQUESTTOME = 127,	// ...And so it came to pass that...
	D2STR_A1Q5AFTERINITGHEED = 128,	// The only wealth you're likely ...
	D2STR_A1Q5AFTERINITCHARSI = 129,	// That old tower is as rotten on...
	D2STR_A1Q5AFTERINITAKARA = 130,	// The dangers there are not sole...
	D2STR_A1Q5AFTERINITCAIN = 131,	// That tower marks a place of da...
	D2STR_A1Q5AFTERINITWARRIV = 132,	// Rumors of treasure are no diff...
	D2STR_A1Q5AFTERINITKASHYA = 133,	// The tome speaks of treasure. Y...
	D2STR_A1Q5EARLYRETURNKASHYA = 134,	// Have you suddenly lost your ta...
	D2STR_A1Q5EARLYRETURNCAIN = 135,	// Quickly in and quickly out is ...
	D2STR_A1Q5EARLYRETURNWARRIV = 136,	// Better an empty pocket than a ...
	D2STR_A1Q5EARLYRETURNCHARSI = 137,	// You're not ready to give up, a...
	D2STR_A1Q5EARLYRETURNAKARA = 138,	// There is no more I can tell yo...
	D2STR_A1Q5EARLYRETURNGHEED = 139,	// Guess what! I've named a boil ...
	D2STR_A1Q5SUCCESSFULKASHYA = 140,	// Your rewards are well-earned. ...
	D2STR_A1Q5SUCCESSFULWARRIV = 141,	// Remember. Wealth is as insubst...
	D2STR_A1Q5SUCCESSFULGHEED = 142,	// Warriv's advice is like corpse...
	D2STR_A1Q5SUCCESSFULAKARA = 143,	// I thought the stories of treas...
	D2STR_A1Q5SUCCESSFULCHARSI = 144,	// Those riches will serve you we...
	D2STR_A1Q5SUCCESSFULCAIN = 145,	// Well done, my friend. Courage ...
	D2STR_A1Q3INITCHARSI = 146,	// When I fled the Monastery, I l...
	D2STR_A1Q3AFTERINITCAIN = 147,	// The Malus was forged and encha...
	D2STR_A1Q3AFTERINITAKARA = 148,	// The retrieval of the Horadric ...
	D2STR_A1Q3AFTERINITKASHYA = 149,	// Charsi is wasting her time and...
	D2STR_A1Q3AFTERINITCHARSI = 150,	// The Monastery can confuse even...
	D2STR_A1Q3AFTERINITGHEED = 151,	// Charsi talks of nothing anymor...
	D2STR_A1Q3AFTERINITGHEEDALT = 152,	// I have offered my nomadic phal...
	D2STR_A1Q3AFTERINITWARRIV = 153,	// Just as an archer needs bow an...
	D2STR_A1Q3EARLYRETURNCAIN = 154,	// The Malus has eluded you so fa...
	D2STR_A1Q3EARLYRETURNAKARA = 155,	// If you can't carry out this qu...
	D2STR_A1Q3EARLYRETURNKASHYA = 156,	// To do battle with Andariel req...
	D2STR_A1Q3EARLYRETURNCHARSI = 157,	// The Malus is a Horadric artifa...
	D2STR_A1Q3EARLYRETURNGHEED = 158,	// I have heard that you bear us ...
	D2STR_A1Q3EARLYRETURNWARRIV = 159,	// What better opportunity to sho...
	D2STR_A1Q3SUCCESSFULCAIN = 160,	// The magical effects imbued by ...
	D2STR_A1Q3SUCCESSFULAKARA = 161,	// Well done, my friend. But reme...
	D2STR_A1Q3SUCCESSFULKASHYA = 162,	// Now that the Horadric Malus is...
	D2STR_A1Q3SUCCESSFULCHARSI = 163,	// Oh! Thanks so much for returni...
	D2STR_A1Q3SUCCESSFULGHEED = 164,	// I guess it's too late to take ...
	D2STR_A1Q3SUCCESSFULWARRIV = 165,	// I am glad the hammer has retur...
	D2STR_A1Q6INITCAIN = 166,	// It is certain that we face the...
	D2STR_A1Q6AFTERINITCAIN = 167,	// Diablo is heading east for som...
	D2STR_A1Q6AFTERINITAKARA = 168,	// Andariel has desecrated all we...
	D2STR_A1Q6AFTERINITCHARSI = 169,	// Send Andariel back to the Hell...
	D2STR_A1Q6AFTERINITGHEED = 170,	// You're going after Andariel? ....
	D2STR_A1Q6AFTERINITWARRIV = 171,	// The mapmakers tell us the shor...
	D2STR_A1Q6AFTERINITKASHYA = 172,	// I can imagine a thousand diffe...
	D2STR_A1Q6EARLYRETURNCAIN = 173,	// It is clear that Andariel is a...
	D2STR_A1Q6EARLYRETURNAKARA = 174,	// You have done much to help us,...
	D2STR_A1Q6EARLYRETURNGHEED = 175,	// Have you stumbled upon that De...
	D2STR_A1Q6EARLYRETURNCHARSI = 176,	// If you are the hero that you s...
	D2STR_A1Q6EARLYRETURNWARRIV = 177,	// May I remind you that my carav...
	D2STR_A1Q6EARLYRETURN2KASHYA = 178,	// Deckard Cain has important inf...
	D2STR_A1Q6SUCCESSFULAKARA = 179,	// Finally, we may rejoice! We ow...
	D2STR_A1Q6SUCCESSFULCHARSI = 180,	// You'll probably go east now......
	D2STR_A1Q6SUCCESSFULKASHYA = 181,	// Andariel's death brings about ...
	D2STR_A1Q6SUCCESSFULGHEED = 182,	// I'm going to party like it's 9...
	D2STR_A1Q6SUCCESSFULWARRIV = 183,	// The caravan is prepared. We ma...
	D2STR_A1Q6SUCCESSFULCAIN = 184,	// This is a great victory indeed...
	D2STR_PALACEGUARDGOSSIP1 = 185,	// Halt.
	D2STR_PALACEGUARDGOSSIP2 = 186,	// You may not pass.
	D2STR_PALACEGUARDGOSSIP3 = 187,	// Welcome to the palace.
	D2STR_PALACEGUARDGOSSIP4 = 188,	// You may enter the palace.
	D2STR_PALACEGUARDGOSSIP5 = 189,	// Stay out of trouble.
	D2STR_GRIEZINTROGOSSIP1 = 190,	// I'll bet you wonder how this t...
	D2STR_GRIEZGOSSIP1 = 191,	// We do a good job in town, but ...
	D2STR_GRIEZGOSSIP2 = 192,	// The local guards were all relo...
	D2STR_GRIEZGOSSIP3 = 193,	// I might spare you a few of my ...
	D2STR_GRIEZGOSSIP4 = 194,	// Jerhyn's got a nice little tra...
	D2STR_GRIEZGOSSIP5 = 195,	// We're keeping the town safe an...
	D2STR_GRIEZGOSSIP6 = 196,	// Ah, Elzix is quite a character...
	D2STR_GRIEZGOSSIP7 = 197,	// Atma seems to be a fine woman....
	D2STR_GRIEZGOSSIP8 = 198,	// Geglash is an imposing warrior...
	D2STR_GRIEZGOSSIP9 = 199,	// Meshif has sailed all around t...
	D2STR_GRIEZGOSSIP10 = 200,	// I haven't talked much to Fara....
	D2STR_GRIEZGOSSIP11 = 201,	// I'd stay clear of Lysander, if...
	D2STR_GRIEZGOSSIP12 = 202,	// Drognan's a mystery to me. The...
	D2STR_ELZIXINTROGOSSIP1 = 203,	// Hmm... You look like a sturdy ...
	D2STR_ELZIXINTRONECGOSSIP1 = 204,	// Ah... You must be one of the n...
	D2STR_ELZIXGOSSIP1 = 205,	// You know, I've lost a number o...
	D2STR_ELZIXGOSSIP2 = 206,	// What tales Drognan can tell......
	D2STR_ELZIXGOSSIP3 = 207,	// There are many ancient tombs i...
	D2STR_ELZIXGOSSIP4 = 208,	// I miss the brothels that used ...
	D2STR_ELZIXGOSSIP5 = 209,	// Atma... Now, there's a fine wo...
	D2STR_ELZIXGOSSIP6 = 210,	// We've all fared well under Jer...
	D2STR_ELZIXGOSSIP7 = 211,	// Geglash is a fool who would fi...
	D2STR_ELZIXGOSSIP8 = 212,	// Meshif is a wise Captain, I th...
	D2STR_ELZIXGOSSIP9 = 213,	// Fara is a good woman. She seem...
	D2STR_ELZIXGOSSIP10 = 214,	// That Lysander's a grumpy old c...
	D2STR_WARRIVACT2INTROGOSSIP1 = 215,	// Now that Andariel is dead, I c...
	D2STR_WARRIVACT2GOSSIP1 = 216,	// Caravans take people where the...
	D2STR_WARRIVACT2GOSSIP2 = 217,	// By ship is the only way eastwa...
	D2STR_WARRIVACT2GOSSIP3 = 218,	// There used to be a lot of brot...
	D2STR_WARRIVACT2GOSSIP4 = 219,	// That old desert fox, Elzix, is...
	D2STR_WARRIVACT2GOSSIP5 = 220,	// Jerhyn has his father's streng...
	D2STR_ATMAINTROGOSSIP1 = 221,	// You'll forgive me if I seem up...
	D2STR_ATMAGOSSIP1 = 222,	// Evil has laid siege to Lut Gho...
	D2STR_ATMAGOSSIP2 = 223,	// This public house used to be q...
	D2STR_ATMAGOSSIP3 = 224,	// In addition to my public house...
	D2STR_ATMAGOSSIP4 = 225,	// Geglash may seem like a sot, b...
	D2STR_ATMAGOSSIP5 = 226,	// Elzix and I have reached an un...
	D2STR_ATMAGOSSIP6 = 227,	// Meshif seldom patronizes my es...
	D2STR_ATMAGOSSIP7 = 228,	// Oh, Lysander is cranky, but he...
	D2STR_ATMAGOSSIP8 = 229,	// Drognan is a very private pers...
	D2STR_GEGLASHINTROGOSSIP1 = 230,	// Bah! I don't know why you peop...
	D2STR_GEGLASHINTROBARGOSSIP1 = 231,	// Hey, you're a Barbarian, aren'...
	D2STR_GEGLASHGOSSIP1 = 232,	// Hey, I heard that you Barbaria...
	D2STR_GEGLASHGOSSIP2 = 233,	// Sure, I hear lots of what goes...
	D2STR_GEGLASHGOSSIP3 = 234,	// I've killed plenty of those de...
	D2STR_GEGLASHGOSSIP4 = 235,	// Have you found those big sand ...
	D2STR_GEGLASHGOSSIP5 = 236,	// There are some ancient tombs o...
	D2STR_GEGLASHGOSSIP6 = 237,	// Yeah. Meshif's okay, I guess. ...
	D2STR_GEGLASHGOSSIP7 = 238,	// Jerhyn's been acting strange l...
	D2STR_GEGLASHGOSSIP8 = 239,	// I've seen Fara defend herself ...
	D2STR_GEGLASHGOSSIP9 = 240,	// I've got no time for old alche...
	D2STR_MESHIFINTROGOSSIP1 = 241,	// Greetings. I'm Meshif, captain...
	D2STR_MESHIFINTROAMAGOSSIP1 = 242,	// Greetings, Amazon. I haven't s...
	D2STR_MESHIFGOSSIP1 = 243,	// I was wondering if you've hear...
	D2STR_MESHIFGOSSIP2 = 244,	// There's something Jerhyn's not...
	D2STR_MESHIFGOSSIP3 = 245,	// I've been all around the seas ...
	D2STR_MESHIFGOSSIP4 = 246,	// My ship is the only way East f...
	D2STR_MESHIFGOSSIP5 = 247,	// Oh, I've known Elzix for years...
	D2STR_MESHIFGOSSIP6 = 248,	// Warriv is a good friend. We've...
	D2STR_MESHIFGOSSIP7 = 249,	// Greiz seems to be a dependable...
	D2STR_MESHIFGOSSIP8 = 250,	// Atma serves a fine ale in her ...
	D2STR_MESHIFGOSSIP9 = 251,	// Hah! That braggart Geglash say...
	D2STR_MESHIFGOSSIP10 = 252,	// The lady Fara has a proud, nob...
	D2STR_JERHYNACTINTROGOSSIP1 = 253,	// Greetings, honored traveler. I...
	D2STR_JERHYNACTINTROMOREGOSSIP1 = 254,	// For trade in magic and the lik...
	D2STR_JERHYNINTROGOSSIP1 = 255,	// Things are getting worse by th...
	D2STR_JERHYNGOSSIP1 = 256,	// Things are getting worse by th...
	D2STR_JERHYNGOSSIP2 = 257,	// To any who aid me in the defen...
	D2STR_JERHYNGOSSIP3 = 258,	// You seem very capable, but no ...
	D2STR_JERHYNGOSSIP4 = 259,	// Even though he was once a band...
	D2STR_JERHYNGOSSIP5 = 260,	// When you arrived, Warriv's car...
	D2STR_JERHYNGOSSIP6 = 261,	// Meshif is an honorable man, bu...
	D2STR_JERHYNGOSSIP7 = 262,	// The woman, Atma, may have some...
	D2STR_FARAINTROGOSSIP1 = 263,	// I know much about the ancient ...
	D2STR_FARAINTROPALGOSSIP1 = 264,	// Welcome, brother Paladin. I am...
	D2STR_FARAGOSSIP1 = 265,	// Perhaps, in time, you will pla...
	D2STR_FARAGOSSIP2 = 266,	// The shrines in the desert are ...
	D2STR_FARAGOSSIP3 = 267,	// I've no love for brothels, as ...
	D2STR_FARAGOSSIP4 = 268,	// When the Three Evils were boun...
	D2STR_FARAGOSSIP5 = 269,	// Warriv may not remember me, bu...
	D2STR_FARAGOSSIP6 = 270,	// Greiz is a fine warrior and le...
	D2STR_FARAGOSSIP7 = 271,	// Atma is a good, loving woman. ...
	D2STR_FARAGOSSIP8 = 272,	// Geglash is too confident in hi...
	D2STR_FARAGOSSIP9 = 273,	// Meshif is an honest man as far...
	D2STR_LYSANDERINTROGOSSIP1 = 274,	// How do I know I can trust you?...
	D2STR_LYSANDERGOSSIP1 = 275,	// Potions are delicate mixtures....
	D2STR_LYSANDERGOSSIP2 = 276,	// Ah... The sweetest desert flow...
	D2STR_LYSANDERGOSSIP3 = 277,	// There are some ancient enchant...
	D2STR_LYSANDERGOSSIP4 = 278,	// Oh. Deafness has its advantage...
	D2STR_LYSANDERGOSSIP5 = 279,	// I never patronized the brothel...
	D2STR_LYSANDERGOSSIP6 = 280,	// Oh... I have great faith in Gr...
	D2STR_LYSANDERGOSSIP7 = 281,	// I've traded my potions to Warr...
	D2STR_LYSANDERGOSSIP8 = 282,	// I've sold many sea-sickness po...
	D2STR_LYSANDERGOSSIP9 = 283,	// Oh... Young Jerhyn used to pur...
	D2STR_LYSANDERGOSSIP10 = 284,	// Drognan? Oh.. He's a good frie...
	D2STR_DROGNANINTROGOSSIP1 = 285,	// I've heard that you are respon...
	D2STR_DROGNANINTROSORGOSSIP1 = 286,	// Welcome, young Sorceress, to L...
	D2STR_DROGNANGOSSIP1 = 287,	// Many of the Mage Clans feel th...
	D2STR_DROGNANGOSSIP2 = 288,	// The Horadrim were a powerful O...
	D2STR_DROGNANGOSSIP3 = 289,	// I have heard of your friend, C...
	D2STR_DROGNANGOSSIP4 = 290,	// Not long ago, one of my Vizjer...
	D2STR_DROGNANGOSSIP5 = 291,	// I've been practicing magic for...
	D2STR_DROGNANGOSSIP6 = 292,	// Elzix is a sly one, I'll give ...
	D2STR_DROGNANGOSSIP7 = 293,	// Demons have spread throughout ...
	D2STR_DROGNANGOSSIP8 = 294,	// Meshif and his vessel should r...
	D2STR_DROGNANGOSSIP9 = 295,	// When the recent troubles began...
	D2STR_DROGNANGOSSIP10 = 296,	// Lysander is harmless enough. W...
	D2STR_CAINACT2GOSSIP1 = 297,	// Greetings, my friend. Have you...
	D2STR_CAINACT2GOSSIP2 = 298,	// There is something about Fara ...
	D2STR_CAINACT2GOSSIP3 = 299,	// Elzix is quite a scoundrel, bu...
	D2STR_CAINACT2GOSSIP4 = 300,	// I talked at length with Warriv...
	D2STR_CAINACT2GOSSIP5 = 301,	// Meshif is an interesting man. ...
	D2STR_TYRAELGOSSIP1 = 302,	// I thank you, mortal, for my fr...
	D2STR_DESERT2GUARDGOSSIP1 = 303,	// Hey, hero! You're asking for t...
	D2STR_A2Q1INITATMA = 304,	// I don't expect this of you, bu...
	D2STR_A2Q1AFTERINITGREIZ = 305,	// I've personally found some of ...
	D2STR_A2Q1AFTERINITELZIX = 306,	// I hear that the creature kills...
	D2STR_A2Q1AFTERINITWARRIVACT2 = 307,	// I've heard tales of walking co...
	D2STR_A2Q1AFTERINITGEGLASH = 308,	// Hey... Don't touch my drink or...
	D2STR_A2Q1AFTERINITFARA = 309,	// I believe that the creature yo...
	D2STR_A2Q1AFTERINITATMA = 310,	// The creature makes its lair in...
	D2STR_A2Q1AFTERINITMESHIF = 311,	// There are two entrances to the...
	D2STR_A2Q1AFTERINITDROGNAN = 312,	// Fara and I have been talking a...
	D2STR_A2Q1AFTERINITLYSANDER = 313,	// I hear that beast is after bod...
	D2STR_A2Q1AFTERINITCAIN = 314,	// The Horadrim used to mummify t...
	D2STR_A2Q1EARLYRETURNWARRIVACT2 = 315,	// Death is not afraid of the liv...
	D2STR_A2Q1EARLYRETURNMESHIF = 316,	// I noticed a rotting, human arm...
	D2STR_A2Q1EARLYRETURNATMA = 317,	// I am starting to have second t...
	D2STR_A2Q1EARLYRETURNGREIZ = 318,	// We've been meaning to send an ...
	D2STR_A2Q1EARLYRETURNGEGLASH = 319,	// Ah-hah! Back for a small shot ...
	D2STR_A2Q1EARLYRETURNELZIX = 320,	// If you're going to fight that ...
	D2STR_A2Q1EARLYRETURNLYSANDER = 321,	// Huh? Peppermint? Oh, Radament!...
	D2STR_A2Q1EARLYRETURNDROGNAN = 322,	// I've just been reading somethi...
	D2STR_A2Q1EARLYRETURNFARA = 323,	// Drognan told me something inte...
	D2STR_A2Q1EARLYRETURNCAIN = 324,	// The Horadric mummies were crea...
	D2STR_A2Q1SUCCESSFULGREIZ = 325,	// You've killed Radament, eh? Th...
	D2STR_A2Q1SUCCESSFULDROGNAN = 326,	// From what you tell me, it woul...
	D2STR_A2Q1SUCCESSFULLYSANDER = 327,	// Uh... Little of what I am able...
	D2STR_A2Q1SUCCESSFULMESHIF = 328,	// Good job mate! At night out on...
	D2STR_A2Q1SUCCESSFULGEGLASH = 329,	// Whoah oh... 'Radament the Fall...
	D2STR_A2Q1SUCCESSFULELZIX = 330,	// We ran into one of those old t...
	D2STR_A2Q1SUCCESSFULWARRIVACT2 = 331,	// Atma's been telling everyone w...
	D2STR_A2Q1SUCCESSFULFARA = 332,	// As you have helped Atma and al...
	D2STR_A2Q1SUCCESSFULCAIN = 333,	// If you haven't already, tell A...
	D2STR_A2Q1SUCCESSFULATMA = 334,	// They say that the taste of ven...
	D2STR_A2Q2EARLYRETURNSCROLLCAIN = 335,	// Ahh... The lost Horadric Scrol...
	D2STR_A2Q2EARLYRETURNCAPCAIN = 336,	// The Viper Amulet you bear is a...
	D2STR_A2Q2EARLYRETURNSTAVECAIN = 337,	// The Staff of Kings! You astoun...
	D2STR_A2Q2EARLYRETURNCUBECAIN = 338,	// You have quite a treasure ther...
	D2STR_A2Q2SUCCESSFULSTAFFCAIN = 339,	// Excellent! You have a Horadric...
	D2STR_A2Q3AFTERINITJERHYN = 340,	// My astrologers failed to predi...
	D2STR_A2Q3AFTERINITGREIZ = 341,	// This midday darkness reeks of ...
	D2STR_A2Q3AFTERINITELZIX = 342,	// Two men arrived late last nigh...
	D2STR_A2Q3AFTERINITWARRIVACT2 = 343,	// The sun has grown disgusted wi...
	D2STR_A2Q3AFTERINITATMA = 344,	// Drognan, the wizard, will have...
	D2STR_A2Q3AFTERINITGEGLASH = 345,	// This whole place is one big al...
	D2STR_A2Q3AFTERINITFARA = 346,	// This unnatural nightfall is no...
	D2STR_A2Q3AFTERINITLYSANDER = 347,	// Claw Vipers! This outer darkne...
	D2STR_A2Q3AFTERINITDROGNAN = 348,	// I've been researching this len...
	D2STR_A2Q3AFTERINITMESHIF = 349,	// This permanent darkness is ver...
	D2STR_A2Q3AFTERINITCAIN = 350,	// Drognan may have some advice o...
	D2STR_A2Q3EARLYRETURNJERHYN = 351,	// This eclipse is a definite man...
	D2STR_A2Q3EARLYRETURNGREIZ = 352,	// Don't worry! My men and I have...
	D2STR_A2Q3EARLYRETURNWARRIVACT2 = 353,	// The calculated coldness of the...
	D2STR_A2Q3EARLYRETURNGEGLASH = 354,	// It's strange when the morning ...
	D2STR_A2Q3EARLYRETURNMESHIF = 355,	// I've had about enough of this ...
	D2STR_A2Q3EARLYRETURNFARA = 356,	// The Claw Vipers practice evil ...
	D2STR_A2Q3EARLYRETURNLYSANDER = 357,	// Well... I don't know much abou...
	D2STR_A2Q3EARLYRETURNDROGNAN = 358,	// I've discovered a reference to...
	D2STR_A2Q3EARLYRETURNELZIX = 359,	// I usually charge for rooms by ...
	D2STR_A2Q3EARLYRETURNCAIN = 360,	// The source of this spell is pr...
	D2STR_A2Q3EARLYRETURNATMA = 361,	// I was going to go to bed, but ...
	D2STR_A2Q3SUCCESSFULJERHYN = 362,	// The sun again shines on Lut Gh...
	D2STR_A2Q3SUCCESSFULGREIZ = 363,	// I'm glad that's over with!
	D2STR_A2Q3SUCCESSFULELZIX = 364,	// Ahh... It takes but one eye to...
	D2STR_A2Q3SUCCESSFULGEGLASH = 365,	// So, this is daylight... It's o...
	D2STR_A2Q3SUCCESSFULWARRIVACT2 = 366,	// With renewed daylight, one may...
	D2STR_A2Q3SUCCESSFULMESHIF = 367,	// So... Did you plunder any boot...
	D2STR_A2Q3SUCCESSFULATMA = 368,	// You have done well to restore ...
	D2STR_A2Q3SUCCESSFULFARA = 369,	// Drognan seems to have taken yo...
	D2STR_A2Q3SUCCESSFULLYSANDER = 370,	// Ahhh... Claw Vipers are fond o...
	D2STR_A2Q3SUCCESSFULDROGNAN = 371,	// You did well in destroying the...
	D2STR_A2Q3SUCCESSFULCAIN = 372,	// I've been speaking with Lord J...
	D2STR_A2Q4INITDROGNAN = 373,	// I've been researching the old ...
	D2STR_A2Q4AFTERINITFARA = 374,	// Ah, the ancient mage Horazon! ...
	D2STR_A2Q4AFTERINITGREIZ = 375,	// The only thing in Jerhyn's cel...
	D2STR_A2Q4AFTERINITELZIX = 376,	// An 'Arcane Sanctuary' under th...
	D2STR_A2Q4AFTERINITJERHYN = 377,	// When the troubles began here, ...
	D2STR_A2Q4AFTERINITCAIN = 378,	// I very much doubt that Horazon...
	D2STR_A2Q4AFTERINITGEGLASH = 379,	// Look, look... I'm just about a...
	D2STR_A2Q4AFTERINITATMA = 380,	// Arcane Sanctuary? That place s...
	D2STR_A2Q4AFTERINITWARRIVACT2 = 381,	// A careful caravan gives wide b...
	D2STR_A2Q4AFTERINITLYSANDER = 382,	// Horazon found it necessary to ...
	D2STR_A2Q4AFTERINITDROGNAN = 383,	// Nearly a thousand years ago, H...
	D2STR_A2Q4AFTERINITMESHIF = 384,	// Ahh... The legend of Horazon i...
	D2STR_A2Q4EARLYRETURNELZIX = 385,	// I understand that you've been ...
	D2STR_A2Q4EARLYRETURNJERHYN = 386,	// There was an eastern mage... a...
	D2STR_A2Q4EARLYRETURNGREIZ = 387,	// What's got you so occupied in ...
	D2STR_A2Q4EARLYRETURNDROGNAN = 388,	// I am certain that you will fin...
	D2STR_A2Q4EARLYRETURNLYSANDER = 389,	// Huh? The horizon is always out...
	D2STR_A2Q4EARLYRETURNFARA = 390,	// Even a sanctuary such as Horaz...
	D2STR_A2Q4EARLYRETURNGEGLASH = 391,	// All my years of brawling, of p...
	D2STR_A2Q4EARLYRETURNMESHIF = 392,	// So... Now that you're such a p...
	D2STR_A2Q4EARLYRETURNATMA = 393,	// So you've been in the palace, ...
	D2STR_A2Q4EARLYRETURNWARRIVACT2 = 394,	// Fate is like a caged gorilla. ...
	D2STR_A2Q4EARLYRETURNCAIN = 395,	// I've been thinking about the p...
	D2STR_A2Q4SUCCESSFULNARRATOR = 396,	// Seekers of the Tomb of Tal Ras...
	D2STR_A2Q4SUCCESSFULGRIEZ = 397,	// Unbelievable! The Harem girls ...
	D2STR_A2Q4SUCCESSFULJERHYN = 398,	// I thank you for your heroic ai...
	D2STR_A2Q4SUCCESSFULDROGNAN = 399,	// You have found Horazon's Journ...
	D2STR_A2Q4SUCCESSFULELZIX = 400,	// News of the tragedy in the pal...
	D2STR_A2Q4SUCCESSFULGEGLASH = 401,	// Hah! I wish Jerhyn would've le...
	D2STR_A2Q4SUCCESSFULMESHIF = 402,	// So... Now we know Jerhyn's lit...
	D2STR_A2Q4SUCCESSFULWARRIVACT2 = 403,	// Well, the news going around to...
	D2STR_A2Q4SUCCESSFULFARA = 404,	// Faith is stronger than any arm...
	D2STR_A2Q4SUCCESSFULLYSANDER = 405,	// Horazon's urinal? Oh, journal!...
	D2STR_A2Q4SUCCESSFULATMA = 406,	// Oh, those poor women! Will the...
	D2STR_A2Q4SUCCESSFULCAIN = 407,	// You must move quickly now, fri...
	D2STR_A2Q5EARLYRETURNGREIZ = 408,	// That guy really talks like tha...
	D2STR_A2Q5EARLYRETURNJERHYN = 409,	// The man you describe is probab...
	D2STR_A2Q5EARLYRETURNDROGNAN = 410,	// Yes... The man you speak of so...
	D2STR_A2Q5EARLYRETURNLYSANDER = 411,	// Ah, yes. I remember. There was...
	D2STR_A2Q5EARLYRETURNMESHIF = 412,	// Ah, yes. As a ship captain I a...
	D2STR_A2Q5EARLYRETURNWARRIVACT2 = 413,	// There's nothing more dreadful ...
	D2STR_A2Q5EARLYRETURNATMA = 414,	// You always seem to find the wo...
	D2STR_A2Q5EARLYRETURNGEGLASH = 415,	// So! Horazon's crazy, eh? I'd b...
	D2STR_A2Q5EARLYRETURNFARA = 416,	// Hmmm... That doesn't sound lik...
	D2STR_A2Q5EARLYRETURNELZIX = 417,	// Ugh... Crazy mages give me the...
	D2STR_A2Q5EARLYRETURNCAIN = 418,	// The appearance of the mage you...
	D2STR_A2Q5SUCCESSFULGREIZ = 419,	// So, Horazon's been dead for so...
	D2STR_A2Q5SUCCESSFULGEGLASH = 420,	// The way I see it... Well, it's...
	D2STR_A2Q5SUCCESSFULJERHYN = 421,	// The demonic force that was ema...
	D2STR_A2Q5SUCCESSFULDROGNAN = 422,	// Larger forces are moving inexo...
	D2STR_A2Q5SUCCESSFULELZIX = 423,	// You make me long for the days ...
	D2STR_A2Q5SUCCESSFULWARRIVACT2 = 424,	// I guess you'll be heading to t...
	D2STR_A2Q5SUCCESSFULMESHIF = 425,	// Well! You've got what you're a...
	D2STR_A2Q5SUCCESSFULLYSANDER = 426,	// Huhhh... Such is always the fa...
	D2STR_A2Q5SUCCESSFULATMA = 427,	// You're more the hero than I co...
	D2STR_A2Q5SUCCESSFULFARA = 428,	// I feel no pity for that would-...
	D2STR_A2Q5SUCCESSFULCAIN = 429,	// I hope that this false Summone...
	D2STR_A2Q6INITJERHYN = 430,	// I have heard of your many deed...
	D2STR_A2Q6AFTERINITJERHYN = 431,	// It is well-known that there ar...
	D2STR_A2Q6AFTERINITELZIX = 432,	// So... You're going to search f...
	D2STR_A2Q6AFTERINITWARRIVACT2 = 433,	// Be very careful, my friend. I ...
	D2STR_A2Q6AFTERINITATMA = 434,	// I've heard legends of the Tomb...
	D2STR_A2Q6AFTERINITGEGLASH = 435,	// Ohh... I'd go with ya' to thos...
	D2STR_A2Q6AFTERINITMESHIF = 436,	// I'm sorry, I can't help you mu...
	D2STR_A2Q6AFTERINITFARA = 437,	// Legend has it that Tal Rasha l...
	D2STR_A2Q6AFTERINITLYSANDER = 438,	// When Tal Rasha chose to embody...
	D2STR_A2Q6AFTERINITDROGNAN = 439,	// Tal Rasha's tomb is hidden dee...
	D2STR_A2Q6AFTERINITCAIN = 440,	// Diablo nears his goal. We have...
	D2STR_A2Q6AFTERINITGREIZ = 441,	// If you're going into the deep ...
	D2STR_A2Q6SUCCESSFULJERHYN = 442,	// You have done very well. Few c...
	D2STR_A2Q6SUCCESSFULELZIX = 443,	// I heard that Diablo has manage...
	D2STR_A2Q6SUCCESSFULLYSANDER = 444,	// I'm sorry things didn't turn o...
	D2STR_A2Q6SUCCESSFULATMA = 445,	// You have proven to be the grea...
	D2STR_A2Q6SUCCESSFULWARRIVACT2 = 446,	// Never fear, my friend. You did...
	D2STR_A2Q6SUCCESSFULFARA = 447,	// This is terrible news! Baal is...
	D2STR_A2Q6SUCCESSFULGEGLASH = 448,	// You're an inspiration! And suc...
	D2STR_A2Q6SUCCESSFULDROGNAN = 449,	// This is a serious setback... I...
	D2STR_A2Q6SUCCESSFULMESHIF = 450,	// Jerhyn tells me I should take ...
	D2STR_A2Q6SUCCESSFULGREIZ = 451,	// I've heard that your foe got a...
	D2STR_A2Q6SUCCESSFULCAIN = 452,	// The Archangel Tyrael was the o...
	D2STR_NATALYAINTROGOSSIP1 = 453,	// Greetings, hero. I've heard of...
	D2STR_NATALYAGOSSIP1 = 454,	// Asheara...? Oh, she's is a tou...
	D2STR_NATALYAGOSSIP2 = 455,	// I've heard the name of Deckard...
	D2STR_NATALYAGOSSIP3 = 456,	// Hratli is a master craftsman. ...
	D2STR_NATALYAGOSSIP4 = 457,	// My Order has been keeping watc...
	D2STR_CAINACT3INTROGOSSIP1 = 458,	// I've not set foot in glorious ...
	D2STR_CAINACT3GOSSIP1 = 459,	// Seeing his homeland in such a ...
	D2STR_CAINACT3GOSSIP2 = 460,	// Asheara seems like a very toug...
	D2STR_CAINACT3GOSSIP3 = 461,	// Drognan told me of Hratli when...
	D2STR_CAINACT3GOSSIP4 = 462,	// Judging from his dress and str...
	D2STR_CAINACT3GOSSIP5 = 463,	// Have you met, Natalya? She app...
	D2STR_CAINACT3GOSSIP6 = 464,	// Ormus would like you to think ...
	D2STR_HRATLIACTINTROGOSSIP1 = 465,	// Welcome to Kurast, traveler. F...
	D2STR_HRATLIACTINTROSORGOSSIP1 = 466,	// Welcome to Kurast, young Sorce...
	D2STR_HRATLIGOSSIP1 = 467,	// You're very brave to have come...
	D2STR_HRATLIGOSSIP2 = 468,	// Within the Temple City stands ...
	D2STR_HRATLIGOSSIP3 = 469,	// If you are another follower of...
	D2STR_HRATLIGOSSIP4 = 470,	// Some find my prices unreasonab...
	D2STR_HRATLIGOSSIP5 = 471,	// You'll find that the Zakarumit...
	D2STR_HRATLIGOSSIP6 = 472,	// Asheara leads the mercenary co...
	D2STR_HRATLIGOSSIP7 = 473,	// Alkor is a potion dealer given...
	D2STR_HRATLIGOSSIP8 = 474,	// Ormus is a man of many mysteri...
	D2STR_HRATLIGOSSIP9 = 475,	// I trust you already know Meshi...
	D2STR_HRATLIGOSSIP10 = 476,	// This, Cain, whom you brought w...
	D2STR_HRATLIGOSSIP11 = 477,	// Natalya is a quiet one. She ar...
	D2STR_MESHIFACT3INTROGOSSIP1 = 478,	// Well, I gave you my word, and ...
	D2STR_MESHIFACT3INTROBARGOSSIP1 = 479,	// Being a Barbarian, I'm sure yo...
	D2STR_MESHIFACT3GOSSIP1 = 480,	// It takes great courage and gen...
	D2STR_MESHIFACT3GOSSIP2 = 481,	// I shouldn't have boasted so mu...
	D2STR_MESHIFACT3GOSSIP3 = 482,	// The dockside is apparently the...
	D2STR_MESHIFACT3GOSSIP4 = 483,	// If you are planning to carry o...
	D2STR_MESHIFACT3GOSSIP5 = 484,	// Your companion, Cain, must hav...
	D2STR_MESHIFACT3GOSSIP6 = 485,	// Hratli seems to be the only on...
	D2STR_MESHIFACT3GOSSIP7 = 486,	// I went to speak with old Alkor...
	D2STR_MESHIFACT3GOSSIP8 = 487,	// Trying to get information out ...
	D2STR_MESHIFACT3GOSSIP9 = 488,	// That woman, Natalya, seems to ...
	D2STR_MESHIFACT3GOSSIP10 = 489,	// All through my childhood, Kura...
	D2STR_ASHEARAINTROGOSSIP1 = 490,	// Hello, there. You must be a gr...
	D2STR_ASHEARAINTROAMAGOSSIP1 = 491,	// Hello, there. You must be an A...
	D2STR_ASHEARAGOSSIP1 = 492,	// Your skills are unique indeed....
	D2STR_ASHEARAGOSSIP2 = 493,	// Why fight fair, when you can h...
	D2STR_ASHEARAGOSSIP3 = 494,	// No one comes to Kurast anymore...
	D2STR_ASHEARAGOSSIP4 = 495,	// The Iron Wolves and I have mad...
	D2STR_ASHEARAGOSSIP5 = 496,	// The jungle can take you down f...
	D2STR_ASHEARAGOSSIP6 = 497,	// Hratli may be a bit too clever...
	D2STR_ASHEARAGOSSIP7 = 498,	// Hratli thinks he's so funny. T...
	D2STR_ASHEARAGOSSIP8 = 499,	// Meshif says he used to live he...
	D2STR_ASHEARAGOSSIP9 = 500,	// I invited Natalya to join the ...
	D2STR_ALKORINTROGOSSIP1 = 501,	// Damn it, I wish you people wou...
	D2STR_ALKORINTRONECGOSSIP1 = 502,	// Damn it, I wish you people wou...
	D2STR_ALKORGOSSIP1 = 503,	// Even I can tell that the evil ...
	D2STR_ALKORGOSSIP2 = 504,	// Care to take a gander at my Gr...
	D2STR_ALKORGOSSIP3 = 505,	// I've never claimed that you'd ...
	D2STR_ALKORGOSSIP4 = 506,	// I keep a library of tomes - he...
	D2STR_ALKORGOSSIP5 = 507,	// There was a very fat man here ...
	D2STR_ALKORGOSSIP6 = 508,	// I hope you don't object to my ...
	D2STR_ALKORGOSSIP7 = 509,	// You came here with Meshif? Tha...
	D2STR_ALKORGOSSIP8 = 510,	// Oh, Asheara's a good customer....
	D2STR_ALKORGOSSIP9 = 511,	// Hratli's only good for making ...
	D2STR_ALKORGOSSIP10 = 512,	// Oh, Ormus has been talking in ...
	D2STR_ALKORGOSSIP11 = 513,	// Yes, Natalya is a cute girl. H...
	D2STR_ORMUSINTROGOSSIP1 = 514,	// You now speak to Ormus. He was...
	D2STR_ORMUSINTROPALGOSSIP1 = 515,	// You now speak to Ormus, good P...
	D2STR_ORMUSGOSSIP1 = 516,	// The Church which you serve is ...
	D2STR_ORMUSGOSSIP2 = 517,	// Your salvation can only be rea...
	D2STR_ORMUSGOSSIP3 = 518,	// How does one destroy Destructi...
	D2STR_ORMUSGOSSIP4 = 519,	// The Church of Light harbors th...
	D2STR_ORMUSGOSSIP5 = 520,	// When speaking of the dead, it ...
	D2STR_ORMUSGOSSIP6 = 521,	// The Travincal can be breached ...
	D2STR_ORMUSGOSSIP7 = 522,	// Alkor is able to explain thing...
	D2STR_ORMUSGOSSIP8 = 523,	// For one who spends so much tim...
	D2STR_ORMUSGOSSIP9 = 524,	// Asheara is both proud and self...
	D2STR_ORMUSGOSSIP10 = 525,	// Deckard Cain... Ormus has no t...
	D2STR_ORMUSGOSSIP11 = 526,	// Hratli suspects that Ormus is ...
	D2STR_A3Q4INIT1CAINACT3 = 527,	// Back in Lut Gholein Meshif tol...
	D2STR_A3Q4INIT1ASHEARA = 528,	// Only Deckard Cain can make sen...
	D2STR_A3Q4INIT2MESHIFACT3 = 529,	// Praise you! That jade figurine...
	D2STR_A3Q4INIT2NATALYA = 530,	// I'm having fun just watching y...
	D2STR_A3Q4INIT3CAINACT3 = 531,	// I've read legends about a sage...
	D2STR_A3Q4INIT3HRATLI = 532,	// You will have to take Ku Y'leh...
	D2STR_A3Q4INIT3ASHEARA = 533,	// Such a beautiful statuette... ...
	D2STR_A3Q4AFTERINITALKOR = 534,	// Ah, the Golden Bird of Ku Y'le...
	D2STR_A3Q4AFTERINITORMUS = 535,	// Ku Y'leh, in searching for imm...
	D2STR_A3Q4AFTERINITHRATLI = 536,	// Ku Y'leh was a powerful sage w...
	D2STR_A3Q4AFTERINITNATALYA = 537,	// Don't tell me you believe in a...
	D2STR_A3Q4SUCCESSFULALKOR = 538,	// From the ashes of Ku Y'leh I h...
	D2STR_A3Q4SUCCESSFULMESHIFACT3 = 539,	// Immortality is definitely not ...
	D2STR_A3Q4SUCCESSFULCAINACT3 = 540,	// So, Meshif had the Golden Bird...
	D2STR_A3Q4SUCCESSFULORMUS = 541,	// Ormus remembers the tale of Ku...
	D2STR_A3Q4SUCCESSFULNATALYA = 542,	// I must admit, your foolish que...
	D2STR_A3Q2INITCAIN = 543,	// Never forget that your ultimat...
	D2STR_A3Q2EARLYRETURNHEARTCAIN = 544,	// You have found Khalim's Heart,...
	D2STR_A3Q2EARLYRETURNEYECAIN = 545,	// Ahh... Khalim's Eye! Only it c...
	D2STR_A3Q2EARLYRETURNBRAINCAIN = 546,	// This is most fortunate! Khalim...
	D2STR_A3Q2EARLYRETURNFLAILCAIN = 547,	// Once properly imbued, Khalim's...
	D2STR_A3Q2SUCCESSFULCAIN = 548,	// Masterfully done, hero! You ha...
	D2STR_A3Q1INITALKOR = 549,	// It pains me to waste time with...
	D2STR_A3Q1AFTERINITALKOR = 550,	// The Black Book contains powerf...
	D2STR_A3Q1AFTERINITORMUS = 551,	// The Children of Zakarum believ...
	D2STR_A3Q1AFTERINITMESHIFACT3 = 552,	// Oh. No one really believes tha...
	D2STR_A3Q1AFTERINITASHEARA = 553,	// Many things can be found in th...
	D2STR_A3Q1AFTERINITHRATLI = 554,	// We have long sought the Black ...
	D2STR_A3Q1AFTERINITCAINACT3 = 555,	// The Black Book is a powerful s...
	D2STR_A3Q1AFTERINITNATALYA = 556,	// I've heard of the Black Book. ...
	D2STR_A3Q1EARLYRETURNALKOR = 557,	// Did I neglect to mention that ...
	D2STR_A3Q1EARLYRETURNORMUS = 558,	// Even if you find the sacred Bo...
	D2STR_A3Q1EARLYRETURNMESHIFACT3 = 559,	// Kurast was once the greatest c...
	D2STR_A3Q1EARLYRETURNASHEARA = 560,	// I believe I can trust you now....
	D2STR_A3Q1EARLYRETURNHRATLI = 561,	// Not getting much help? You kno...
	D2STR_A3Q1EARLYRETURNCAINACT3 = 562,	// I heard that there are ruined ...
	D2STR_A3Q1EARLYRETURNNATALYA = 563,	// I hope you find the Black Book...
	D2STR_A3Q1SUCCESSFULALKOR = 564,	// You have found the Book! It sh...
	D2STR_A3Q1SUCCESSFULORMUS = 565,	// Why is the Black Book of Lam E...
	D2STR_A3Q1SUCCESSFULMESHIFACT3 = 566,	// Thank all that's holy. You've ...
	D2STR_A3Q1SUCCESSFULASHEARA = 567,	// The Iron Wolves are very impre...
	D2STR_A3Q1SUCCESSFULHRATLI = 568,	// We have the Book. Now we must ...
	D2STR_A3Q1SUCCESSFULCAINACT3 = 569,	// You have found a source of inf...
	D2STR_A3Q1SUCCESSFULNATALYA = 570,	// So, you've returned with the B...
	D2STR_A3Q3INITHRATLI = 571,	// As I told you before, I placed...
	D2STR_A3Q3AFTERINITALKOR = 572,	// Have you not heard of the Gidb...
	D2STR_A3Q3AFTERINITORMUS = 573,	// Ormus is familiar with the Gid...
	D2STR_A3Q3AFTERINITMESHIFACT3 = 574,	// The Gidbinn is one of the few ...
	D2STR_A3Q3AFTERINITASHEARA = 575,	// The Gidbinn will reinforce the...
	D2STR_A3Q3AFTERINITHRATLI = 576,	// As far as we know, the Gidbinn...
	D2STR_A3Q3AFTERINITCAINACT3 = 577,	// I've done some research on the...
	D2STR_A3Q3AFTERINITNATALYA = 578,	// Don't let the Gidbinn's size f...
	D2STR_A3Q3EARLYRETURNALKOR = 579,	// Legend has it that the Skatsim...
	D2STR_A3Q3EARLYRETURNORMUS = 580,	// If we are to have peace from t...
	D2STR_A3Q3EARLYRETURNMESHIFACT3 = 581,	// The jungle is like nothing you...
	D2STR_A3Q3EARLYRETURNASHEARA = 582,	// I'm certain that the Gidbinn i...
	D2STR_A3Q3EARLYRETURNHRATLI = 583,	// Once the Gidbinn is found, Orm...
	D2STR_A3Q3EARLYRETURNCAINACT3 = 584,	// Since you haven't come across ...
	D2STR_A3Q3EARLYRETURNNATALYA = 585,	// You'd best get back out there ...
	D2STR_A3Q3SUCCESSFULALKOR = 586,	// Hah! You have stolen the fable...
	D2STR_A3Q3SUCCESSFULORMUS = 587,	// You have done well, noble hero...
	D2STR_A3Q3SUCCESSFULMESHIFACT3 = 588,	// With any luck, the spirits of ...
	D2STR_A3Q3SUCCESSFULASHEARA = 589,	// Now that fewer of the Iron Wol...
	D2STR_A3Q3SUCCESSFULHRATLI = 590,	// The Gidbinn's magic can only b...
	D2STR_A3Q3SUCCESSFULCAINACT3 = 591,	// Who could have foreseen that t...
	D2STR_A3Q3SUCCESSFULNATALYA = 592,	// You are truly amazing, strange...
	D2STR_A3Q3REWARDORMUS = 593,	// This magic ring does me no goo...
	D2STR_A3Q5INITORMUS = 594,	// You have done well, my friend....
	D2STR_A3Q5AFTERINITALKOR = 595,	// The Black Book contains some v...
	D2STR_A3Q5AFTERINITALKORVA = 596,	// I am but a potion dealer and a...
	D2STR_A3Q5AFTERINITORMUS = 597,	// You must know that the Guardia...
	D2STR_A3Q5AFTERINITORMUSVA = 598,	// You must know that the Guardia...
	D2STR_A3Q5AFTERINITMESHIFACT3 = 599,	// There is only one way to the T...
	D2STR_A3Q5AFTERINITMESHIFACT3VA = 600,	// It has been said that Ormus sp...
	D2STR_A3Q5AFTERINITASHEARA = 601,	// The Children of Zakarum who gu...
	D2STR_A3Q5AFTERINITASHEARAVA = 602,	// There are many zealots among t...
	D2STR_A3Q5AFTERINITHRATLI = 603,	// Remember. You can always find ...
	D2STR_A3Q5AFTERINITHRATLIVA = 604,	// This has been a trying time fo...
	D2STR_A3Q5AFTERINITCAINACT3 = 605,	// Ormus tells me that the Counci...
	D2STR_A3Q5AFTERINITCAINACT3VA = 606,	// The Temple City is well guarde...
	D2STR_A3Q5AFTERINITNATALYA = 607,	// You are incredibly brave to ve...
	D2STR_A3Q5AFTERINITNATALYAVA = 608,	// Beware the followers of Zakaru...
	D2STR_A3Q5EARLYRETURNALKOR = 609,	// Kill as many as you can. I hav...
	D2STR_A3Q5EARLYRETURNALKORVA = 610,	// If only we could have found th...
	D2STR_A3Q5EARLYRETURNORMUS = 611,	// If you die on this quest, I wi...
	D2STR_A3Q5EARLYRETURNMESHIFACT3 = 612,	// Within the Temple City is a co...
	D2STR_A3Q5EARLYRETURNMESHIFACT3VA = 613,	// I have heard rumors that the P...
	D2STR_A3Q5EARLYRETURNASHEARA = 614,	// The Iron Wolves and I are at t...
	D2STR_A3Q5EARLYRETURNASHEARAVA = 615,	// Things are getting wilder than...
	D2STR_A3Q5EARLYRETURNHRATLI = 616,	// The followers of Zakarum deman...
	D2STR_A3Q5EARLYRETURNHRATLIVA = 617,	// After having served Mephisto a...
	D2STR_A3Q5EARLYRETURNCAINACT3 = 618,	// Sankekur may be using a Compel...
	D2STR_A3Q5EARLYRETURNNATALYA = 619,	// I respect your need to do this...
	D2STR_A3Q5EARLYRETURNNATALYAVA = 620,	// I respect your need to do this...
	D2STR_A3Q5SUCCESSFULALKOR = 621,	// You've accomplished the imposs...
	D2STR_A3Q5SUCCESSFULORMUS = 622,	// Ormus is grateful to you, stra...
	D2STR_A3Q5SUCCESSFULMESHIFACT3 = 623,	// It seems the jungle is already...
	D2STR_A3Q5SUCCESSFULASHEARA = 624,	// The sun has set on the Religio...
	D2STR_A3Q5SUCCESSFULHRATLI = 625,	// The followers of Zakarum lacke...
	D2STR_A3Q5SUCCESSFULCAINACT3 = 626,	// Ridding Kurast of the Council ...
	D2STR_A3Q5SUCCESSFULNATALYA = 627,	// I can hardly believe you did i...
	D2STR_A3Q6INITORMUS = 628,	// Diablo and Baal have surely fo...
	D2STR_A3Q6AFTERINITALKOR = 629,	// The hidden ways of the Tower a...
	D2STR_A3Q6AFTERINITALKORVA = 630,	// We have seen Diablo, but remai...
	D2STR_A3Q6AFTERINITORMUS = 631,	// Make haste! Though the Three a...
	D2STR_A3Q6AFTERINITORMUSVA = 632,	// Make haste! Though the Three a...
	D2STR_A3Q6AFTERINITMESHIFACT3 = 633,	// Be careful when you return to ...
	D2STR_A3Q6AFTERINITMESHIFACT3VA = 634,	// Move quickly, my friend, and e...
	D2STR_A3Q6AFTERINITASHEARA = 635,	// I sent a few of my Iron Wolves...
	D2STR_A3Q6AFTERINITASHEARAVA = 636,	// Many Iron Wolves have disappea...
	D2STR_A3Q6AFTERINITHRATLI = 637,	// Mephisto, along with Baal, was...
	D2STR_A3Q6AFTERINITHRATLIVA = 638,	// I hear there is a little famil...
	D2STR_A3Q6AFTERINITCAINACT3 = 639,	// You must reach Mephisto before...
	D2STR_A3Q6AFTERINITCAINACT3VA = 640,	// The ancient Horadrim always fe...
	D2STR_A3Q6AFTERINITNATALYA = 641,	// Now you rush to face Mephisto....
	D2STR_A3Q6AFTERINITNATALYAVA = 642,	// Now you rush to face Mephisto....
	D2STR_A3Q6EARLYRETURNALKOR = 643,	// Well, the good news is that ev...
	D2STR_A3Q6EARLYRETURNALKORVA = 644,	// I'm afraid both fear and a lar...
	D2STR_A3Q6EARLYRETURNORMUS = 645,	// I understand that the great Pa...
	D2STR_A3Q6EARLYRETURNORMUSVA = 646,	// I am loath to describe what wi...
	D2STR_A3Q6EARLYRETURNMESHIFACT3 = 647,	// I ought to return to the ship....
	D2STR_A3Q6EARLYRETURNMESHIFACT3VA = 648,	// I ought to return to the ship....
	D2STR_A3Q6EARLYRETURNASHEARA = 649,	// The sudden reduction in our ra...
	D2STR_A3Q6EARLYRETURNASHEARAVA = 650,	// We will fight to the death.
	D2STR_A3Q6EARLYRETURNHRATLI = 651,	// Why build a Tower to place the...
	D2STR_A3Q6EARLYRETURNHRATLIVA = 652,	// Shouldn't you be running frant...
	D2STR_A3Q6EARLYRETURNCAINACT3 = 653,	// Search the Tower thoroughly. M...
	D2STR_A3Q6EARLYRETURNCAINACT3VA = 654,	// Search the Tower thoroughly. M...
	D2STR_A3Q6EARLYRETURNNATALYA = 655,	// Beware, my friend. Sankekur ma...
	D2STR_A3Q6EARLYRETURNNATALYAVA = 656,	// Beware, my friend. Sankekur ma...
	D2STR_A3Q6SUCCESSFULALKOR = 657,	// Your news is great indeed. You...
	D2STR_A3Q6SUCCESSFULORMUS = 658,	// You have defeated a Prime Evil...
	D2STR_A3Q6SUCCESSFULMESHIFACT3 = 659,	// Ahh... Now, Kurast can begin t...
	D2STR_A3Q6SUCCESSFULASHEARA = 660,	// Well done, my friend. You are ...
	D2STR_A3Q6SUCCESSFULHRATLI = 661,	// It looks like you're going to ...
	D2STR_A3Q6SUCCESSFULCAINACT3 = 662,	// Our faith in you was well dese...
	D2STR_A3Q6SUCCESSFULNATALYA = 663,	// Word is spreading fast that yo...
	D2STR_TYRAELACTINTROGOSSIP1 = 664,	// It is good to see you again, h...
	D2STR_TYRAELACT4GOSSIP1 = 665,	// Long ago, I swore an oath to w...
	D2STR_CAINACT4INTROGOSSIP1 = 666,	// Can you believe this place? Di...
	D2STR_CAINACT4GOSSIP1 = 667,	// I have read much about the eni...
	D2STR_HELLSANGELGOSSIP1 = 668,	// Halt! Before venturing into Di...
	D2STR_HELLSANGELGOSSIP2 = 669,	// Proceed, hero, into Terror's l...
	D2STR_A4Q1INITTYRAEL = 670,	// There is a dark, tortured soul...
	D2STR_A4Q1AFTERINITTYRAEL = 671,	// Though Izual no longer carries...
	D2STR_A4Q1AFTERINITCAIN = 672,	// Tyrael has asked you to confro...
	D2STR_A4Q1EARLYRETURNTYRAEL = 673,	// You mustn't delay, mortal hero...
	D2STR_A4Q1EARLYRETURNCAIN = 674,	// Having trouble finding the Fal...
	D2STR_A4Q1SUCCESSFULIZUAL = 675,	// Tyrael was a fool to have trus...
	D2STR_A4Q1SUCCESSFULTYRAEL = 676,	// Thank you, hero, for putting I...
	D2STR_A4Q1SUCCESSFULCAIN = 677,	// You're lucky to be alive, my f...
	D2STR_A4Q3INITHASSTONECAIN = 678,	// The time has come for you to d...
	D2STR_A4Q3INITNOSTONECAIN = 679,	// The time has come to destroy M...
	D2STR_A4Q3SUCCESSFULCAIN = 680,	// Congratulations, hero! Surely,...
	D2STR_A4Q2INITTYRAEL = 681,	// The time has come to hunt down...
	D2STR_A4Q2AFTERINITCAIN = 682,	// You don't have time to dally a...
	D2STR_A4Q2AFTERINITTYRAEL = 683,	// The time has come to hunt down...
	D2STR_A4Q2SUCCESSFULTYRAEL = 684,	// Praise be to the Light! You ha...
	D2STR_A4Q2SUCCESSFULCAIN = 685,	// I knew there was great potenti...
	D2STR_D2BNETHELP50 = 686,	// CHAT HELP
	D2STR_D2BNETHELP = 687,	// CHAT COMMANDS
	D2STR_D2BNETHELP2A = 688,	// To select a Character, left-cl...
	D2STR_D2BNETHELPA = 689,	// The buttons located under the ...
	D2STR_D2BNETHELP1 = 690,	// SEND displays your message to ...
	D2STR_D2BNETHELP2 = 691,	// WHISPER sends your message onl...
	D2STR_D2BNETHELP3 = 692,	// SQUELCH filters out incoming m...
	D2STR_D2BNETHELP4 = 693,	// UNSQUELCH allows you to again ...
	D2STR_D2BNETHELP5 = 694,	// EMOTE lets you perform an acti...
	D2STR_D2BNETHELP5A = 695,	// For example, if Doomhammer wan...
	D2STR_D2BNETHELP6 = 696,	// Gray Text indicates when someo...
	D2STR_D2BNETHELP7 = 697,	// Gold Text indicates the name o...
	D2STR_D2BNETHELP8 = 698,	// White Text indicates what you ...
	D2STR_D2BNETHELP9 = 699,	// Green Text indicates what you ...
	D2STR_D2BNETHELP10 = 700,	// Blue Text represents actions t...
	D2STR_D2BNETHELP11 = 701,	// Red Text represents error mess...
	D2STR_D2BNETHELP36 = 702,	// THE DIALOGUE WINDOW
	D2STR_D2BNETHELP36A = 703,	// This window on the right side ...
	D2STR_D2BNETHELP37 = 704,	// CREATE
	D2STR_D2BNETHELP37A = 705,	// Lets you form a new game for o...
	D2STR_D2BNETHELP38 = 706,	// Game Name is how you want your...
	D2STR_D2BNETHELP39 = 707,	// Password gives you the option ...
	D2STR_D2BNETHELP40 = 708,	// Game Description lets you say ...
	D2STR_D2BNETHELP41 = 709,	// Maximum Number of Players sets...
	D2STR_D2BNETHELP42 = 710,	// Character Difference sets a ra...
	D2STR_D2BNETHELP42A = 711,	// To set no level restrictions, ...
	D2STR_D2BNETHELP43 = 712,	// Normal, Nightmare and Hell set...
	D2STR_D2BNETHELP44 = 713,	// JOIN
	D2STR_D2BNETHELP44AB = 714,	// Lets you enter an existing gam...
	D2STR_D2BNETHELP44A = 715,	// Selecting a game from this lis...
	D2STR_D2BNETHELP45 = 716,	// CHANNEL
	D2STR_D2BNETHELP45B = 717,	// Lets you join an existing chat...
	D2STR_D2BNETHELP45A = 718,	// If you wish to start your own ...
	D2STR_D2BNETHEL46 = 719,	// LADDER
	D2STR_D2BNETHELP46A = 720,	// Allows you to view your charac...
	D2STR_D2BNETHELP47 = 721,	// The STANDARD LADDER displays t...
	D2STR_D2BNETHELP48 = 722,	// The HARDCORE LADDER displays t...
	D2STR_D2BNETHELP49 = 723,	// QUIT closes the Battle.net cha...
	D2STR_D2BNETHELP12 = 724,	// ADVANCED COMMANDS
	D2STR_D2BNETHELP12C = 725,	// When using advanced commands, ...
	D2STR_D2BNETHELP12B = 726,	// To find the account name assoc...
	D2STR_D2BNETHELP12A = 727,	// You can access any of these ad...
	D2STR_D2BNETHELP13 = 728,	// /whisper <accountname>, /w <ac...
	D2STR_D2BNETHELP13B = 729,	// /msg <accountname>, /m <accoun...
	D2STR_D2BNETHELP13A = 730,	// Sends a private message to ano...
	D2STR_D2BNETHELP14 = 731,	// /me, /emote
	D2STR_D2BNETHELP14A = 732,	// Allows you to perform an actio...
	D2STR_D2BNETHELP15 = 733,	// /squelch <accountname>
	D2STR_D2BNETHELP15B = 734,	// /ignore <accountname>
	D2STR_D2BNETHELP15A = 735,	// Allows you to ignore messages ...
	D2STR_D2BNETHELP16 = 736,	// /unsquelch <accountname>
	D2STR_D2BNETHELP16B = 737,	// /unignore <accountname>
	D2STR_D2BNETHELP16A = 738,	// Allows you to again receive me...
	D2STR_D2BNETHELP17 = 739,	// /away <reason>
	D2STR_D2BNETHELP17A = 740,	// Lets other people who send you...
	D2STR_D2BNETHELP18 = 741,	// /dnd
	D2STR_D2BNETHELP18A = 742,	// Lets other people who send you...
	D2STR_D2BNETHELP19 = 743,	// /channel <channelname>, /join ...
	D2STR_D2BNETHELP19A = 744,	// Takes you to the battle.net Ch...
	D2STR_D2BNETHELP20 = 745,	// /who <channelname>
	D2STR_D2BNETHELP20A = 746,	// Provides you with a list of th...
	D2STR_D2BNETHELP21 = 747,	// /ban <accountname>
	D2STR_D2BNETHELP21A = 748,	// Bans an account from entering ...
	D2STR_D2BNETHELP22 = 749,	// ctrl+c, ctrl+x ctrl+v
	D2STR_D2BNETHELP22A = 750,	// Use these commands to copy, cu...
	D2STR_D2BNETHELP23 = 751,	// /designate <accountname>
	D2STR_D2BNETHELP23A = 752,	// Designates the player of your ...
	D2STR_D2BNETHELP24 = 753,	// /kick <accountname>
	D2STR_D2BNETHELP24A = 754,	// Kicks an account from a privat...
	D2STR_D2BNETHELP25 = 755,	// /rejoin, resign
	D2STR_D2BNETHELP25A = 756,	// Causes a Channel operator to r...
	D2STR_D2BNETHELP26 = 757,	// /whois <accountname>, /where <...
	D2STR_D2BNETHELP26B = 758,	// /whereis <accountname>
	D2STR_D2BNETHELP26A = 759,	// Searches for another player in...
	D2STR_D2BNETHELP27 = 760,	// /whoami
	D2STR_D2BNETHELP27A = 761,	// Provides you with your current...
	D2STR_D2BNETHELP28 = 762,	// /d2notify
	D2STR_D2BNETHELP28A = 763,	// Toggles battle.net Join/Leave ...
	D2STR_D2BNETHELP29 = 764,	// /help, /?
	D2STR_D2BNETHELP29A = 765,	// Accesses the general battle.ne...
	D2STR_D2BNETHELP30 = 766,	// /time
	D2STR_D2BNETHELP30A = 767,	// Provides you with the current ...
	D2STR_D2BNETHELP31 = 768,	// /users
	D2STR_D2BNETHELP31A = 769,	// Provides the number of users, ...
	D2STR_D2BNETHELP32 = 770,	// /stats <accountname> <programI...
	D2STR_D2BNETHELP32A = 771,	// Provides you with the Ladder s...
	D2STR_D2BNETHELP33 = 772,	// Right-clicking on your own cha...
	D2STR_D2BNETHELP34 = 773,	// Using the 'Tab' key in the bat...
	D2STR_D2BNETHELP35 = 774,	// If you need further help, plea...
	D2STR_D2BNETHELP51 = 775,	// BATTLE.NET COMMANDS
	D2STR_D2BNETHELP52 = 776,	// /whisper
	D2STR_D2BNETHELP53 = 777,	// /me
	D2STR_D2BNETHELP54 = 778,	// /away
	D2STR_D2BNETHELP55 = 779,	// /squelch, /unsquelch
	D2STR_D2BNETHELP56 = 780,	// /ban, /unban, /kick
	D2STR_D2BNETHELP57 = 781,	// /channel
	D2STR_D2BNETHELP58 = 782,	// /whois, /where, /whoami
	D2STR_D2BNETHELP59 = 783,	// /d2notify
	D2STR_D2BNETHELP60 = 784,	// /designate, /rejoin
	D2STR_D2BNETHELP61 = 785,	// /time
	D2STR_D2BNETHELP62 = 786,	// /who, /users
	D2STR_D2BNETHELP63 = 787,	// /stats
	D2STR_MOO_MOO_FARM = 788,	// The Secret Cow Level
	D2STR_CHAOS_SANCTUM = 789,	// The Chaos Sanctuary
	D2STR_THE_PANDEMONIUM_FORTRESS = 790,	// The Pandemonium Fortress
	D2STR_RIVER_OF_FLAME = 791,	// River of Flame
	D2STR_OUTER_STEPPES = 792,	// Outer Steppes
	D2STR_PLAINS_OF_DESPAIR = 793,	// Plains of Despair
	D2STR_CITY_OF_THE_DAMNED = 794,	// City of the Damned
	D2STR_DURANCE_OF_HATE_LEVEL_3 = 795,	// Durance of Hate Level 3
	D2STR_DURANCE_OF_HATE_LEVEL_2 = 796,	// Durance of Hate Level 2
	D2STR_DURANCE_OF_HATE_LEVEL_1 = 797,	// Durance of Hate Level 1
	D2STR_DISUSED_RELIQUARY = 798,	// Disused Reliquary
	D2STR_RUINED_FANE = 799,	// Ruined Fane
	D2STR_FORGOTTEN_TEMPLE = 800,	// Forgotten Temple
	D2STR_FORGOTTEN_RELIQUARY = 801,	// Forgotten Reliquary
	D2STR_DISUSED_FANE = 802,	// Disused Fane
	D2STR_RUINED_TEMPLE = 803,	// Ruined Temple
	D2STR_FLAYER_DUNGEON_LEVEL_3 = 804,	// Flayer Dungeon Level 3
	D2STR_FLAYER_DUNGEON_LEVEL_2 = 805,	// Flayer Dungeon Level 2
	D2STR_FLAYER_DUNGEON_LEVEL_1 = 806,	// Flayer Dungeon Level 1
	D2STR_SWAMPY_PIT_LEVEL_3 = 807,	// Swampy Pit Level 3
	D2STR_SWAMPY_PIT_LEVEL_2 = 808,	// Swampy Pit Level 2
	D2STR_SWAMPY_PIT_LEVEL_1 = 809,	// Swampy Pit Level 1
	D2STR_SPIDER_CAVE = 810,	// Arachnid Lair
	D2STR_SPIDER_CAVERN = 811,	// Spider Cavern
	D2STR_TRAVINCAL = 812,	// Travincal
	D2STR_KURAST_CAUSEWAY = 813,	// Kurast Causeway
	D2STR_UPPER_KURAST = 814,	// Upper Kurast
	D2STR_KURAST_BAZAAR = 815,	// Kurast Bazaar
	D2STR_LOWER_KURAST = 816,	// Lower Kurast
	D2STR_FLAYER_JUNGLE = 817,	// Flayer Jungle
	D2STR_GREAT_MARSH = 818,	// Great Marsh
	D2STR_SPIDER_FOREST = 819,	// Spider Forest
	D2STR_KURAST_DOCKTOWN = 820,	// Kurast Docks
	D2STR_DURANCE_OF_HATE = 821,	// Durance of Hate
	D2STR_FLAYER_DUNGEON = 822,	// Flayer Dungeon
	D2STR_SWAMPY_PIT = 823,	// Swampy Pit
	D2STR_ARCANE_SANCTUARY = 824,	// Arcane Sanctuary
	D2STR_DURIEL_S_LAIR = 825,	// Tal Rasha's Chamber
	D2STR_TAL_RASHAS_TOMB = 826,	// Tal Rasha's Tomb
	D2STR_ANCIENT_TUNNELS = 827,	// Ancient Tunnels
	D2STR_MAGGOT_LAIR_LEVEL_3 = 828,	// Maggot Lair Level 3
	D2STR_MAGGOT_LAIR_LEVEL_2 = 829,	// Maggot Lair Level 2
	D2STR_MAGGOT_LAIR_LEVEL_1 = 830,	// Maggot Lair Level 1
	D2STR_CLAW_VIPER_TEMPLE_LEVEL_2 = 831,	// Claw Viper Temple Level 2
	D2STR_HALLS_OF_THE_DEAD_LEVEL_3 = 832,	// Halls of the Dead Level 3
	D2STR_STONY_TOMB_LEVEL_2 = 833,	// Stony Tomb Level 2
	D2STR_CLAW_VIPER_TEMPLE_LEVEL_1 = 834,	// Claw Viper Temple Level 1
	D2STR_HALLS_OF_THE_DEAD_LEVEL_2 = 835,	// Halls of the Dead Level 2
	D2STR_HALLS_OF_THE_DEAD_LEVEL_1 = 836,	// Halls of the Dead Level 1
	D2STR_STONY_TOMB_LEVEL_1 = 837,	// Stony Tomb Level 1
	D2STR_PALACE_CELLAR_LEVEL_3 = 838,	// Palace Cellar Level 3
	D2STR_PALACE_CELLAR_LEVEL_2 = 839,	// Palace Cellar Level 2
	D2STR_PALACE_CELLAR_LEVEL_1_ = 840,	// Palace Cellar Level 1
	D2STR_HAREM_LEVEL_2 = 841,	// Harem Level 2
	D2STR_HAREM_LEVEL_1 = 842,	// Harem Level 1
	D2STR_SEWERS_LEVEL_3 = 843,	// Sewers Level 3
	D2STR_SEWERS_LEVEL_2 = 844,	// Sewers Level 2
	D2STR_SEWERS_LEVEL_1 = 845,	// Sewers Level 1
	D2STR_CANYON_OF_THE_MAGI = 846,	// Canyon of the Magi
	D2STR_VALLEY_OF_SNAKES = 847,	// Valley of Snakes
	D2STR_LOST_CITY = 848,	// Lost City
	D2STR_FAR_OASIS = 849,	// Far Oasis
	D2STR_DRY_HILLS = 850,	// Dry Hills
	D2STR_ROCKY_WASTE = 851,	// Rocky Waste
	D2STR_LUT_GHOLEIN = 852,	// Lut Gholein
	D2STR_MAGGOT_LAIR = 853,	// Maggot Lair
	D2STR_CLAW_VIPER_TEMPLE = 854,	// Claw Viper Temple
	D2STR_HALLS_OF_THE_DEAD = 855,	// Halls of the Dead
	D2STR_STONY_TOMB = 856,	// Stony Tomb
	D2STR_PALACE_CELLAR = 857,	// Palace Cellar
	D2STR_HAREM = 858,	// Harem
	D2STR_SEWERS = 859,	// Sewers
	D2STR_TO_THE_MOO_MOO_FARM = 860,	// To The Secret Cow Level
	D2STR_TO_CHAOS_SANCTUM = 861,	// To The Chaos Sanctuary
	D2STR_TO_THE_RIVER_OF_FLAME = 862,	// To The River of Flame
	D2STR_TO_THE_OUTER_STEPPES = 863,	// To The Outer Steppes
	D2STR_TO_THE_PLAINS_OF_DESPAIR = 864,	// To The Plains of Despair
	D2STR_TO_THE_CITY_OF_THE_DAMNED = 865,	// To The City of the Damned
	D2STR_TO_THE_PANDEMONIUM_FORTRESS = 866,	// To The Pandemonium Fortress
	D2STR_TO_THE_DURANCE_OF_HATE_LEVEL_3 = 867,	// To The Durance of Hate Level 3...
	D2STR_TO_THE_DURANCE_OF_HATE_LEVEL_2 = 868,	// To The Durance of Hate Level 2...
	D2STR_TO_THE_DURANCE_OF_HATE_LEVEL_1 = 869,	// To The Durance of Hate Level 1...
	D2STR_TO_THE_DISUSED_RELIQUARY = 870,	// To The Disused Reliquary
	D2STR_TO_THE_RUINED_FANE = 871,	// To The Ruined Fane
	D2STR_TO_THE_FORGOTTEN_TEMPLE = 872,	// To The Forgotten Temple
	D2STR_TO_THE_FORGOTTEN_RELIQUARY = 873,	// To The Forgotten Reliquary
	D2STR_TO_THE_DISUSED_FANE = 874,	// To The Disused Fane
	D2STR_TO_THE_RUINED_TEMPLE = 875,	// To The Ruined Temple
	D2STR_TO_THE_FLAYER_DUNGEON_LEVEL_1 = 876,	// To The Flayer Dungeon Level 1
	D2STR_TO_THE_FLAYER_DUNGEON_LEVEL_2 = 877,	// To The Flayer Dungeon Level 2
	D2STR_TO_THE_FLAYER_DUNGEON_LEVEL_3 = 878,	// To The Flayer Dungeon Level 3
	D2STR_TO_THE_SWAMPY_PIT_LEVEL_3 = 879,	// To The Swampy Pit Level 3
	D2STR_TO_THE_SWAMPY_PIT_LEVEL_2 = 880,	// To The Swampy Pit Level 2
	D2STR_TO_THE_SWAMPY_PIT_LEVEL_1 = 881,	// To The Swampy Pit Level 1
	D2STR_TO_THE_SPIDER_CAVE = 882,	// To The Arachnid Lair
	D2STR_TO_THE_SPIDER_CAVERN = 883,	// To The Spider Cavern
	D2STR_TO_TRAVINCAL = 884,	// To Travincal
	D2STR_TO_THE_KURAST_CAUSEWAY = 885,	// To The Kurast Causeway
	D2STR_TO_UPPER_KURAST = 886,	// To Upper Kurast
	D2STR_TO_THE_KURAST_BAZAAR = 887,	// To The Kurast Bazaar
	D2STR_TO_LOWER_KURAST = 888,	// To Lower Kurast
	D2STR_TO_THE_FLAYER_JUNGLE = 889,	// To The Flayer Jungle
	D2STR_TO_THE_GREAT_MARSH = 890,	// To The Great Marsh
	D2STR_TO_THE_SPIDER_FOREST = 891,	// To The Spider Forest
	D2STR_TO_THE_KURAST_DOCKTOWN = 892,	// To The Kurast Docks
	D2STR_TO_THE_ARCANE_SANCTUARY = 893,	// To The Arcane Sanctuary
	D2STR_TO_DURIELS_LAIR = 894,	// To Tal Rasha's Chamber
	D2STR_TO_TAL_RASHAS_TOMB = 895,	// To Tal Rasha's Tomb
	D2STR_TO_THE_ANCIENT_TUNNELS = 896,	// To The Ancient Tunnels
	D2STR_TO_THE_MAGGOT_LAIR_LEVEL_3 = 897,	// To The Maggot Lair Level 3
	D2STR_TO_THE_MAGGOT_LAIR_LEVEL_2 = 898,	// To The Maggot Lair Level 2
	D2STR_TO_THE_MAGGOT_LAIR_LEVEL_1 = 899,	// To The Maggot Lair Level 1
	D2STR_TO_THE_CLAW_VIPER_TEMPLE_LEVEL_2 = 900,	// To The Claw Viper Temple Level...
	D2STR_TO_THE_HALLS_OF_THE_DEAD_LEVEL_3 = 901,	// To The Halls of the Dead Level...
	D2STR_TO_THE_STONY_TOMB_LEVEL_2 = 902,	// To The Stony Tomb Level 2
	D2STR_TO_THE_CLAW_VIPER_TEMPLE_LEVEL_1 = 903,	// To The Claw Viper Temple Level...
	D2STR_TO_THE_HALLS_OF_THE_DEAD_LEVEL_2 = 904,	// To The Halls of the Dead Level...
	D2STR_TO_THE_HALLS_OF_THE_DEAD_LEVEL_1 = 905,	// To The Halls of the Dead Level...
	D2STR_TO_THE_STONY_TOMB_LEVEL_1 = 906,	// To The Stony Tomb Level 1
	D2STR_TO_THE_PALACE_CELLAR_LEVEL_3 = 907,	// To The Palace Cellar Level 3
	D2STR_TO_THE_PALACE_CELLAR_LEVEL_2 = 908,	// To The Palace Cellar Level 2
	D2STR_TO_THE_PALACE_CELLAR_LEVEL_1_ = 909,	// To The Palace Cellar Level 1 
	D2STR_TO_THE_HAREM_LEVEL_2 = 910,	// To The Harem Level 2
	D2STR_TO_THE_HAREM_LEVEL_1 = 911,	// To The Harem Level 1
	D2STR_TO_THE_SEWERS_LEVEL_3 = 912,	// To The Sewers Level 3
	D2STR_TO_THE_SEWERS_LEVEL_2 = 913,	// To The Sewers Level 2
	D2STR_TO_THE_SEWERS_LEVEL_1 = 914,	// To The Sewers Level 1
	D2STR_TO_THE_CANYON_OF_THE_MAGI = 915,	// To The Canyon of the Magi
	D2STR_TO_THE_VALLEY_OF_SNAKES = 916,	// To The Valley of Snakes
	D2STR_TO_THE_LOST_CITY = 917,	// To The Lost City
	D2STR_TO_THE_FAR_OASIS = 918,	// To The Far Oasis
	D2STR_TO_THE_DRY_HILLS = 919,	// To The Dry Hills
	D2STR_TO_THE_ROCKY_WASTE = 920,	// To The Rocky Waste
	D2STR_TO_LUT_GHOLEIN = 921,	// To Lut Gholein
	D2STR_QSTSA2Q0 = 922,	// Act 2 Prologue
	D2STR_QSTSA2Q1 = 923,	// Radament's Lair
	D2STR_QSTSA2Q2 = 924,	// The Horadric Staff
	D2STR_QSTSA2Q3 = 925,	// Tainted Sun
	D2STR_QSTSA2Q4 = 926,	// Arcane Sanctuary
	D2STR_QSTSA2Q5 = 927,	// The Summoner
	D2STR_QSTSA2Q6 = 928,	// The Seven Tombs
	D2STR_QSTSA3Q0 = 929,	// Act 3 Prologue
	D2STR_QSTSA3Q1 = 930,	// Lam Esen's Tome
	D2STR_QSTSA3Q2 = 931,	// Khalim's Will
	D2STR_QSTSA3Q3 = 932,	// Blade of the Old Religion
	D2STR_QSTSA3Q4 = 933,	// The Golden Bird
	D2STR_QSTSA3Q5 = 934,	// The Blackened Temple
	D2STR_QSTSA3Q6 = 935,	// The Guardian
	D2STR_QSTSA4Q0 = 936,	// Act 4 Prologue
	D2STR_QSTSA4Q1 = 937,	// The Fallen Angel
	D2STR_QSTSA4Q2 = 938,	// Terror's End
	D2STR_QSTSA4Q3 = 939,	// Hell's Forge
	D2STR_QSTSA2Q01 = 940,	// Lut Gholein
	D2STR_QSTSA2Q11 = 941,	// Find Radament's Lair in the Lu...
	D2STR_QSTSA2Q12 = 942,	// Kill Radament.
	D2STR_QSTSA2Q13 = 943,	// Return to Atma for a reward.
	D2STR_QSTSA2Q21 = 944,	// Show the scroll to Cain in Lut...
	D2STR_QSTSA2Q22 = 945,	// Search the Halls of the Dead u...
	D2STR_QSTSA2Q23 = 946,	// Use the Horadric Cube to resto...
	D2STR_QSTSA2Q24 = 947,	// Take the Staff into Tal Rasha'...
	D2STR_QSTSA2Q25 = 948,	// Take the artifacts to Cain in ...
	D2STR_QSTSA2Q31 = 949,	// Look for the source of the dar...
	D2STR_QSTSA2Q31A = 950,	// Ask Drognan about the strange ...
	D2STR_QSTSA2Q32 = 951,	// Destroy the Serpent Altar in t...
	D2STR_QSTSA2Q33 = 952,	// Speak with the townsfolk in Lu...
	D2STR_QSTSA2Q41 = 953,	// Look for the Arcane Sanctuary ...
	D2STR_QSTSA2Q41A = 954,	// Talk to Drognan.
	D2STR_QSTSA2Q42 = 955,	// Find Horazon's Journal.
	D2STR_QSTSA2Q43 = 956,	// Continue the search for the Se...
	D2STR_QSTSA2Q51 = 957,	// Beware the Summoner.
	D2STR_QSTSA2Q52 = 958,	// Kill the Summoner.
	D2STR_QSTSA2Q53 = 959,	// Return to town for more inform...
	D2STR_QSTSA2Q61 = 960,	// Find Tal Rasha's Tomb.
	D2STR_QSTSA2Q61A = 961,	// The Symbol of the True Tomb of...
	D2STR_QSTSA2Q62 = 962,	// Kill Duriel.
	D2STR_QSTSA2Q63 = 963,	// Explore Tal Rasha'a Chamber.
	D2STR_QSTSA2Q63A = 964,	// Talk to Jerhyn.
	D2STR_QSTSA2Q64 = 965,	// Talk to Jerhyn.
	D2STR_QSTSA2Q65 = 966,	// Talk to Meshif.
	D2STR_QSTSA3Q01 = 967,	// Jungle Village
	D2STR_QSTSA3Q11 = 968,	// Search the six temples in the ...
	D2STR_QSTSA3Q12 = 969,	// Talk to Alkor.
	D2STR_QSTSA3Q21 = 970,	// Find Khalim's relics. Search f...
	D2STR_QSTSA3Q22 = 971,	// Search for Khalim's Brain in t...
	D2STR_QSTSA3Q23 = 972,	// Search for Khalim's Flail in T...
	D2STR_QSTSA3Q24 = 973,	// Search for Khalim's Heart in t...
	D2STR_QSTSA3Q25 = 974,	// Transmute Khalim's relics - th...
	D2STR_QSTSA3Q26 = 975,	// Use Khalim's Will to smash the...
	D2STR_QSTSA3Q21A = 976,	// Ask Cain about Khalim's relics...
	D2STR_QSTSA3Q31 = 977,	// Look for the Gidbinn in the Fl...
	D2STR_QSTSA3Q32 = 978,	// Pick up the Gidbinn.
	D2STR_QSTSA3Q33 = 979,	// Return the Gidbinn to Ormus.
	D2STR_QSTSA3Q34 = 980,	// Talk to Asheara.
	D2STR_QSTSA3Q35 = 981,	// Talk to Ormus.
	D2STR_QSTSA3Q41 = 982,	// Ask Cain about the Jade Figuri...
	D2STR_QSTSA3Q42 = 983,	// Show Meshif the Figurine.
	D2STR_QSTSA3Q43 = 984,	// Ask Cain about the Golden Bird...
	D2STR_QSTSA3Q44 = 985,	// Give the Golden Bird to Alkor....
	D2STR_QSTSA3Q45 = 986,	// Return to Alkor for reward.
	D2STR_QSTSA3Q51 = 987,	// Find the Blackened Temple with...
	D2STR_QSTSA3Q52 = 988,	// Kill the High Council.
	D2STR_QSTSA3Q53 = 989,	// Ask Cain for help.
	D2STR_QSTSA3Q61 = 990,	// Smash the Compelling Orb with ...
	D2STR_QSTSA3Q62 = 991,	// Search for Mephisto in his Dur...
	D2STR_QSTSA3Q63 = 992,	// Kill Mephisto.
	D2STR_QSTSA3Q31A = 993,	// Ask around the Docks about the...
	D2STR_QSTSA3Q51A = 994,	// Ask Ormus about the Blackened ...
	D2STR_QSTSA3Q61A = 995,	// Ormus has news about the Guard...
	D2STR_QSTSA4Q11 = 996,	// Look for Izual in the Plains o...
	D2STR_QSTSA4Q12 = 997,	// Destroy the demon that holds I...
	D2STR_QSTSA4Q13A = 998,	// Talk to Izual's Spirit.
	D2STR_QSTSA4Q13 = 999,	// See Tyrael for reward.
	D2STR_QSTSA4Q31 = 1000,	// Take Mephisto's Soulstone to t...
	D2STR_QSTSA4Q32 = 1001,	// Destroy Mephisto's Soulstone a...
	D2STR_QSTSA4Q33 = 1002,	// Use the Hellforge Hammer on th...
	D2STR_QSTSA4Q34 = 1003,	// Consult with Cain.
	D2STR_QSTSA4Q21 = 1004,	// Find Diablo in his Sanctuary.
	D2STR_QSTSA4Q22 = 1005,	// Kill Diablo.
	D2STR_QSTSA4Q23 = 1006,	// Break the remaining %d seals.
	D2STR_QSTSA4Q24 = 1007,	// Break the final seal.
	D2STR_ASHEARA = 1008,	// Asheara
	D2STR_HRATLI = 1009,	// Hratli
	D2STR_ALKOR = 1010,	// Alkor
	D2STR_ORMUS = 1011,	// Ormus
	D2STR_NIKITA = 1012,	// Natalya
	D2STR_TYRAEL = 1013,	// Tyrael
	D2STR_IZUAL = 1014,	// Izual
	D2STR_IZUAL2 = 1015,	// Izual
	D2STR_JAMELLA = 1016,	// Jamella
	D2STR_HALBU = 1017,	// Halbu
	D2STR_MALACHAI = 1018,	// Hadriel
	D2STR_MERCA201 = 1019,	// Hazade
	D2STR_MERCA202 = 1020,	// Alhizeer
	D2STR_MERCA203 = 1021,	// Azrael
	D2STR_MERCA204 = 1022,	// Ahsab
	D2STR_MERCA205 = 1023,	// Chalan
	D2STR_MERCA206 = 1024,	// Haseen
	D2STR_MERCA207 = 1025,	// Razan
	D2STR_MERCA208 = 1026,	// Emilio
	D2STR_MERCA209 = 1027,	// Pratham
	D2STR_MERCA210 = 1028,	// Fazel
	D2STR_MERCA211 = 1029,	// Jemali
	D2STR_MERCA212 = 1030,	// Kasim
	D2STR_MERCA213 = 1031,	// Gulzar
	D2STR_MERCA214 = 1032,	// Mizan
	D2STR_MERCA215 = 1033,	// Leharas
	D2STR_MERCA216 = 1034,	// Durga
	D2STR_MERCA217 = 1035,	// Neeraj
	D2STR_MERCA218 = 1036,	// Ilzan
	D2STR_MERCA219 = 1037,	// Zanarhi
	D2STR_MERCA220 = 1038,	// Waheed
	D2STR_MERCA221 = 1039,	// Vikhyat
	D2STR_MERCA222 = 1040,	// Jelani
	D2STR_MERCA223 = 1041,	// Barani
	D2STR_MERCA224 = 1042,	// Jabari
	D2STR_MERCA225 = 1043,	// Devak
	D2STR_MERCA226 = 1044,	// Raldin
	D2STR_MERCA227 = 1045,	// Telash
	D2STR_MERCA228 = 1046,	// Ajheed
	D2STR_MERCA229 = 1047,	// Narphet
	D2STR_MERCA230 = 1048,	// Khaleel
	D2STR_MERCA231 = 1049,	// Phaet
	D2STR_MERCA232 = 1050,	// Geshef
	D2STR_MERCA233 = 1051,	// Vanji
	D2STR_MERCA234 = 1052,	// Haphet
	D2STR_MERCA235 = 1053,	// Thadar
	D2STR_MERCA236 = 1054,	// Yatiraj
	D2STR_MERCA237 = 1055,	// Rhadge
	D2STR_MERCA238 = 1056,	// Yashied
	D2STR_MERCA239 = 1057,	// Lharhad
	D2STR_MERCA240 = 1058,	// Flux
	D2STR_MERCA241 = 1059,	// Scorch
	D2STR_QF1 = 1060,	// Khalim's Flail
	D2STR_QF2 = 1061,	// Khalim's Will
	D2STR_KHALIMFLAIL = 1062,	// Khalim's Flail
	D2STR_SUPERKHALIMFLAIL = 1063,	// Khalim's Will
	D2STR_QEY = 1064,	// Khalim's Eye
	D2STR_QBR = 1065,	// Khalim's Brain
	D2STR_QHR = 1066,	// Khalim's Heart
	D2STR_THE_FEATURE_CREEP = 1067,	// Hephasto The Armorer
	D2STR_HELL_BOVINE = 1068,	// Hell Bovine
	D2STR_PLAYERSUBTITLES00 = 1069,	// Impossible.
	D2STR_PLAYERSUBTITLES01 = 1070,	// I can't.
	D2STR_PLAYERSUBTITLES02 = 1071,	// Help Me!
	D2STR_PLAYERSUBTITLES03 = 1072,	// Help!
	D2STR_PLAYERSUBTITLES04 = 1073,	// Follow Me.
	D2STR_PLAYERSUBTITLES05 = 1074,	// Come on.
	D2STR_PLAYERSUBTITLES06 = 1075,	// This is for you.
	D2STR_PLAYERSUBTITLES07 = 1076,	// This is yours.
	D2STR_PLAYERSUBTITLES09 = 1077,	// Thank you.
	D2STR_PLAYERSUBTITLES10 = 1078,	// Thanks.
	D2STR_PLAYERSUBTITLES11 = 1079,	// Oops.
	D2STR_PLAYERSUBTITLES12 = 1080,	// Forgive me.
	D2STR_PLAYERSUBTITLES13 = 1081,	// Goodbye.
	D2STR_PLAYERSUBTITLES14 = 1082,	// Bye.
	D2STR_PLAYERSUBTITLES15 = 1083,	// Die!
	D2STR_PLAYERSUBTITLES16 = 1084,	// Time to Die!
	D2STR_PLAYERSUBTITLES17 = 1085,	// Not enough mana.
	D2STR_PLAYERSUBTITLES18 = 1086,	// I need mana.
	D2STR_PLAYERSUBTITLES21 = 1087,	// I can't use this yet.
	D2STR_PLAYERSUBTITLES22 = 1088,	// I am overburdened.
	D2STR_PLAYERSUBTITLES23 = 1089,	// I can't carry anymore.
	D2STR_PLAYERSUBTITLES24 = 1090,	// Not in Town.
	D2STR_PLAYERSUBTITLES25 = 1091,	// Not Here.
	D2STR_PLAYERSUBTITLES26 = 1092,	// I can't do that here.
	D2STR_PLAYERSUBTITLES27 = 1093,	// It's Locked.
	D2STR_PLAYERSUBTITLES28 = 1094,	// I need a key.
	D2STR_LEAVECAMPAMA = 1095,	// I shall purge this land of the...
	D2STR_LEAVECAMPBAR = 1096,	// Beware foul demons and beasts....
	D2STR_LEAVECAMPPAL = 1097,	// I will cleanse thiw widerness....
	D2STR_LEAVECAMPSOR = 1098,	// Evil beware!
	D2STR_LEAVECAMPNEC = 1099,	// My enemies beware.
	D2STR_ENTERDOEAMA = 1100,	// I hear foul creatures about.
	D2STR_ENTERDOEBAR = 1101,	// There are many foes here.
	D2STR_ENTERDOEPAL = 1102,	// Evil Dwells within this cave.
	D2STR_ENTERDOESOR = 1103,	// This place is trouble.
	D2STR_ENTERDOENEC = 1104,	// I sense death within this plac...
	D2STR_ENTERBURIALAMA = 1105,	// I sense great sorrow and miser...
	D2STR_ENTERBURIALBAR = 1106,	// I shall meet death head-on.
	D2STR_ENTERBURIALPAL = 1107,	// This holy place has been desec...
	D2STR_ENTERBURIALSOR = 1108,	// There is dark magic at work he...
	D2STR_ENTERBURIALNEC = 1109,	// Too many empty graves.
	D2STR_ENTERMONASTERYAMA = 1110,	// So, this is the site of Andari...
	D2STR_ENTERMONASTERYBAR = 1111,	// The Monastery reeks with evil ...
	D2STR_ENTERMONASTERYPAL = 1112,	// Even the Light cannot pierce t...
	D2STR_ENTERMONASTERYSOR = 1113,	// Ah, the Monastery... Andariel'...
	D2STR_ENTERMONASTERYNEC = 1114,	// This place has the stench of d...
	D2STR_ENTERFORGOTTENTAMA = 1115,	// What's that smell?
	D2STR_ENTERFORGOTTENTBAR = 1116,	// The stench of poison...
	D2STR_ENTERFORGOTTENTPAL = 1117,	// This tower shall be cleansed o...
	D2STR_ENTERFORGOTTENTSOR = 1118,	// This place holds many secrets....
	D2STR_ENTERFORGOTTENTNEC = 1119,	// This place reeks of death.
	D2STR_ENTERJAILAMA = 1120,	// What nightmarish tortures took...
	D2STR_ENTERJAILBAR = 1121,	// No one should ever be caged.
	D2STR_ENTERJAILPAL = 1122,	// This is no place for a warrior...
	D2STR_ENTERJAILSOR = 1123,	// If there was magic here, it's ...
	D2STR_ENTERJAILNEC = 1124,	// Ah, the slow torture of caged ...
	D2STR_BARRACKSREMOVED = 1125,	// Removed
	D2STR_BARRACKSREMOVED2 = 1126,	// Removed
	D2STR_BARRACKSREMOVED3 = 1127,	// Removed
	D2STR_BARRACKSREMOVED4 = 1128,	// Removed
	D2STR_BARRACKSREMOVED5 = 1129,	// Removed
	D2STR_ENTERCATACOMBSAMA = 1130,	// This place is eerie.
	D2STR_ENTERCATACOMBSBAR = 1131,	// So cold and damp under the ear...
	D2STR_ENTERCATACOMBSPAL = 1132,	// There is great evil here.
	D2STR_ENTERCATACOMBSSOR = 1133,	// This place chills me to the bo...
	D2STR_ENTERCATACOMBSNEC = 1134,	// I sense a demonic presence her...
	D2STR_COMPLETINGDOEAMA = 1135,	// Perhaps now the Sisters will t...
	D2STR_COMPLETINGDOEBAR = 1136,	// The Rogues are safe for the mo...
	D2STR_COMPLETINGDOEPAL = 1137,	// My duty here is done.
	D2STR_COMPLETINGDOESOR = 1138,	// This cave has been purged of e...
	D2STR_COMPLETINGDOENEC = 1139,	// Is that enough to earn the Rog...
	D2STR_COMPLETINGBURIALAMA = 1140,	// Rest in peace, Sister.
	D2STR_COMPLETINGBURIALBAR = 1141,	// Good riddance, Blood Raven.
	D2STR_COMPLETINGBURIALPAL = 1142,	// Sisters, there was no other wa...
	D2STR_COMPLETINGBURIALSOR = 1143,	// Rest now, Blood Raven.
	D2STR_COMPLETINGBURIALNEC = 1144,	// Blood Raven... rest well.
	D2STR_FINDINGINIFUSAMA = 1145,	// What a strange-looking tree......
	D2STR_FINDINGINIFUSBAR = 1146,	// This tree is one of a kind.
	D2STR_FINDINGINIFUSPAL = 1147,	// This tree bristles with magic!...
	D2STR_FINDINGINIFUSSOR = 1148,	// This ancient tree has an aura ...
	D2STR_FINDINGINIFUSNEC = 1149,	// This tree shines with inner sp...
	D2STR_FINDINGCAIRNAMA = 1150,	// These stones serve some magica...
	D2STR_FINDINGCAIRNBAR = 1151,	// These magic stones are ancient...
	D2STR_FINDINGCAIRNPAL = 1152,	// Maybe Akara could dispel the m...
	D2STR_FINDINGCAIRNSOR = 1153,	// These stones radiate powerful ...
	D2STR_FINDINGCAIRNNEC = 1154,	// I sense many spirits around th...
	D2STR_FINDINGTRISTRAMAMA = 1155,	// It's as if a great war were fo...
	D2STR_FINDINGTRISTRAMBAR = 1156,	// The land here is dead and life...
	D2STR_FINDINGTRISTRAMPAL = 1157,	// What a tragic end to Tristram!...
	D2STR_FINDINGTRISTRAMSOR = 1158,	// Tristram was no match for Diab...
	D2STR_FINDINGTRISTRAMNEC = 1159,	// All that's left of proud Trist...
	D2STR_RESCUECAINAMA = 1160,	// Deckard Cain, go to the Rogues...
	D2STR_RESCUECAINBAR = 1161,	// Deckard Cain, you've got to ge...
	D2STR_RESCUECAINPAL = 1162,	// Deckard Cain, leave quickly!
	D2STR_RESCUECAINSOR = 1163,	// Deckard Cain, get to the Rogue...
	D2STR_RESCUECAINNEC = 1164,	// Deckard Cain, if you value you...
	D2STR_HORADRICMALUSAMA = 1165,	// The Sisters will be glad to ha...
	D2STR_HORADRICMALUSBAR = 1166,	// I should take this to Charsi.
	D2STR_HORADRICMALUSPAL = 1167,	// This will help the Sisters tur...
	D2STR_HORADRICMALUSSOR = 1168,	// I hope the Sisters appreciate ...
	D2STR_HORADRICMALUSNEC = 1169,	// All this for a hammer?
	D2STR_COMPLETINGFORGOTTENTAMA = 1170,	// The Tower's trove... for the t...
	D2STR_COMPLETINGFORGOTTENTBAR = 1171,	// This is reward enough!
	D2STR_COMPLETINGFORGOTTENTPAL = 1172,	// I've earned the right to this ...
	D2STR_COMPLETINGFORGOTTENTSOR = 1173,	// I hope to find other such trea...
	D2STR_COMPLETINGFORGOTTENTNEC = 1174,	// Treasure hunting... bah... Tre...
	D2STR_COMPLETINGANDARIELAMA = 1175,	// This Maiden shall inflict no m...
	D2STR_COMPLETINGANDARIELBAR = 1176,	// Let the gate be opened!
	D2STR_COMPLETINGANDARIELPAL = 1177,	// My work here is finished.
	D2STR_COMPLETINGANDARIELSOR = 1178,	// The evil queen has fallen.
	D2STR_COMPLETINGANDARIELNEC = 1179,	// Back to the hell that spawned ...
	D2STR_ENTERINGRADAMENTAMA = 1180,	// This place disgusts me.
	D2STR_ENTERINGRADAMENTBAR = 1181,	// Ugh... The tell-tale stench of...
	D2STR_ENTERINGRADAMENTPAL = 1182,	// The foul stench of evil assail...
	D2STR_ENTERINGRADAMENTSOR = 1183,	// I sense strange magic here.
	D2STR_ENTERINGRADAMENTNEC = 1184,	// I sense a powerful undead bein...
	D2STR_COMPLETINGRADAMENTAMA = 1185,	// Atma has been avenged.
	D2STR_COMPLETINGRADAMENTBAR = 1186,	// I've just about had my fill of...
	D2STR_COMPLETINGRADAMENTPAL = 1187,	// I pray that Atma will rest eas...
	D2STR_COMPLETINGRADAMENTSOR = 1188,	// What a misguided monster.
	D2STR_COMPLETINGRADAMENTNEC = 1189,	// What a waste of undead flesh.
	D2STR_BEGINTAINTEDSUNAMA = 1190,	// Great. An eclipse. This just k...
	D2STR_BEGINTAINTEDSUNBAR = 1191,	// What is wrong with the sun?
	D2STR_BEGINTAINTEDSUNPAL = 1192,	// What Evil taints the light of ...
	D2STR_BEGINTAINTEDSUNSOR = 1193,	// Only powerful magic can conjur...
	D2STR_BEGINTAINTEDSUNNEC = 1194,	// Only the darkest magics can tu...
	D2STR_ENTERINGCLAWVIPERAMA = 1195,	// I hope I know what I'm doing!
	D2STR_ENTERINGCLAWVIPERBAR = 1196,	// The sun has never shone here!
	D2STR_ENTERINGCLAWVIPERPAL = 1197,	// Light guide my way in this acc...
	D2STR_ENTERINGCLAWVIPERSOR = 1198,	// I sense strong magic within th...
	D2STR_ENTERINGCLAWVIPERNEC = 1199,	// This place is as dark as a tom...
	D2STR_COMPLETINGTAINTEDSUNAMA = 1200,	// Let there be light.
	D2STR_COMPLETINGTAINTEDSUNBAR = 1201,	// It is good to know that the su...
	D2STR_COMPLETINGTAINTEDSUNPAL = 1202,	// The Light can never be extingu...
	D2STR_COMPLETINGTAINTEDSUNSOR = 1203,	// Who would have thought that su...
	D2STR_COMPLETINGTAINTEDSUNNEC = 1204,	// What a pity. I was beginning t...
	D2STR_ENTERINGARCANEAMA = 1205,	// Am I the first to find this Ar...
	D2STR_ENTERINGARCANEBAR = 1206,	// One could get lost in here.
	D2STR_ENTERINGARCANEPAL = 1207,	// This surely is the product of ...
	D2STR_ENTERINGARCANESOR = 1208,	// This place actually... distort...
	D2STR_ENTERINGARCANENEC = 1209,	// This is fantastic! I wish I ha...
	D2STR_FINDINGSUMMONERAMA = 1210,	// What a freak!
	D2STR_FINDINGSUMMONERBAR = 1211,	// Stand aside, old fool. I have ...
	D2STR_FINDINGSUMMONERPAL = 1212,	// Surely the evil here has drive...
	D2STR_FINDINGSUMMONERSOR = 1213,	// Is this truly Horazon?
	D2STR_FINDINGSUMMONERNEC = 1214,	// This bumbling fool cannot be t...
	D2STR_COMPLETINGSUMMONERAMA = 1215,	// Good riddance, freak.
	D2STR_COMPLETINGSUMMONERBAR = 1216,	// I hate staining my hands with ...
	D2STR_COMPLETINGSUMMONERPAL = 1217,	// Rest in peace, tortured soul.
	D2STR_COMPLETINGSUMMONERSOR = 1218,	// That couldn't have been Horazo...
	D2STR_COMPLETINGSUMMONERNEC = 1219,	// He was not Horazon. He was a d...
	D2STR_FINDINGDECOYTOMBAMA = 1220,	// This has got to be the right p...
	D2STR_FINDINGDECOYTOMBBAR = 1221,	// This tomb is very ornate. This...
	D2STR_FINDINGDECOYTOMBPAL = 1222,	// Is this the tomb I seek?
	D2STR_FINDINGDECOYTOMBSOR = 1223,	// This tomb has Horadric marking...
	D2STR_FINDINGDECOYTOMBNEC = 1224,	// This could be Tal Rasha's tomb...
	D2STR_FINDINGTRUETOMBAMA = 1225,	// Should I enter...?  Diablo and...
	D2STR_FINDINGTRUETOMBBAR = 1226,	// Such a cold breeze... Tal Rash...
	D2STR_FINDINGTRUETOMBPAL = 1227,	// Here, at last, is a fitting te...
	D2STR_FINDINGTRUETOMBSOR = 1228,	// This must be the true Tomb of ...
	D2STR_FINDINGTRUETOMBNEC = 1229,	// I sense an incredible aura abo...
	D2STR_COMPLETINGTOMBAMA = 1230,	// This is not good. Will this ma...
	D2STR_COMPLETINGTOMBBAR = 1231,	// I have failed. Diablo has free...
	D2STR_COMPLETINGTOMBPAL = 1232,	// I shall honor Tal Rasha's sacr...
	D2STR_COMPLETINGTOMBSOR = 1233,	// Diablo and Baal have escaped m...
	D2STR_COMPLETINGTOMBNEC = 1234,	// I came too late. Now... Destru...
	D2STR_NODARKWANDERER = 1235,	// Not in Game
	D2STR_FINDINGLAMESENAMA = 1236,	// I hope the secrets within this...
	D2STR_FINDINGLAMESENBAR = 1237,	// I hope this book is worth all ...
	D2STR_FINDINGLAMESENPAL = 1238,	// The Black Book... It's heresy ...
	D2STR_FINDINGLAMESENSOR = 1239,	// This tome has the weight of kn...
	D2STR_FINDINGLAMESENNEC = 1240,	// This ancient book radiates arc...
	D2STR_COMPLETINGLAMESENAMA = 1241,	// All this trouble over a tatter...
	D2STR_COMPLETINGLAMESENBAR = 1242,	// May this book lift the shadow ...
	D2STR_COMPLETINGLAMESENPAL = 1243,	// May the Black Book deliver us ...
	D2STR_COMPLETINGLAMESENSOR = 1244,	// May the Black Book bring a bla...
	D2STR_COMPLETINGLAMESENNEC = 1245,	// Once the book has served its p...
	D2STR_FINDINGBENEATHCITYAMA = 1246,	// Whoa.... What died down here?
	D2STR_FINDINGBENEATHCITYBAR = 1247,	// Cough... The stench down here ...
	D2STR_FINDINGBENEATHCITYPAL = 1248,	// The smell of death... or worse...
	D2STR_FINDINGBENEATHCITYSOR = 1249,	// It smells worse than rotting r...
	D2STR_FINDINGBENEATHCITYNEC = 1250,	// It's been years since I waded ...
	D2STR_FINDINGDRAINLEVERAMA = 1251,	// I hope this does something goo...
	D2STR_FINDINGDRAINLEVERBAR = 1252,	// This will drain out some of th...
	D2STR_FINDINGDRAINLEVERPAL = 1253,	// This appears to control the an...
	D2STR_FINDINGDRAINLEVERSOR = 1254,	// This looks promising.
	D2STR_FINDINGDRAINLEVERNEC = 1255,	// This looks like what I've been...
	D2STR_COMPLETINGBENEATHCITYAMA = 1256,	// Eureka!
	D2STR_COMPLETINGBENEATHCITYBAR = 1257,	// Good. Now I can get out of her...
	D2STR_COMPLETINGBENEATHCITYPAL = 1258,	// This trove will help lift the ...
	D2STR_COMPLETINGBENEATHCITYSOR = 1259,	// I hope these items can aid me ...
	D2STR_COMPLETINGBENEATHCITYNEC = 1260,	// Great. More junk. Just what I'...
	D2STR_COMPLETINGBLADEAMA = 1261,	// This dagger will separate the ...
	D2STR_COMPLETINGBLADEBAR = 1262,	// This holy blade does not belon...
	D2STR_COMPLETINGBLADEPAL = 1263,	// This blade shall pierce the he...
	D2STR_COMPLETINGBLADESOR = 1264,	// I must take this to Ormus.
	D2STR_COMPLETINGBLADENEC = 1265,	// This is a powerful weapon. Per...
	D2STR_FINDINGJADEFIGAMA = 1266,	// What would this bring from the...
	D2STR_FINDINGJADEFIGAMA2 = 1267,	// What a strange little statue.
	D2STR_FINDINGJADEFIGAMA3 = 1268,	// Perhaps I could trade this for...
	D2STR_FINDINGJADEFIGAMA4 = 1269,	// I don't sense any magic about ...
	D2STR_FINDINGJADEFIGAMA5 = 1270,	// A worthless statue. Perhaps I ...
	D2STR_FINDINGTEMPLEAMA = 1271,	// Such a dark temple for a Relig...
	D2STR_FINDINGTEMPLEBAR = 1272,	// The spirits of nature have fle...
	D2STR_FINDINGTEMPLEPAL = 1273,	// This corrupted temple was once...
	D2STR_FINDINGTEMPLESOR = 1274,	// I sense tremendous evil within...
	D2STR_FINDINGTEMPLENEC = 1275,	// This temple exudes darkness.
	D2STR_COMPLETINGTEMPLEAMA = 1276,	// Skatsim's reign is renewed!
	D2STR_COMPLETINGTEMPLEBAR = 1277,	// The dark powers here will no l...
	D2STR_COMPLETINGTEMPLEPAL = 1278,	// The Temple shall shine anew wi...
	D2STR_COMPLETINGTEMPLESOR = 1279,	// The Temple's power is annulled...
	D2STR_COMPLETINGTEMPLENEC = 1280,	// The Temple's dark power is bro...
	D2STR_FINDINGGUARDIANTOWERAMA = 1281,	// This must be where Mephisto is...
	D2STR_FINDINGGUARDIANTOWERBAR = 1282,	// The final resting place of Hat...
	D2STR_FINDINGGUARDIANTOWERPAL = 1283,	// This must be where the Horadri...
	D2STR_FINDINGGUARDIANTOWERSOR = 1284,	// Ah... Mephisto's prison.
	D2STR_FINDINGGUARDIANTOWERNEC = 1285,	// The Tower that holds Mephisto....
	D2STR_COMPLETINGGUARDIANTOWERAMA = 1286,	// Success... But still there's s...
	D2STR_COMPLETINGGUARDIANTOWERBAR = 1287,	// Maybe now the world will have ...
	D2STR_COMPLETINGGUARDIANTOWERPAL = 1288,	// The Lord of Hatred shall darke...
	D2STR_COMPLETINGGUARDIANTOWERSOR = 1289,	// Mephisto shall no longer darke...
	D2STR_COMPLETINGGUARDIANTOWERNEC = 1290,	// Good journey, Mephisto. Give m...
	D2STR_FREEZINGIZUALAMA = 1291,	// Wait... Don't I get three wish...
	D2STR_FREEZINGIZUALBAR = 1292,	// Even Fallen Angels deserve fre...
	D2STR_FREEZINGIZUALPAL = 1293,	// How can one who was once so ho...
	D2STR_FREEZINGIZUALSOR = 1294,	// He was corrupted to the core. ...
	D2STR_FREEZINGIZUALNEC = 1295,	// Bah! Izual was weak. He squand...
	D2STR_ESKILLNAME0 = 1296,	// Empty string
	D2STR_ESKILLSD0 = 1297,	// Empty string
	D2STR_ESKILLLD0 = 1298,	// Empty string
	D2STR_ESKILLAN0 = 1299,	// Empty string
	D2STR_ESKILLNAMEEXP1 = 1300,	// Empty string
	D2STR_ESKILLSEXPD1 = 1301,	// Empty string
	D2STR_ESKILLLEXPD1 = 1302,	// Empty string
	D2STR_ESKILLEXPAN1 = 1303,	// Empty string
	D2STR_ESKILLNAME2 = 1304,	// Empty string
	D2STR_ESKILLSD2 = 1305,	// Empty string
	D2STR_ESKILLLD2 = 1306,	// Empty string
	D2STR_ESKILLAN2 = 1307,	// Empty string
	D2STR_ESKILLNAME3 = 1308,	// Empty string
	D2STR_ESKILLSD3 = 1309,	// Empty string
	D2STR_ESKILLLD3 = 1310,	// Empty string
	D2STR_ESKILLAN3 = 1311,	// Empty string
	D2STR_ESKILLNAME4 = 1312,	// Empty string
	D2STR_ESKILLSD4 = 1313,	// Empty string
	D2STR_ESKILLLD4 = 1314,	// Empty string
	D2STR_ESKILLAN4 = 1315,	// Empty string
	D2STR_ESKILLNAME5 = 1316,	// Empty string
	D2STR_ESKILLSD5 = 1317,	// Empty string
	D2STR_ESKILLLD5 = 1318,	// Empty string
	D2STR_ESKILLAN5 = 1319,	// Empty string
	D2STR_ESKILLNAME6 = 1320,	// Empty string
	D2STR_ESKILLSD6 = 1321,	// Empty string
	D2STR_ESKILLLD6 = 1322,	// Empty string
	D2STR_ESKILLAN6 = 1323,	// Empty string
	D2STR_ESKILLNAME7 = 1324,	// Empty string
	D2STR_ESKILLSD7 = 1325,	// Empty string
	D2STR_ESKILLLD7 = 1326,	// Empty string
	D2STR_ESKILLAN7 = 1327,	// Empty string
	D2STR_ESKILLNAME8 = 1328,	// Empty string
	D2STR_ESKILLSD8 = 1329,	// Empty string
	D2STR_ESKILLLD8 = 1330,	// Empty string
	D2STR_ESKILLAN8 = 1331,	// Empty string
	D2STR_ESKILLNAME9 = 1332,	// Empty string
	D2STR_ESKILLSD9 = 1333,	// Empty string
	D2STR_ESKILLLD9 = 1334,	// Empty string
	D2STR_ESKILLAN9 = 1335,	// Empty string
	D2STR_ESKILLNAME10 = 1336,	// Empty string
	D2STR_ESKILLSD10 = 1337,	// Empty string
	D2STR_ESKILLLD10 = 1338,	// Empty string
	D2STR_ESKILLAN10 = 1339,	// Empty string
	D2STR_ESKILLNAME11 = 1340,	// Empty string
	D2STR_ESKILLSD11 = 1341,	// Empty string
	D2STR_ESKILLLD11 = 1342,	// Empty string
	D2STR_ESKILLAN11 = 1343,	// Empty string
	D2STR_ESKILLNAME12 = 1344,	// Empty string
	D2STR_ESKILLSD12 = 1345,	// Empty string
	D2STR_ESKILLLD12 = 1346,	// Empty string
	D2STR_ESKILLAN12 = 1347,	// Empty string
	D2STR_ESKILLNAME13 = 1348,	// Empty string
	D2STR_ESKILLSD13 = 1349,	// Empty string
	D2STR_ESKILLLD13 = 1350,	// Empty string
	D2STR_ESKILLAN13 = 1351,	// Empty string
	D2STR_ESKILLNAME14 = 1352,	// Empty string
	D2STR_ESKILLSD14 = 1353,	// Empty string
	D2STR_ESKILLLD14 = 1354,	// Empty string
	D2STR_ESKILLAN14 = 1355,	// Empty string
	D2STR_ESKILLNAME15 = 1356,	// Empty string
	D2STR_ESKILLSD15 = 1357,	// Empty string
	D2STR_ESKILLLD15 = 1358,	// Empty string
	D2STR_ESKILLAN15 = 1359,	// Empty string
	D2STR_ESKILLNAME16 = 1360,	// Empty string
	D2STR_ESKILLSD16 = 1361,	// Empty string
	D2STR_ESKILLLD16 = 1362,	// Empty string
	D2STR_ESKILLAN16 = 1363,	// Empty string
	D2STR_ESKILLNAME17 = 1364,	// Empty string
	D2STR_ESKILLSD17 = 1365,	// Empty string
	D2STR_ESKILLLD17 = 1366,	// Empty string
	D2STR_ESKILLAN17 = 1367,	// Empty string
	D2STR_ESKILLNAME18 = 1368,	// Empty string
	D2STR_ESKILLSD18 = 1369,	// Empty string
	D2STR_ESKILLLD18 = 1370,	// Empty string
	D2STR_ESKILLAN18 = 1371,	// Empty string
	D2STR_ESKILLNAME19 = 1372,	// Empty string
	D2STR_ESKILLSD19 = 1373,	// Empty string
	D2STR_ESKILLLD19 = 1374,	// Empty string
	D2STR_ESKILLAN19 = 1375,	// Empty string
	D2STR_ESKILLNAME20 = 1376,	// Empty string
	D2STR_ESKILLSD20 = 1377,	// Empty string
	D2STR_ESKILLLD20 = 1378,	// Empty string
	D2STR_ESKILLAN20 = 1379,	// Empty string
	D2STR_ESKILLNAME21 = 1380,	// Empty string
	D2STR_ESKILLSD21 = 1381,	// Empty string
	D2STR_ESKILLLD21 = 1382,	// Empty string
	D2STR_ESKILLAN21 = 1383,	// Empty string
	D2STR_ESKILLNAME22 = 1384,	// Empty string
	D2STR_ESKILLSD22 = 1385,	// Empty string
	D2STR_ESKILLLD22 = 1386,	// Empty string
	D2STR_ESKILLAN22 = 1387,	// Empty string
	D2STR_ESKILLNAME23 = 1388,	// Empty string
	D2STR_ESKILLSD23 = 1389,	// Empty string
	D2STR_ESKILLLD23 = 1390,	// Empty string
	D2STR_ESKILLAN23 = 1391,	// Empty string
	D2STR_ESKILLNAME24 = 1392,	// Empty string
	D2STR_ESKILLSD24 = 1393,	// Empty string
	D2STR_ESKILLLD24 = 1394,	// Empty string
	D2STR_ESKILLAN24 = 1395,	// Empty string
	D2STR_ESKILLNAME25 = 1396,	// Empty string
	D2STR_ESKILLSD25 = 1397,	// Empty string
	D2STR_ESKILLLD25 = 1398,	// Empty string
	D2STR_ESKILLAN25 = 1399,	// Empty string
	D2STR_ESKILLNAME26 = 1400,	// Empty string
	D2STR_ESKILLSD26 = 1401,	// Empty string
	D2STR_ESKILLLD26 = 1402,	// Empty string
	D2STR_ESKILLAN26 = 1403,	// Empty string
	D2STR_ESKILLNAME27 = 1404,	// Empty string
	D2STR_ESKILLSD27 = 1405,	// Empty string
	D2STR_ESKILLLD27 = 1406,	// Empty string
	D2STR_ESKILLAN27 = 1407,	// Empty string
	D2STR_ESKILLNAME28 = 1408,	// Empty string
	D2STR_ESKILLSD28 = 1409,	// Empty string
	D2STR_ESKILLLD28 = 1410,	// Empty string
	D2STR_ESKILLAN28 = 1411,	// Empty string
	D2STR_ESKILLNAME29 = 1412,	// Empty string
	D2STR_ESKILLSD29 = 1413,	// Empty string
	D2STR_ESKILLLD29 = 1414,	// Empty string
	D2STR_ESKILLAN29 = 1415,	// Empty string
	D2STR_ESKILLNAME30 = 1416,	// Empty string
	D2STR_ESKILLSD30 = 1417,	// Empty string
	D2STR_ESKILLLD30 = 1418,	// Empty string
	D2STR_ESKILLAN30 = 1419,	// Empty string
	D2STR_ESKILLNAME31 = 1420,	// Empty string
	D2STR_ESKILLSD31 = 1421,	// Empty string
	D2STR_ESKILLLD31 = 1422,	// Empty string
	D2STR_ESKILLAN31 = 1423,	// Empty string
	D2STR_ESKILLNAME32 = 1424,	// Empty string
	D2STR_ESKILLSD32 = 1425,	// Empty string
	D2STR_ESKILLLD32 = 1426,	// Empty string
	D2STR_ESKILLAN32 = 1427,	// Empty string
	D2STR_ESKILLNAME33 = 1428,	// Empty string
	D2STR_ESKILLSD33 = 1429,	// Empty string
	D2STR_ESKILLLD33 = 1430,	// Empty string
	D2STR_ESKILLAN33 = 1431,	// Empty string
	D2STR_ESKILLNAME34 = 1432,	// Empty string
	D2STR_ESKILLSD34 = 1433,	// Empty string
	D2STR_ESKILLLD34 = 1434,	// Empty string
	D2STR_ESKILLAN34 = 1435,	// Empty string
	D2STR_ESKILLNAME35 = 1436,	// Empty string
	D2STR_ESKILLSD35 = 1437,	// Empty string
	D2STR_ESKILLLD35 = 1438,	// Empty string
	D2STR_ESKILLAN35 = 1439,	// Empty string
	D2STR_ESKILLNAME36 = 1440,	// Empty string
	D2STR_ESKILLSD36 = 1441,	// Empty string
	D2STR_ESKILLLD36 = 1442,	// Empty string
	D2STR_ESKILLAN36 = 1443,	// Empty string
	D2STR_ESKILLNAME37 = 1444,	// Empty string
	D2STR_ESKILLSD37 = 1445,	// Empty string
	D2STR_ESKILLLD37 = 1446,	// Empty string
	D2STR_ESKILLAN37 = 1447,	// Empty string
	D2STR_ESKILLNAME38 = 1448,	// Empty string
	D2STR_ESKILLSD38 = 1449,	// Empty string
	D2STR_ESKILLLD38 = 1450,	// Empty string
	D2STR_ESKILLAN38 = 1451,	// Empty string
	D2STR_ESKILLNAME39 = 1452,	// Empty string
	D2STR_ESKILLSD39 = 1453,	// Empty string
	D2STR_ESKILLLD39 = 1454,	// Empty string
	D2STR_ESKILLAN39 = 1455,	// Empty string
	D2STR_ESKILLNAME40 = 1456,	// Empty string
	D2STR_ESKILLSD40 = 1457,	// Empty string
	D2STR_ESKILLLD40 = 1458,	// Empty string
	D2STR_ESKILLAN40 = 1459,	// Empty string
	D2STR_ESKILLNAME41 = 1460,	// Empty string
	D2STR_ESKILLSD41 = 1461,	// Empty string
	D2STR_ESKILLLD41 = 1462,	// Empty string
	D2STR_ESKILLAN41 = 1463,	// Empty string
	D2STR_ESKILLNAME42 = 1464,	// Empty string
	D2STR_ESKILLSD42 = 1465,	// Empty string
	D2STR_ESKILLLD42 = 1466,	// Empty string
	D2STR_ESKILLAN42 = 1467,	// Empty string
	D2STR_ESKILLNAME43 = 1468,	// Empty string
	D2STR_ESKILLSD43 = 1469,	// Empty string
	D2STR_ESKILLLD43 = 1470,	// Empty string
	D2STR_ESKILLAN43 = 1471,	// Empty string
	D2STR_ESKILLNAME44 = 1472,	// Empty string
	D2STR_ESKILLSD44 = 1473,	// Empty string
	D2STR_ESKILLLD44 = 1474,	// Empty string
	D2STR_ESKILLAN44 = 1475,	// Empty string
	D2STR_ESKILLNAME45 = 1476,	// Empty string
	D2STR_ESKILLSD45 = 1477,	// Empty string
	D2STR_ESKILLLD45 = 1478,	// Empty string
	D2STR_ESKILLAN45 = 1479,	// Empty string
	D2STR_ESKILLNAME46 = 1480,	// Empty string
	D2STR_ESKILLSD46 = 1481,	// Empty string
	D2STR_ESKILLLD46 = 1482,	// Empty string
	D2STR_ESKILLAN46 = 1483,	// Empty string
	D2STR_ESKILLNAME47 = 1484,	// Empty string
	D2STR_ESKILLSD47 = 1485,	// Empty string
	D2STR_ESKILLLD47 = 1486,	// Empty string
	D2STR_ESKILLAN47 = 1487,	// Empty string
	D2STR_ESKILLNAME48 = 1488,	// Empty string
	D2STR_ESKILLSD48 = 1489,	// Empty string
	D2STR_ESKILLLD48 = 1490,	// Empty string
	D2STR_ESKILLAN48 = 1491,	// Empty string
	D2STR_ESKILLNAME49 = 1492,	// Empty string
	D2STR_ESKILLSD49 = 1493,	// Empty string
	D2STR_ESKILLLD49 = 1494,	// Empty string
	D2STR_ESKILLAN49 = 1495,	// Empty string
	D2STR_ESKILLNAME50 = 1496,	// Empty string
	D2STR_ESKILLSD50 = 1497,	// Empty string
	D2STR_ESKILLLD50 = 1498,	// Empty string
	D2STR_ESKILLAN50 = 1499,	// Empty string
	D2STR_ESKILLNAME51 = 1500,	// Empty string
	D2STR_ESKILLSD51 = 1501,	// Empty string
	D2STR_ESKILLLD51 = 1502,	// Empty string
	D2STR_ESKILLAN51 = 1503,	// Empty string
	D2STR_ESKILLNAME52 = 1504,	// Empty string
	D2STR_ESKILLSD52 = 1505,	// Empty string
	D2STR_ESKILLLD52 = 1506,	// Empty string
	D2STR_ESKILLAN52 = 1507,	// Empty string
	D2STR_ESKILLNAME53 = 1508,	// Empty string
	D2STR_ESKILLSD53 = 1509,	// Empty string
	D2STR_ESKILLLD53 = 1510,	// Empty string
	D2STR_ESKILLAN53 = 1511,	// Empty string
	D2STR_ESKILLNAME54 = 1512,	// Empty string
	D2STR_ESKILLSD54 = 1513,	// Empty string
	D2STR_ESKILLLD54 = 1514,	// Empty string
	D2STR_ESKILLAN54 = 1515,	// Empty string
	D2STR_ESKILLNAME55 = 1516,	// Empty string
	D2STR_ESKILLSD55 = 1517,	// Empty string
	D2STR_ESKILLLD55 = 1518,	// Empty string
	D2STR_ESKILLAN55 = 1519,	// Empty string
	D2STR_ESKILLNAME56 = 1520,	// Empty string
	D2STR_ESKILLSD56 = 1521,	// Empty string
	D2STR_ESKILLLD56 = 1522,	// Empty string
	D2STR_ESKILLAN56 = 1523,	// Empty string
	D2STR_ESKILLNAME57 = 1524,	// Empty string
	D2STR_ESKILLSD57 = 1525,	// Empty string
	D2STR_ESKILLLD57 = 1526,	// Empty string
	D2STR_ESKILLAN57 = 1527,	// Empty string
	D2STR_ESKILLNAME58 = 1528,	// Empty string
	D2STR_ESKILLSD58 = 1529,	// Empty string
	D2STR_ESKILLLD58 = 1530,	// Empty string
	D2STR_ESKILLAN58 = 1531,	// Empty string
	D2STR_ESKILLNAME59 = 1532,	// Empty string
	D2STR_ESKILLSD59 = 1533,	// Empty string
	D2STR_ESKILLLD59 = 1534,	// Empty string
	D2STR_ESKILLAN59 = 1535,	// Empty string
	D2STR_ESKILLHAWK = 1536,	// Empty string
	D2STR_ESKILLSPIKES = 1537,	// Empty string
	D2STR_ESKILLSTARS = 1538,	// Empty string
	D2STR_ESKILLWOLF = 1539,	// Empty string
	D2STR_ESKILLWOLVES = 1540,	// Empty string
	D2STR_ESKILLSHOOTS = 1541,	// Empty string
	D2STR_ESKILLTIMES = 1542,	// Empty string
	D2STR_ESKILLSPIKES2 = 1543,	// Empty string
	D2STR_OB1 = 1544,	// Empty string
	D2STR_OB2 = 1545,	// Empty string
	D2STR_OB3 = 1546,	// Empty string
	D2STR_OB4 = 1547,	// Empty string
	D2STR_OB5 = 1548,	// Empty string
	D2STR_NE1 = 1549,	// Empty string
	D2STR_NE2 = 1550,	// Empty string
	D2STR_NE3 = 1551,	// Empty string
	D2STR_NE4 = 1552,	// Empty string
	D2STR_NE5 = 1553,	// Empty string
	D2STR_DR1 = 1554,	// Empty string
	D2STR_DR2 = 1555,	// Empty string
	D2STR_DR3 = 1556,	// Empty string
	D2STR_DR4 = 1557,	// Empty string
	D2STR_DR5 = 1558,	// Empty string
	D2STR_AS1 = 1559,	// Empty string
	D2STR_AS2 = 1560,	// Empty string
	D2STR_AS3 = 1561,	// Empty string
	D2STR_AS4 = 1562,	// Empty string
	D2STR_AS5 = 1563,	// Empty string
	D2STR_AS6 = 1564,	// Empty string
	D2STR_AS7 = 1565,	// Empty string
	D2STR_AMAONLY = 1566,	// Empty string
	D2STR_SORONLY = 1567,	// Empty string
	D2STR_NECONLY = 1568,	// Empty string
	D2STR_PALONLY = 1569,	// Empty string
	D2STR_BARONLY = 1570,	// Empty string
	D2STR_DRUONLY = 1571,	// Empty string
	D2STR_ASSONLY = 1572,	// Empty string
	D2STR_WEAPONDESCH2H = 1573,	// Empty string
	D2STR_SEIGE_TOWER = 1574,	// Empty string
	D2STR_ROTWALKER = 1575,	// Empty string
	D2STR_REANIMATEDHORDE = 1576,	// Empty string
	D2STR_PROWLINGDEAD = 1577,	// Empty string
	D2STR_UNHOLYCORPSE = 1578,	// Empty string
	D2STR_DEFILEDWARRIOR = 1579,	// Empty string
	D2STR_SEIGE_BEAST = 1580,	// Empty string
	D2STR_CRUSHBIEST = 1581,	// Empty string
	D2STR_BLOODBRINGER = 1582,	// Empty string
	D2STR_GOREBEARER = 1583,	// Empty string
	D2STR_DEAMONSTEED = 1584,	// Empty string
	D2STR_WAILINGSPIRIT = 1585,	// Empty string
	D2STR_LIFESEEKER = 1586,	// Empty string
	D2STR_LIFESTEALER = 1587,	// Empty string
	D2STR_DEATHLYVISAGE = 1588,	// Empty string
	D2STR_BOUNDSPIRIT = 1589,	// Empty string
	D2STR_BANISHEDSOUL = 1590,	// Empty string
	D2STR_DEATHEXP = 1591,	// Empty string
	D2STR_MINIONEXP = 1592,	// Empty string
	D2STR_SLAYEREXP = 1593,	// Empty string
	D2STR_ICEBOAR = 1594,	// Empty string
	D2STR_FIREBOAR = 1595,	// Empty string
	D2STR_HELLSPAWN = 1596,	// Empty string
	D2STR_ICESPAWN = 1597,	// Empty string
	D2STR_GREATERHELLSPAWN = 1598,	// Empty string
	D2STR_GREATERICESPAWN = 1599,	// Empty string
	D2STR_FANATICMINION = 1600,	// Empty string
	D2STR_BERSERKSLAYER = 1601,	// Empty string
	D2STR_CONSUMEDFIREBOAR = 1602,	// Empty string
	D2STR_CONSUMEDICEBOAR = 1603,	// Empty string
	D2STR_FRENZIEDHELLSPAWN = 1604,	// Empty string
	D2STR_FRENZIEDICESPAWN = 1605,	// Empty string
	D2STR_INSANEHELLSPAWN = 1606,	// Empty string
	D2STR_INSANEICESPAWN = 1607,	// Empty string
	D2STR_SUCCUBUSEXP = 1608,	// Empty string
	D2STR_VILETEMPTRESS = 1609,	// Empty string
	D2STR_STYGIANHARLOT = 1610,	// Empty string
	D2STR_BLIGHTWING = 1611,	// Empty string
	D2STR_BLOODWITCH = 1612,	// Empty string
	D2STR_DOMINUS = 1613,	// Empty string
	D2STR_VILEWITCH = 1614,	// Empty string
	D2STR_STYGIANFURY = 1615,	// Empty string
	D2STR_MAGEWING = 1616,	// Empty string
	D2STR_HELLWITCH = 1617,	// Empty string
	D2STR_OVERSEER = 1618,	// Empty string
	D2STR_LASHER = 1619,	// Empty string
	D2STR_OVERLORD = 1620,	// Empty string
	D2STR_BLOODBOSS = 1621,	// Empty string
	D2STR_HELLWHIP = 1622,	// Empty string
	D2STR_MINIONSPAWNER = 1623,	// Empty string
	D2STR_MINIONSLAYERSPAWNER = 1624,	// Empty string
	D2STR_MINIONICE_FIREBOARSPAWNER = 1625,	// Empty string
	D2STR_MINIONICE_HELLSPAWNSPAWNER = 1626,	// Empty string
	D2STR_MINIONGREATERICE_HELLSPAWNSPAWNER = 1627,	// Empty string
	D2STR_IMP1 = 1628,	// Empty string
	D2STR_IMP2 = 1629,	// Empty string
	D2STR_IMP3 = 1630,	// Empty string
	D2STR_IMP4 = 1631,	// Empty string
	D2STR_IMP5 = 1632,	// Empty string
	D2STR_CAPSJOINMENU4 = 1633,	// Empty string
	D2STR_CAPSJOINMENU5 = 1634,	// Empty string
	D2STR_GUILD_1 = 1635,	// Empty string
	D2STR_GUILD_2 = 1636,	// Empty string
	D2STR_GUILD_3 = 1637,	// Empty string
	D2STR_GUILD_4 = 1638,	// Empty string
	D2STR_GUILD_5 = 1639,	// Empty string
	D2STR_TO_GUILD_5 = 1640,	// Empty string
	D2STR_TO_GUILD_4 = 1641,	// Empty string
	D2STR_TO_GUILD_3 = 1642,	// Empty string
	D2STR_TO_GUILD_2 = 1643,	// Empty string
	D2STR_TO_GUILD_1 = 1644,	// Empty string
	D2STR_CAPSBNET9 = 1645,	// Empty string
	D2STR_CAPSBNET10 = 1646,	// Empty string
	D2STR_CAPSBNET11 = 1647,	// Empty string
	D2STR_CAPSBNET12 = 1648,	// Empty string
	D2STR_CAPSBNET13 = 1649,	// Empty string
	D2STR_CAPSBNET14 = 1650,	// Empty string
	D2STR_CAPSBNET15 = 1651,	// Empty string
	D2STR_CAPSGUILDNAME = 1652,	// Empty string
	D2STR_CAPSGUILDTAG = 1653,	// Empty string
	D2STR_GUILDTEXT1 = 1654,	// Empty string
	D2STR_GUILDTEXT2 = 1655,	// Empty string
	D2STR_LADDER3 = 1656,	// Empty string
	D2STR_LADDER7 = 1657,	// Empty string
	D2STR_GMGUILDTITLE = 1658,	// Empty string
	D2STR_GMGUILDNAME = 1659,	// Empty string
	D2STR_GMGUILDTAG = 1660,	// Empty string
	D2STR_GMWWW = 1661,	// Empty string
	D2STR_GMGUILDCHARTER = 1662,	// Empty string
	D2STR_GMGUILDCURRENTGOLDS = 1663,	// Empty string
	D2STR_GMGUILDNEXTLEVEL = 1664,	// Empty string
	D2STR_GMGUILDMASTER = 1665,	// Empty string
	D2STR_GMOFFICER = 1666,	// Empty string
	D2STR_GMNAME = 1667,	// Empty string
	D2STR_GMCLASS = 1668,	// Empty string
	D2STR_GMLEVEL = 1669,	// Empty string
	D2STR_GMDONATE = 1670,	// Empty string
	D2STR_GMREMOVE = 1671,	// Empty string
	D2STR_GMPAL = 1672,	// Empty string
	D2STR_GMSOR = 1673,	// Empty string
	D2STR_GMAMA = 1674,	// Empty string
	D2STR_GMNEC = 1675,	// Empty string
	D2STR_GMBAR = 1676,	// Empty string
	D2STR_GMCHANGESYM = 1677,	// Empty string
	D2STR_GMCHANGECHARTER = 1678,	// Empty string
	D2STR_GMCHANGEWEBLINK = 1679,	// Empty string
	D2STR_GUILD_PORTAL = 1680,	// Empty string
	D2STR_CREATEDGUILDSUCCESS = 1681,	// Empty string
	D2STR_CREATEDGUILDFAILURE = 1682,	// Empty string
	D2STR_INVITEGUILDSUCCESS = 1683,	// Empty string
	D2STR_INVITEGUILDFAILURE = 1684,	// Empty string
	D2STR_INVITEGUILDINS = 1685,	// Empty string
	D2STR_JOINEDGUILDSUCCESS = 1686,	// Empty string
	D2STR_JOINEDGUILDFAILURE = 1687,	// Empty string
	D2STR_QUITGUILDSUCCESS = 1688,	// Empty string
	D2STR_QUITGUILDFAILURE = 1689,	// Empty string
	D2STR_GUILDENTERERROR = 1690,	// Empty string
	D2STR_STRGUILDMASTERKICKED = 1691,	// Empty string
	D2STR_STRGUILDPERK1 = 1692,	// Empty string
	D2STR_STRGUILDPERK2 = 1693,	// Empty string
	D2STR_STRGUILDPERK3 = 1694,	// Empty string
	D2STR_STRGUILDPERK4 = 1695,	// Empty string
	D2STR_STRGUILDPERK5 = 1696,	// Empty string
	D2STR_STRGUILDPERK6 = 1697,	// Empty string
	D2STR_STRGUILDGOLDDONATED = 1698,	// Empty string
	D2STR_STRGUILDDONATEGOLD = 1699,	// Empty string
	D2STR_GMGUILDCURRENTGOLDPOPUP = 1700,	// Empty string
	D2STR_GMGUILDNEXTLEVELPOPUP = 1701,	// Empty string
	D2STR_GMGUILDDONATEGOLDPOPUP = 1702,	// Empty string
	D2STR_MESSAGE_BOARD = 1703,	// Empty string
	D2STR_TROPHY_CASE = 1704,	// Empty string
	D2STR_GUILD_VAULT = 1705,	// Empty string
	D2STR_STEEG_STONE = 1706,	// Empty string
	D2STR_GUILDACCEPTICON = 1707,	// Empty string
	D2STR_GUILDMSGTEXT = 1708,	// Empty string
	D2STR_SCROLLFORMAT = 1709,	// %0 %1
	D2STR_BOOKFORMAT = 1710,	// %0 %1
	D2STR_HIQUALITYFORMAT = 1711,	// %0 %1
	D2STR_LOWQUALITYFORMAT = 1712,	// %0 %1
	D2STR_HERBFORMAT = 1713,	// %0 %1
	D2STR_MAGICFORMAT = 1714,	// %0 %1 %2
	D2STR_GEMMEDNORMALNAME = 1715,	// %0 %1
	D2STR_BODYPARTSFORMAT = 1716,	// %0 %1
	D2STR_PLAYERBODYPARTFORMAT = 1717,	// %0 %1
	D2STR_RAREFORMAT = 1718,	// %0 %1
	D2STR_SETITEMFORMAT = 1719,	// %0 %1
	D2STR_CHAMPIONFORMAT = 1720,	// %0 %1
	D2STR_MONSTER1FORMAT = 1721,	// %0 %1
	D2STR_MONSTER2FORMAT = 1722,	// %0 %1 %2
	D2STR_LOW_QUALITY = 1723,	// Low Quality
	D2STR_DAMAGED = 1724,	// Damaged
	D2STR_CRACKED = 1725,	// Cracked
	D2STR_CRUDE = 1726,	// Crude
	D2STR_HIQUALITY = 1727,	// Superior
	D2STR_GEMMED = 1728,	// Gemmed
	D2STR_RESILIANT = 1729,	// Resilient
	D2STR_STURDY = 1730,	// Sturdy
	D2STR_STRONG = 1731,	// Strong
	D2STR_GLORIOUS = 1732,	// Glorious
	D2STR_BLESSED = 1733,	// Blessed
	D2STR_SAINTLY = 1734,	// Saintly
	D2STR_HOLY = 1735,	// Holy
	D2STR_DEVIOUS = 1736,	// Devious
	D2STR_FORTIFIED = 1737,	// Fortified
	D2STR_URGENT = 1738,	// Urgent
	D2STR_FLEET = 1739,	// Fleet
	D2STR_MUSCULAR = 1740,	// Muscular
	D2STR_JAGGED = 1741,	// Jagged
	D2STR_DEADLY = 1742,	// Deadly
	D2STR_VICIOUS = 1743,	// Vicious
	D2STR_BRUTAL = 1744,	// Brutal
	D2STR_MASSIVE = 1745,	// Massive
	D2STR_SAVAGE = 1746,	// Savage
	D2STR_MERCILESS = 1747,	// Merciless
	D2STR_VULPINE = 1748,	// Vulpine
	D2STR_SWIFT = 1749,	// Swift
	D2STR_ARTFUL = 1750,	// Artful
	D2STR_SKILLFUL = 1751,	// Skillful
	D2STR_ADROIT = 1752,	// Adroit
	D2STR_TIRELESS = 1753,	// Tireless
	D2STR_RUGGED = 1754,	// Rugged
	D2STR_BRONZE = 1755,	// Bronze
	D2STR_IRON = 1756,	// Iron
	D2STR_STEEL = 1757,	// Steel
	D2STR_SILVER = 1758,	// Silver
	D2STR_GOLD = 1759,	// Gold
	D2STR_PLATINUM = 1760,	// Platinum
	D2STR_METEORIC = 1761,	// Meteoric
	D2STR_SHARP = 1762,	// Sharp
	D2STR_FINE = 1763,	// Fine
	D2STR_WARRIOR_S = 1764,	// Warrior's
	D2STR_SOLDIER_S = 1765,	// Soldier's
	D2STR_KNIGHT_S = 1766,	// Knight's
	D2STR_LORD_S = 1767,	// Lord's
	D2STR_KING_S = 1768,	// King's
	D2STR_HOWLING = 1769,	// Howling
	D2STR_FORTUITOUS = 1770,	// Fortuitous
	D2STR_BRILLIANT = 1771,	// Brilliant
	D2STR_OMNISCIENT = 1772,	// Omniscient
	D2STR_SAGE = 1773,	// Sage
	D2STR_SHREWD = 1774,	// Shrewd
	D2STR_VIVID = 1775,	// Vivid
	D2STR_GLIMMERING = 1776,	// Glimmering
	D2STR_GLOWING = 1777,	// Glowing
	D2STR_BRIGHT = 1778,	// Bright
	D2STR_SOLAR = 1779,	// Solar
	D2STR_LIZARD_S = 1780,	// Lizard's
	D2STR_FORCEFUL = 1781,	// Forceful
	D2STR_SNAKE_S = 1782,	// Snake's
	D2STR_SERPENT_S = 1783,	// Serpent's
	D2STR_DRAKE_S = 1784,	// Drake's
	D2STR_DRAGON_S = 1785,	// Dragon's
	D2STR_WYRM_S = 1786,	// Wyrm's
	D2STR_DAZZLING = 1787,	// Dazzling
	D2STR_FACINATING = 1788,	// Fascinating
	D2STR_PRISMATIC = 1789,	// Prismatic
	D2STR_AZURE = 1790,	// Azure
	D2STR_LAPIS = 1791,	// Lapis
	D2STR_COBALT = 1792,	// Cobalt
	D2STR_INDIGO = 1793,	// Indigo
	D2STR_SAPPHIRE = 1794,	// Sapphire
	D2STR_CERULEAN = 1795,	// Cerulean
	D2STR_RED = 1796,	// Red
	D2STR_CRIMSON = 1797,	// Crimson
	D2STR_BURGUNDY = 1798,	// Burgundy
	D2STR_GARNET = 1799,	// Garnet
	D2STR_RUSSET = 1800,	// Russet
	D2STR_RUBY = 1801,	// Ruby
	D2STR_VERMILION = 1802,	// Vermilion
	D2STR_ORANGE = 1803,	// Orange
	D2STR_OCHER = 1804,	// Ocher
	D2STR_TANGERINE = 1805,	// Tangerine
	D2STR_CORAL = 1806,	// Coral
	D2STR_CRACKLING = 1807,	// Crackling
	D2STR_AMBER = 1808,	// Amber
	D2STR_FORKED = 1809,	// Forked
	D2STR_GREEN = 1810,	// Green
	D2STR_BERYL = 1811,	// Beryl
	D2STR_JADE = 1812,	// Jade
	D2STR_VIRIDIAN = 1813,	// Viridian
	D2STR_VITAL = 1814,	// Vital
	D2STR_EMERALD = 1815,	// Emerald
	D2STR_ENDURING = 1816,	// Enduring
	D2STR_FLETCHER_S = 1817,	// Fletcher's
	D2STR_ARCHER_S = 1818,	// Archer's
	D2STR_MONK_S = 1819,	// Monk's
	D2STR_PRIEST_S = 1820,	// Priest's
	D2STR_SUMMONER_S = 1821,	// Summoner's
	D2STR_NECROMANCER_S = 1822,	// Necromancer's
	D2STR_ANGEL_S = 1823,	// Angel's
	D2STR_ARCH_ANGELS = 1824,	// Arch-Angel's
	D2STR_SLAYER_S = 1825,	// Slayer's
	D2STR_BERSERKER_S = 1826,	// Berserker's
	D2STR_KICKING = 1827,	// Kicking
	D2STR_TRIUMPHANT = 1828,	// Triumphant
	D2STR_MIGHTY = 1829,	// Mighty
	D2STR_ENERGIZING = 1830,	// Energizing
	D2STR_STRENGTHENING = 1831,	// Strengthening
	D2STR_EMPOWERING = 1832,	// Empowering
	D2STR_BRISK = 1833,	// Brisk
	D2STR_TOUGH = 1834,	// Tough
	D2STR_HARDY = 1835,	// Hardy
	D2STR_ROBUST = 1836,	// Robust
	D2STR_OF_HEALTH = 1837,	// of Health
	D2STR_OF_PROTECTION = 1838,	// of Protection
	D2STR_OF_ABSORPTION = 1839,	// of Absorption
	D2STR_OF_WARDING = 1840,	// of Warding
	D2STR_OF_THE_SENTINEL = 1841,	// of the Sentinel
	D2STR_OF_GUARDING = 1842,	// of Guarding
	D2STR_OF_NEGATION = 1843,	// of Negation
	D2STR_OF_PIERCING = 1844,	// of Piercing
	D2STR_OF_BASHING = 1845,	// of Bashing
	D2STR_OF_PUNCTURING = 1846,	// of Puncturing
	D2STR_OF_THORNS = 1847,	// of Thorns
	D2STR_OF_SPIKES = 1848,	// of Spikes
	D2STR_OF_READINESS = 1849,	// of Readiness
	D2STR_OF_ALACRITY = 1850,	// of Alacrity
	D2STR_OF_SWIFTNESS = 1851,	// of Swiftness
	D2STR_OF_QUICKNESS = 1852,	// of Quickness
	D2STR_OF_BLOCKING = 1853,	// of Blocking
	D2STR_OF_DEFLECTING = 1854,	// of Deflecting
	D2STR_OF_THE_APPRENTICE = 1855,	// of the Apprentice
	D2STR_OF_THE_MAGUS = 1856,	// of the Magus
	D2STR_OF_FROST = 1857,	// of Frost
	D2STR_OF_THE_GLACIER = 1858,	// of the Glacier
	D2STR_OF_WARMTH = 1859,	// of Thawing
	D2STR_OF_FLAME = 1860,	// of Flame
	D2STR_OF_FIRE = 1861,	// of Fire
	D2STR_OF_BURNING = 1862,	// of Burning
	D2STR_OF_SHOCK = 1863,	// of Shock
	D2STR_OF_LIGHTNING = 1864,	// of Lightning
	D2STR_OF_THUNDER = 1865,	// of Thunder
	D2STR_OF_CRAFTSMANSHIP = 1866,	// of Craftmanship
	D2STR_OF_QUALITY = 1867,	// of Quality
	D2STR_OF_MAIMING = 1868,	// of Maiming
	D2STR_OF_SLAYING = 1869,	// of Slaying
	D2STR_OF_GORE = 1870,	// of Gore
	D2STR_OF_CARNAGE = 1871,	// of Carnage
	D2STR_OF_SLAUGHTER = 1872,	// of Slaughter
	D2STR_OF_WORTH = 1873,	// of Worth
	D2STR_OF_MEASURE = 1874,	// of Measure
	D2STR_OF_EXCELLENCE = 1875,	// of Excellence
	D2STR_OF_PERFORMANCE = 1876,	// of Performance
	D2STR_OF_BLIGHT = 1877,	// of Blight
	D2STR_OF_VENOM = 1878,	// of Venom
	D2STR_OF_PESTILENCE = 1879,	// of Pestilence
	D2STR_OF_DEXTERITY = 1880,	// of Dexterity
	D2STR_OF_SKILL = 1881,	// of Skill
	D2STR_OF_ACCURACY = 1882,	// of Accuracy
	D2STR_OF_PRECISION = 1883,	// of Precision
	D2STR_OF_PERFECTION = 1884,	// of Perfection
	D2STR_OF_BALANCE = 1885,	// of Balance
	D2STR_OF_STABILITY = 1886,	// of Stability
	D2STR_OF_THE_HORSE = 1887,	// of the Horse
	D2STR_OF_REGENERATION = 1888,	// of Regeneration
	D2STR_OF_REGROWTH = 1889,	// of Regrowth
	D2STR_OF_VILENESS = 1890,	// of Vileness
	D2STR_OF_GREED = 1891,	// of Greed
	D2STR_OF_WEALTH = 1892,	// of Wealth
	D2STR_OF_CHANCE = 1893,	// of Chance
	D2STR_OF_FORTUNE = 1894,	// of Fortune
	D2STR_OF_ENERGY = 1895,	// of Energy
	D2STR_OF_THE_MIND = 1896,	// of the Mind
	D2STR_OF_BRILLIANCE = 1897,	// of Brilliance
	D2STR_OF_SORCERY = 1898,	// of Sorcery
	D2STR_OF_WIZARDRY = 1899,	// of Wizardry
	D2STR_OF_THE_BEAR = 1900,	// of the Bear
	D2STR_OF_LIGHT = 1901,	// of Light
	D2STR_OF_RADIANCE = 1902,	// of Radiance
	D2STR_OF_THE_SUN = 1903,	// of the Sun
	D2STR_OF_LIFE = 1904,	// of Life
	D2STR_OF_THE_JACKAL = 1905,	// of the Jackal
	D2STR_OF_THE_FOX = 1906,	// of the Fox
	D2STR_OF_THE_WOLF = 1907,	// of the Wolf
	D2STR_OF_THE_TIGER = 1908,	// of the Tiger
	D2STR_OF_THE_MAMMOTH = 1909,	// of the Mammoth
	D2STR_OF_THE_COLOSUSS = 1910,	// of the Colossus
	D2STR_OF_THE_LEECH = 1911,	// of the Leech
	D2STR_OF_THE_LOCUST = 1912,	// of the Locust
	D2STR_OF_THE_BAT = 1913,	// of the Bat
	D2STR_OF_THE_VAMPIRE = 1914,	// of the Vampire
	D2STR_OF_DEFIANCE = 1915,	// of Defiance
	D2STR_OF_REMEDY = 1916,	// of Remedy
	D2STR_OF_AMELIORATION = 1917,	// of Amelioration
	D2STR_OF_ICE = 1918,	// of Ice
	D2STR_OF_SIMPLICITY = 1919,	// of Simplicity
	D2STR_OF_EASE = 1920,	// of Ease
	D2STR_OF_THE_MULE = 1921,	// of the Mule
	D2STR_OF_STRENGTH = 1922,	// of Strength
	D2STR_OF_MIGHT = 1923,	// of Might
	D2STR_OF_THE_OX = 1924,	// of the Ox
	D2STR_OF_THE_GIANT = 1925,	// of the Giant
	D2STR_OF_THE_TITAN = 1926,	// of the Titan
	D2STR_OF_PACING = 1927,	// of Pacing
	D2STR_OF_HASTE = 1928,	// of Haste
	D2STR_OF_SPEED = 1929,	// of Speed
	D2STR_CAP = 1930,	// Cap
	D2STR_SKP = 1931,	// Skull Cap
	D2STR_HLM = 1932,	// Helm
	D2STR_FHL = 1933,	// Full Helm
	D2STR_GHM = 1934,	// Great Helm
	D2STR_CRN = 1935,	// Crown
	D2STR_MSK = 1936,	// Mask
	D2STR_QUI = 1937,	// Quilted Armor
	D2STR_LEA = 1938,	// Leather Armor
	D2STR_HLA = 1939,	// Hard Leather Armor
	D2STR_STU = 1940,	// Studded Leather
	D2STR_RNG = 1941,	// Ring Mail
	D2STR_SCL = 1942,	// Scale Mail
	D2STR_CHN = 1943,	// Chain Mail
	D2STR_BRS = 1944,	// Breast Plate
	D2STR_SPL = 1945,	// Splint Mail
	D2STR_PLT = 1946,	// Plate Mail
	D2STR_FLD = 1947,	// Field Plate
	D2STR_GTH = 1948,	// Gothic Plate
	D2STR_FUL = 1949,	// Full Plate Mail
	D2STR_AAR = 1950,	// Ancient Armor
	D2STR_LTP = 1951,	// Light Plate
	D2STR_BUC = 1952,	// Buckler
	D2STR_SML = 1953,	// Small Shield
	D2STR_LRG = 1954,	// Large Shield
	D2STR_KIT = 1955,	// Kite Shield
	D2STR_TOW = 1956,	// Tower Shield
	D2STR_GTS = 1957,	// Gothic Shield
	D2STR_LGL = 1958,	// Leather Gloves
	D2STR_VGL = 1959,	// Heavy Gloves
	D2STR_MGL = 1960,	// Chain Gloves
	D2STR_TGL = 1961,	// Light Gauntlets
	D2STR_HGL = 1962,	// Gauntlets
	D2STR_LBT = 1963,	// Boots
	D2STR_VBT = 1964,	// Heavy Boots
	D2STR_MBT = 1965,	// Chain Boots
	D2STR_TBT = 1966,	// Light Plated Boots
	D2STR_HBT = 1967,	// Greaves
	D2STR_LBL = 1968,	// Sash
	D2STR_VBL = 1969,	// Light Belt
	D2STR_MBL = 1970,	// Belt
	D2STR_TBL = 1971,	// Heavy Belt
	D2STR_HBL = 1972,	// Plated Belt
	D2STR_BHM = 1973,	// Bone Helm
	D2STR_BSH = 1974,	// Bone Shield
	D2STR_SPK = 1975,	// Spiked Shield
	D2STR_HAX = 1976,	// Hand Axe
	D2STR_AXE = 1977,	// Axe
	D2STR_AX = 1978,	// Double Axe
	D2STR_MPI = 1979,	// Military Pick
	D2STR_WAX = 1980,	// War Axe
	D2STR_LAX = 1981,	// Large Axe
	D2STR_BAX = 1982,	// Broad Axe
	D2STR_BTX = 1983,	// Battle Axe
	D2STR_GAX = 1984,	// Great Axe
	D2STR_GIX = 1985,	// Giant Axe
	D2STR_WND = 1986,	// Wand
	D2STR_YWN = 1987,	// Yew Wand
	D2STR_BWN = 1988,	// Bone Wand
	D2STR_GWN = 1989,	// Grim Wand
	D2STR_CLB = 1990,	// Club
	D2STR_SCP = 1991,	// Scepter
	D2STR_GSC = 1992,	// Grand Scepter
	D2STR_WSP = 1993,	// War Scepter
	D2STR_SPC = 1994,	// Spiked Club
	D2STR_MAC = 1995,	// Mace
	D2STR_MST = 1996,	// Morning Star
	D2STR_FLA = 1997,	// Flail
	D2STR_WHM = 1998,	// War Hammer
	D2STR_MAU = 1999,	// Maul
	D2STR_GMA = 2000,	// Great Maul
	D2STR_SSD = 2001,	// Short Sword
	D2STR_SCM = 2002,	// Scimitar
	D2STR_SBR = 2003,	// Sabre
	D2STR_FLC = 2004,	// Falchion
	D2STR_CRS = 2005,	// Crystal Sword
	D2STR_BSD = 2006,	// Broad Sword
	D2STR_LSD = 2007,	// Long Sword
	D2STR_WSD = 2008,	// War Sword
	D2STR_HS = 2009,	// Two-Handed Sword
	D2STR_CLM = 2010,	// Claymore
	D2STR_GIS = 2011,	// Giant Sword
	D2STR_BSW = 2012,	// Bastard Sword
	D2STR_FLB = 2013,	// Flamberge
	D2STR_GSD = 2014,	// Great Sword
	D2STR_DGR = 2015,	// Dagger
	D2STR_DIR = 2016,	// Dirk
	D2STR_KRI = 2017,	// Kris
	D2STR_BLD = 2018,	// Blade
	D2STR_TKF = 2019,	// Throwing Knife
	D2STR_TAX = 2020,	// Throwing Axe
	D2STR_BKF = 2021,	// Balanced Knife
	D2STR_BAL = 2022,	// Balanced Axe
	D2STR_JAV = 2023,	// Javelin
	D2STR_PIL = 2024,	// Pilum
	D2STR_SSP = 2025,	// Short Spear
	D2STR_GLV = 2026,	// Glaive
	D2STR_TSP = 2027,	// Throwing Spear
	D2STR_SPR = 2028,	// Spear
	D2STR_TRI = 2029,	// Trident
	D2STR_BRN = 2030,	// Brandistock
	D2STR_SPT = 2031,	// Spetum
	D2STR_PIK = 2032,	// Pike
	D2STR_BAR = 2033,	// Bardiche
	D2STR_VOU = 2034,	// Voulge
	D2STR_SCY = 2035,	// Scythe
	D2STR_PAX = 2036,	// Poleaxe
	D2STR_HAL = 2037,	// Halberd
	D2STR_WSC = 2038,	// War Scythe
	D2STR_SST = 2039,	// Short Staff
	D2STR_LST = 2040,	// Long Staff
	D2STR_CST = 2041,	// Gnarled Staff
	D2STR_BST = 2042,	// Battle Staff
	D2STR_WST = 2043,	// War Staff
	D2STR_SBW = 2044,	// Short Bow
	D2STR_HBW = 2045,	// Hunter's Bow
	D2STR_LBW = 2046,	// Long Bow
	D2STR_CBW = 2047,	// Composite Bow
	D2STR_SBB = 2048,	// Short Battle Bow
	D2STR_LBB = 2049,	// Long Battle Bow
	D2STR_SWB = 2050,	// Short War Bow
	D2STR_LWB = 2051,	// Long War Bow
	D2STR_LXB = 2052,	// Light Crossbow
	D2STR_MXB = 2053,	// Crossbow
	D2STR_HXB = 2054,	// Heavy Crossbow
	D2STR_RXB = 2055,	// Repeating Crossbow
	D2STR_XPK = 2056,	// Barbed Shield
	D2STR_XSH = 2057,	// Grim Shield
	D2STR_XH9 = 2058,	// Grim Helm
	D2STR_ZHB = 2059,	// War Belt
	D2STR_ZTB = 2060,	// Battle Belt
	D2STR_ZMB = 2061,	// Mesh Belt
	D2STR_ZVB = 2062,	// Sharkskin Belt
	D2STR_ZLB = 2063,	// Demonhide Sash
	D2STR_XHB = 2064,	// War Boots
	D2STR_XTB = 2065,	// Battle Boots
	D2STR_XMB = 2066,	// Mesh Boots
	D2STR_XVB = 2067,	// Sharkskin Boots
	D2STR_XLB = 2068,	// Demonhide Boots
	D2STR_XHG = 2069,	// War Gaunlets
	D2STR_XTG = 2070,	// Battle Gauntlets
	D2STR_XMG = 2071,	// Heavy Bracers
	D2STR_XVG = 2072,	// Sharkskin Gloves
	D2STR_XLG = 2073,	// Demonhide Gloves
	D2STR_XTS = 2074,	// Ancient Shield
	D2STR_XOW = 2075,	// Pavise
	D2STR_XIT = 2076,	// Dragon Shield
	D2STR_XRG = 2077,	// Scutum
	D2STR_XML = 2078,	// Round Shield
	D2STR_XUC = 2079,	// Defender
	D2STR_XTP = 2080,	// Mage Plate
	D2STR_XAR = 2081,	// Ornate Plate
	D2STR_XUL = 2082,	// Chaos Armor
	D2STR_XTH = 2083,	// Embossed Plate
	D2STR_XLD = 2084,	// Sharktooth Armor
	D2STR_XLT = 2085,	// Templar Coat
	D2STR_XPL = 2086,	// Russet Armor
	D2STR_XRS = 2087,	// Cuirass
	D2STR_XHN = 2088,	// Mesh Armor
	D2STR_XCL = 2089,	// Tigulated Mail
	D2STR_XNG = 2090,	// Linked Mail
	D2STR_XTU = 2091,	// Trellised Armor
	D2STR_XLA = 2092,	// Demonhide Armor
	D2STR_XEA = 2093,	// Serpentskin Armor
	D2STR_XUI = 2094,	// Ghost Armor
	D2STR_XSK = 2095,	// Death Mask
	D2STR_XRN = 2096,	// Grand Crown
	D2STR_XHM = 2097,	// Winged helm
	D2STR_XHL = 2098,	// Basinet
	D2STR_XLM = 2099,	// Casque
	D2STR_XKP = 2100,	// Sallet
	D2STR_XAP = 2101,	// War Hat
	D2STR_RX = 2102,	// Chu-Ko-Nu
	D2STR_HX = 2103,	// Ballista
	D2STR_MX = 2104,	// Siege Crossbow
	D2STR_LX = 2105,	// Arbalest
	D2STR_LW = 2106,	// Gothic Bow
	D2STR_SW = 2107,	// Rune Bow
	D2STR_L8 = 2108,	// Large Siege Bow
	D2STR_S8 = 2109,	// Short Siege Bow
	D2STR_CB = 2110,	// Double Bow
	D2STR_LB = 2111,	// Cedar Bow
	D2STR_HB = 2112,	// Razor Bow
	D2STR_SB = 2113,	// Edge Bow
	D2STR_WS = 2114,	// Rune Staff
	D2STR_BS = 2115,	// Gothic Staff
	D2STR_CS = 2116,	// Cedar Staff
	D2STR_LS = 2117,	// Quarterstaff
	D2STR_SS = 2118,	// Jo Staff
	D2STR_WC = 2119,	// Grim Scythe
	D2STR_H9 = 2120,	// Bec-de-Corbin
	D2STR_PA = 2121,	// Partizan
	D2STR_S8_2 = 2122,	// Battle Scythe
	D2STR_VO = 2123,	// Bill
	D2STR_B7 = 2124,	// Lochaber Axe
	D2STR_P9 = 2125,	// Lance
	D2STR_ST = 2126,	// Yari
	D2STR_BR = 2127,	// War Fork
	D2STR_TR = 2128,	// Fuscina
	D2STR_SR = 2129,	// War Spear
	D2STR_TS = 2130,	// Harpoon
	D2STR_GL = 2131,	// Spiculum
	D2STR_S9 = 2132,	// Simbilan
	D2STR_PI = 2133,	// Great Pilum
	D2STR_JA = 2134,	// War Javelin
	D2STR_B8 = 2135,	// Hurlbat
	D2STR_BK = 2136,	// War Dart
	D2STR_TA = 2137,	// Francisca
	D2STR_TK = 2138,	// Battle Dart
	D2STR_BL = 2139,	// Stilleto
	D2STR_KR = 2140,	// Cinquedeas
	D2STR_DI = 2141,	// Rondel
	D2STR_DG = 2142,	// Poignard
	D2STR_GD = 2143,	// Executioner Sword
	D2STR_FB = 2144,	// Zweihander
	D2STR_GS = 2145,	// Tusk Sword
	D2STR_CM = 2146,	// Dacian Falx
	D2STR_H = 2147,	// Espandon
	D2STR_WD = 2148,	// Ancient Sword
	D2STR_LS_2 = 2149,	// Rune Sword
	D2STR_BS_2 = 2150,	// Battle Sword
	D2STR_CR = 2151,	// Dimensional Blade
	D2STR_FC = 2152,	// Tulwar
	D2STR_SB_2 = 2153,	// Shamshir
	D2STR_SM = 2154,	// Cutlass
	D2STR_SS_2 = 2155,	// Gladius
	D2STR_GM = 2156,	// Martel de Fer
	D2STR_M9 = 2157,	// War Club
	D2STR_WH = 2158,	// Battle Hammer
	D2STR_FL = 2159,	// Knout
	D2STR_MT = 2160,	// Jagged Star
	D2STR_MA = 2161,	// Flanged Mace
	D2STR_SP = 2162,	// Barbed Club
	D2STR_WS_2 = 2163,	// Divine Scepter
	D2STR_QS = 2164,	// Holy Water Sprinkler
	D2STR_SC = 2165,	// Rune Scepter
	D2STR_CL = 2166,	// Cudgel
	D2STR_GW = 2167,	// Grave Wand
	D2STR_BW = 2168,	// Tomb Wand
	D2STR_YW = 2169,	// Petrified Wand
	D2STR_WN = 2170,	// Burnt Wand
	D2STR_GI = 2171,	// Ancient Axe
	D2STR_GA = 2172,	// Gothic Axe
	D2STR_BT = 2173,	// Tabar
	D2STR_BA = 2174,	// Bearded Axe
	D2STR_LA = 2175,	// Military Axe
	D2STR_WA = 2176,	// Naga
	D2STR_MP = 2177,	// Crowbill
	D2STR_A = 2178,	// Twin Axe
	D2STR_AX_2 = 2179,	// Cleaver
	D2STR_HA = 2180,	// Hatchet
	D2STR_B9 = 2181,	// Gothic Sword
	D2STR_GPL = 2182,	// Strangling Gas Potion
	D2STR_OPL = 2183,	// Fulminating Potion
	D2STR_GPM = 2184,	// Choking Gas Potion
	D2STR_OPM = 2185,	// Exploding Potion
	D2STR_GPS = 2186,	// Rancid Gas Potion
	D2STR_OPS = 2187,	// Oil Potion
	D2STR_GIDBINN = 2188,	// Gidbinn
	D2STR_G33 = 2189,	// The Gidbinn
	D2STR_D33 = 2190,	// Decoy Gidbinn
	D2STR_LEG = 2191,	// Wirt's Leg
	D2STR_MALUS = 2192,	// Horadric Malus
	D2STR_HDM = 2193,	// Horadric Malus
	D2STR_HFH = 2194,	// Hell Forge Hammer
	D2STR_HST = 2195,	// Horadric Staff
	D2STR_MSF = 2196,	// Shaft of the Horadric Staff
	D2STR_ORIFICE = 2197,	// orifice
	D2STR_ELX = 2198,	// Elixir
	D2STR_TBK = 2199,	// Tome of Town Portal
	D2STR_TSC = 2200,	// Scroll of Town Portal
	D2STR_IBK = 2201,	// Tome of Identify
	D2STR_ISC = 2202,	// Scroll of Identify
	D2STR_RIGHTCLICKTOUSE = 2203,	// Right Click to Use
	D2STR_RIGHTCLICKTOOPEN = 2204,	// Right Click to Open
	D2STR_RIGHTCLICKTOREAD = 2205,	// Right Click to Read
	D2STR_INSERTSCROLLS = 2206,	// Insert Scrolls
	D2STR_VPS = 2207,	// Stamina Potion
	D2STR_YPS = 2208,	// Antidote Potion
	D2STR_RVS = 2209,	// Rejuvenation Potion
	D2STR_RVL = 2210,	// Full Rejuvenation Potion
	D2STR_WMS = 2211,	// Thawing Potion
	D2STR_AMU = 2212,	// Amulet
	D2STR_VIP = 2213,	// Top of the Horadric Staff
	D2STR_RIN = 2214,	// Ring
	D2STR_GLD = 2215,	// Gold
	D2STR_BKS = 2216,	// Scroll of Inifuss
	D2STR_BKD = 2217,	// Key to the Cairn Stones
	D2STR_AQV = 2218,	// Arrows
	D2STR_TCH = 2219,	// Torch
	D2STR_CQV = 2220,	// Bolts
	D2STR_KEY = 2221,	// Key
	D2STR_KEY_2 = 2222,	// Key
	D2STR_LUV = 2223,	// The Black Tower Key
	D2STR_XYZ = 2224,	// Right Click to permanently add...
	D2STR_SHRINE = 2225,	// shrine
	D2STR_TELEPORT_PAD = 2226,	// Teleport Pad
	D2STR_J34 = 2227,	// A Jade Figurine
	D2STR_G34 = 2228,	// The Golden Bird
	D2STR_BBB = 2229,	// Lam Esen's Tome
	D2STR_LAMTOME = 2230,	// Lam Esen's Tome
	D2STR_BOX = 2231,	// Horadric Cube
	D2STR_TR1 = 2232,	// Horadric Scroll
	D2STR_MSS = 2233,	// Mephisto's Soulstone
	D2STR_ASS = 2234,	// Right Click to learn skill of ...
	D2STR_EAR = 2235,	// Ear
	D2STR_GCV = 2236,	// Chipped Amethyst
	D2STR_GFV = 2237,	// Flawed Amethyst
	D2STR_GSV = 2238,	// Amethyst
	D2STR_GZV = 2239,	// Flawless Amethyst
	D2STR_GPV = 2240,	// Perfect Amethyst
	D2STR_GCY = 2241,	// Chipped Topaz
	D2STR_GFY = 2242,	// Flawed Topaz
	D2STR_GSY = 2243,	// Topaz
	D2STR_GLY = 2244,	// Flawless Topaz
	D2STR_GPY = 2245,	// Perfect Topaz
	D2STR_GCB = 2246,	// Chipped Sapphire
	D2STR_GFB = 2247,	// Flawed Sapphire
	D2STR_GSB = 2248,	// Sapphire
	D2STR_GLB = 2249,	// Flawless Sapphire
	D2STR_GPB = 2250,	// Perfect Sapphire
	D2STR_GCG = 2251,	// Chipped Emerald
	D2STR_GFG = 2252,	// Flawed Emerald
	D2STR_GLG = 2253,	// Flawless Emerald
	D2STR_GSG = 2254,	// Emerald
	D2STR_GPG = 2255,	// Perfect Emerald
	D2STR_GCR = 2256,	// Chipped Ruby
	D2STR_GFR = 2257,	// Flawed Ruby
	D2STR_GSR = 2258,	// Ruby
	D2STR_GLR = 2259,	// Flawless Ruby
	D2STR_GPR = 2260,	// Perfect Ruby
	D2STR_GCW = 2261,	// Chipped Diamond
	D2STR_GFW = 2262,	// Flawed Diamond
	D2STR_GSW = 2263,	// Diamond
	D2STR_GLW = 2264,	// Flawless Diamond
	D2STR_GPW = 2265,	// Perfect Diamond
	D2STR_HP1 = 2266,	// Minor Healing Potion
	D2STR_HP2 = 2267,	// Light Healing Potion
	D2STR_HP3 = 2268,	// Healing Potion
	D2STR_HP4 = 2269,	// Greater Healing Potion
	D2STR_HP5 = 2270,	// Super Healing Potion
	D2STR_MP1 = 2271,	// Minor Mana Potion
	D2STR_MP2 = 2272,	// Light Mana Potion
	D2STR_MP3 = 2273,	// Mana Potion
	D2STR_MP4 = 2274,	// Greater Mana Potion
	D2STR_MP5 = 2275,	// Super Mana Potion
	D2STR_HRB = 2276,	// Herb
	D2STR_SKC = 2277,	// Chipped Skull
	D2STR_SKF = 2278,	// Flawed Skull
	D2STR_SKU = 2279,	// Skull
	D2STR_SKL = 2280,	// Flawless Skull
	D2STR_SKZ = 2281,	// Perfect Skull
	D2STR_BEAST = 2282,	// Beast
	D2STR_EAGLE = 2283,	// Eagle
	D2STR_RAVEN = 2284,	// Raven
	D2STR_VIPER = 2285,	// Viper
	D2STR_GHOULRI = 2286,	// Ghoul
	D2STR_SKULL = 2287,	// Skull
	D2STR_BLOOD = 2288,	// Blood
	D2STR_DREAD = 2289,	// Dread
	D2STR_DOOM = 2290,	// Doom
	D2STR_GRIM = 2291,	// Grim
	D2STR_BONE = 2292,	// Bone
	D2STR_DEATH = 2293,	// Death
	D2STR_SHADOW = 2294,	// Shadow
	D2STR_STORM = 2295,	// Storm
	D2STR_RUNE = 2296,	// Rune
	D2STR_PLAGUERI = 2297,	// Plague
	D2STR_STONE = 2298,	// Stone
	D2STR_WRAITH = 2299,	// Wraith
	D2STR_SPIRIT = 2300,	// Spirit
	D2STR_DEMON = 2301,	// Demon
	D2STR_CRUEL = 2302,	// Cruel
	D2STR_EMPYRION = 2303,	// Empyrian
	D2STR_BRAMBLE = 2304,	// Bramble
	D2STR_PAIN = 2305,	// Pain
	D2STR_LOATH = 2306,	// Loath
	D2STR_GLYPH = 2307,	// Glyph
	D2STR_IMP = 2308,	// Imp
	D2STR_FIEND = 2309,	// Fiend
	D2STR_HAILSTONE = 2310,	// Hailstone
	D2STR_GALE = 2311,	// Gale
	D2STR_DIRE = 2312,	// Dire
	D2STR_SOUL = 2313,	// Soul
	D2STR_BRIMSTONE = 2314,	// Brimstone
	D2STR_CORPSE = 2315,	// Corpse
	D2STR_CARRION = 2316,	// Carrion
	D2STR_HOLOCAUST = 2317,	// Armageddon
	D2STR_HAVOC = 2318,	// Havoc
	D2STR_BITTER = 2319,	// Bitter
	D2STR_ENTROPY = 2320,	// Entropy
	D2STR_CHAOS = 2321,	// Chaos
	D2STR_ORDER = 2322,	// Order
	D2STR_RIFT = 2323,	// Rift
	D2STR_CORRUPTION = 2324,	// Corruption
	D2STR_BITE = 2325,	// Bite
	D2STR_SCRATCH = 2326,	// Scratch
	D2STR_SCALPEL = 2327,	// Scalpel
	D2STR_FANG = 2328,	// Fang
	D2STR_GUTTER = 2329,	// Gutter
	D2STR_THIRST = 2330,	// Thirst
	D2STR_RAZOR = 2331,	// Razor
	D2STR_SCYTHE = 2332,	// Scythe
	D2STR_EDGE = 2333,	// Edge
	D2STR_SAW = 2334,	// Saw
	D2STR_SPLITTER = 2335,	// Splitter
	D2STR_CLEAVER = 2336,	// Cleaver
	D2STR_SEVER = 2337,	// Sever
	D2STR_SUNDER = 2338,	// Sunder
	D2STR_REND = 2339,	// Rend
	D2STR_MANGLER = 2340,	// Mangler
	D2STR_SLAYER = 2341,	// Slayer
	D2STR_REAVER = 2342,	// Reaver
	D2STR_SPAWN = 2343,	// Spawn
	D2STR_GNASH = 2344,	// Gnash
	D2STR_STAR = 2345,	// Star
	D2STR_BLOW = 2346,	// Blow
	D2STR_SMASHER = 2347,	// Smasher
	D2STR_BANE = 2348,	// Bane
	D2STR_CRUSHER = 2349,	// Crusher
	D2STR_BREAKER = 2350,	// Breaker
	D2STR_GRINDER = 2351,	// Grinder
	D2STR_CRACK = 2352,	// Crack
	D2STR_MALLET = 2353,	// Mallet
	D2STR_KNELL = 2354,	// Knell
	D2STR_LANCE = 2355,	// Lance
	D2STR_SPIKE = 2356,	// Spike
	D2STR_IMPALER = 2357,	// Impaler
	D2STR_SKEWER = 2358,	// Skewer
	D2STR_PROD = 2359,	// Prod
	D2STR_SCOURGE = 2360,	// Scourge
	D2STR_WAND = 2361,	// Wand
	D2STR_WRACK = 2362,	// Wrack
	D2STR_BARB = 2363,	// Barb
	D2STR_NEEDLE = 2364,	// Needle
	D2STR_DART = 2365,	// Dart
	D2STR_BOLT = 2366,	// Bolt
	D2STR_QUARREL = 2367,	// Quarrel
	D2STR_FLETCH = 2368,	// Fletch
	D2STR_FLIGHT = 2369,	// Flight
	D2STR_NOCK = 2370,	// Nock
	D2STR_HORN = 2371,	// Horn
	D2STR_STINGER = 2372,	// Stinger
	D2STR_QUILL = 2373,	// Quill
	D2STR_GOAD = 2374,	// Goad
	D2STR_BRANCH = 2375,	// Branch
	D2STR_SPIRE = 2376,	// Spire
	D2STR_SONG = 2377,	// Song
	D2STR_CALL = 2378,	// Call
	D2STR_CRY = 2379,	// Cry
	D2STR_SPELL = 2380,	// Spell
	D2STR_CHANT = 2381,	// Chant
	D2STR_WEAVER = 2382,	// Weaver
	D2STR_GNARL = 2383,	// Gnarl
	D2STR_VISAGE = 2384,	// Visage
	D2STR_CREST = 2385,	// Crest
	D2STR_CIRCLET = 2386,	// Circlet
	D2STR_VEIL = 2387,	// Veil
	D2STR_HOOD = 2388,	// Hood
	D2STR_MASK = 2389,	// Mask
	D2STR_BROW = 2390,	// Brow
	D2STR_CASQUE = 2391,	// Casque
	D2STR_VISOR = 2392,	// Visor
	D2STR_COWL = 2393,	// Cowl
	D2STR_HIDE = 2394,	// Hide
	D2STR_PELT = 2395,	// Pelt
	D2STR_CARAPACE = 2396,	// Carapace
	D2STR_COAT = 2397,	// Coat
	D2STR_WRAP = 2398,	// Wrap
	D2STR_SUIT = 2399,	// Suit
	D2STR_CLOAK = 2400,	// Cloak
	D2STR_SHROUD = 2401,	// Shroud
	D2STR_JACK = 2402,	// Jack
	D2STR_MANTLE = 2403,	// Mantle
	D2STR_GUARD = 2404,	// Guard
	D2STR_BADGE = 2405,	// Badge
	D2STR_ROCK = 2406,	// Rock
	D2STR_AEGIS = 2407,	// Aegis
	D2STR_WARD = 2408,	// Ward
	D2STR_TOWER = 2409,	// Tower
	D2STR_SHIELD = 2410,	// Shield
	D2STR_WING = 2411,	// Wing
	D2STR_MARK = 2412,	// Mark
	D2STR_EMBLEM = 2413,	// Emblem
	D2STR_HAND = 2414,	// Hand
	D2STR_FIST = 2415,	// Fist
	D2STR_CLAW = 2416,	// Claw
	D2STR_CLUTCHES = 2417,	// Clutches
	D2STR_GRIP = 2418,	// Grip
	D2STR_GRASP = 2419,	// Grasp
	D2STR_HOLD = 2420,	// Hold
	D2STR_TOUCH = 2421,	// Touch
	D2STR_FINGER = 2422,	// Finger
	D2STR_KNUCKLE = 2423,	// Knuckle
	D2STR_SHANK = 2424,	// Shank
	D2STR_SPUR = 2425,	// Spur
	D2STR_TREAD = 2426,	// Tread
	D2STR_STALKER = 2427,	// Stalker
	D2STR_GREAVE = 2428,	// Greaves
	D2STR_BLAZER = 2429,	// Blazer
	D2STR_NAILS = 2430,	// Nails
	D2STR_TRAMPLE = 2431,	// Trample
	D2STR_BROGUES = 2432,	// Brogues
	D2STR_TRACK = 2433,	// Track
	D2STR_SLIPPERS = 2434,	// Slippers
	D2STR_CLASP = 2435,	// Clasp
	D2STR_BUCKLE = 2436,	// Buckle
	D2STR_HARNESS = 2437,	// Harness
	D2STR_LOCK = 2438,	// Lock
	D2STR_FRINGE = 2439,	// Fringe
	D2STR_WINDING = 2440,	// Winding
	D2STR_CHAIN = 2441,	// Chain
	D2STR_STRAP = 2442,	// Strap
	D2STR_LASH = 2443,	// Lash
	D2STR_CORD = 2444,	// Cord
	D2STR_KNOT = 2445,	// Knot
	D2STR_CIRCLE = 2446,	// Circle
	D2STR_LOOP = 2447,	// Loop
	D2STR_EYE = 2448,	// Eye
	D2STR_TURN = 2449,	// Turn
	D2STR_SPIRAL = 2450,	// Spiral
	D2STR_COIL = 2451,	// Coil
	D2STR_GYRE = 2452,	// Gyre
	D2STR_BAND = 2453,	// Band
	D2STR_WHORL = 2454,	// Whorl
	D2STR_TALISMAN = 2455,	// Talisman
	D2STR_HEART = 2456,	// Heart
	D2STR_NOOSE = 2457,	// Noose
	D2STR_NECKLACE = 2458,	// Necklace
	D2STR_COLLAR = 2459,	// Collar
	D2STR_BEADS = 2460,	// Beads
	D2STR_TORC = 2461,	// Torc
	D2STR_GORGET = 2462,	// Gorget
	D2STR_SCARAB = 2463,	// Scarab
	D2STR_WOOD = 2464,	// Wood
	D2STR_BRAND = 2465,	// Brand
	D2STR_BLUDGEON = 2466,	// Bludgeon
	D2STR_CUDGEL = 2467,	// Cudgel
	D2STR_LOOM = 2468,	// Loom
	D2STR_HARP = 2469,	// Harp
	D2STR_MASTER = 2470,	// Master
	D2STR_BARRI = 2471,	// Bar
	D2STR_HEW = 2472,	// Hew
	D2STR_CROOK = 2473,	// Crook
	D2STR_MAR = 2474,	// Mar
	D2STR_SHELL = 2475,	// Shell
	D2STR_STAKE = 2476,	// Stake
	D2STR_PICKET = 2477,	// Picket
	D2STR_PALE = 2478,	// Pale
	D2STR_FLANGE = 2479,	// Flange
	D2STR_CIVERB_S_VESTMENTS = 2480,	// Civerb's Vestments
	D2STR_HSARUS_TRIM = 2481,	// Hsaru's Defense
	D2STR_CLEGLAW_S_BRACE = 2482,	// Cleglaw's Brace
	D2STR_IRATHA_S_FINERY = 2483,	// Iratha's Finery
	D2STR_ISENHART_S_ARMORY = 2484,	// Isenhart's Armory
	D2STR_VIDALA_S_RIG = 2485,	// Vidala's Rig
	D2STR_MILABREGA_S_REGALIA = 2486,	// Milabrega's Regalia
	D2STR_CATHAN_S_TRAPS = 2487,	// Cathan's Traps
	D2STR_TANCRED_S_BATTLEGEAR = 2488,	// Tancred's Battlegear
	D2STR_SIGON_S_COMPLETE_STEEL = 2489,	// Sigon's Complete Steel
	D2STR_INFERNAL_TOOLS = 2490,	// Infernal Tools
	D2STR_BERSERKER_S_GARB = 2491,	// Berserker's Arsenal
	D2STR_DEATH_S_DISGUISE = 2492,	// Death's Disguise
	D2STR_ANGELICAL_RAIMENT = 2493,	// Angelic Raiment
	D2STR_ARCTIC_GEAR = 2494,	// Arctic Gear
	D2STR_ARCANNA_S_TRICKS = 2495,	// Arcanna's Tricks
	D2STR_CIVERB_S = 2496,	// Civerb's
	D2STR_HSARUS_ = 2497,	// Hsaru's
	D2STR_CLEGLAW_S = 2498,	// Cleglaw's
	D2STR_IRATHA_S = 2499,	// Iratha's
	D2STR_ISENHART_S = 2500,	// Isenhart's
	D2STR_VIDALA_S = 2501,	// Vidala's
	D2STR_MILABREGA_S = 2502,	// Milabrega's
	D2STR_CATHAN_S = 2503,	// Cathan's
	D2STR_TANCRED_S = 2504,	// Tancred's
	D2STR_SIGON_S = 2505,	// Sigon's
	D2STR_INFERNAL = 2506,	// Infernal
	D2STR_BERSERKER_S2 = 2507,	// Berserker's
	D2STR_DEATH_S = 2508,	// Death's
	D2STR_ANGELICAL = 2509,	// Angelic
	D2STR_ARCTIC = 2510,	// Arctic
	D2STR_ARCANNA_S = 2511,	// Arcanna's
	D2STR_WARD2 = 2512,	// Ward
	D2STR_IRON_HEEL = 2513,	// Iron Heel
	D2STR_TOOTH = 2514,	// Tooth
	D2STR_COLLAR2 = 2515,	// Collar
	D2STR_LIGHTBRAND = 2516,	// Lightbrand
	D2STR_BARB2 = 2517,	// Barb
	D2STR_ORB = 2518,	// Orb
	D2STR_RULE = 2519,	// Rule
	D2STR_CROWBILL = 2520,	// Crowbill
	D2STR_VISOR2 = 2521,	// Visor
	D2STR_CRANIUM = 2522,	// Cranium
	D2STR_HEADGEAR = 2523,	// Headgear
	D2STR_HAND2 = 2524,	// Hand
	D2STR_SICKLE = 2525,	// Sickle
	D2STR_HORN2 = 2526,	// Horn
	D2STR_SIGN = 2527,	// Sign
	D2STR_ICON = 2528,	// Icon
	D2STR_IRON_FIST = 2529,	// Iron Fist
	D2STR_CLAW2 = 2530,	// Claw
	D2STR_CUFF = 2531,	// Cuff
	D2STR_PARRY = 2532,	// Parry
	D2STR_FETLOCK = 2533,	// Fetlock
	D2STR_ROD = 2534,	// Rod
	D2STR_MESH = 2535,	// Mesh
	D2STR_SPINE = 2536,	// Spine
	D2STR_SHELTER = 2537,	// Shelter
	D2STR_TORCH = 2538,	// Torch
	D2STR_HAUBERK = 2539,	// Hauberk
	D2STR_GUARD2 = 2540,	// Guard
	D2STR_MANTLE2 = 2541,	// Mantle
	D2STR_FURS = 2542,	// Furs
	D2STR_DEATHWAND = 2543,	// Deathwand
	D2STR_CUDGELSI3S = 2544,	// Cudgel
	D2STR_IRON_STAY = 2545,	// Iron Stay
	D2STR_PINCERS = 2546,	// Pincers
	D2STR_COIL2 = 2547,	// Coil
	D2STR_CASE = 2548,	// Case
	D2STR_AMBUSH = 2549,	// Ambush
	D2STR_DIADEM = 2550,	// Diadem
	D2STR_VISAGE2 = 2551,	// Visage
	D2STR_HOBNAILS = 2552,	// Hobnails
	D2STR_GAGE = 2553,	// Gage
	D2STR_SIGNSI3S = 2554,	// Buckle
	D2STR_HATCHET = 2555,	// Hatchet
	D2STR_TOUCH2 = 2556,	// Touch
	D2STR_HALO = 2557,	// Halo
	D2STR_BINDING = 2558,	// Binding
	D2STR_HEAD = 2559,	// Head
	D2STR_HORNS = 2560,	// Horns
	D2STR_SNARE = 2561,	// Snare
	D2STR_ROBE = 2562,	// Robe
	D2STR_SIGIL = 2563,	// Sigil
	D2STR_WEIRD = 2564,	// Weird
	D2STR_SABOT = 2565,	// Sabot
	D2STR_WINGS = 2566,	// Wings
	D2STR_MITTS = 2567,	// Mitts
	D2STR_FLESH = 2568,	// Flesh
	D2STR_CORD2 = 2569,	// Cord
	D2STR_SEAL = 2570,	// Seal
	D2STR_SKULLSI5S = 2571,	// Skull
	D2STR_WRAP2 = 2572,	// Wrap
	D2STR_GUARDSI6S = 2573,	// Guard
	D2STR_THE_GNASHER = 2574,	// The Gnasher
	D2STR_DEATHSPADE = 2575,	// Deathspade
	D2STR_BLADEBONE = 2576,	// Bladebone
	D2STR_MINDREND = 2577,	// Skull Splitter
	D2STR_RAKESCAR = 2578,	// Rakescar
	D2STR_FECHMARS_AXE = 2579,	// Axe of Fechmar
	D2STR_GORESHOVEL = 2580,	// Goreshovel
	D2STR_THE_CHIEFTAN = 2581,	// The Chieftain
	D2STR_BRAINHEW = 2582,	// Brainhew
	D2STR_THE_HUMONGOUS = 2583,	// Humongous
	D2STR_IROS_TORCH = 2584,	// Torch of Iro
	D2STR_MAELSTROMWRATH = 2585,	// Maelstrom
	D2STR_GRAVENSPINE = 2586,	// Gravenspine
	D2STR_UMES_LAMENT = 2587,	// Ume's Lament
	D2STR_FELLOAK = 2588,	// Felloak
	D2STR_KNELL_STRIKER = 2589,	// Knell Striker
	D2STR_RUSTHANDLE = 2590,	// Rusthandle
	D2STR_STORMEYE = 2591,	// Stormeye
	D2STR_STOUTNAIL = 2592,	// Stoutnail
	D2STR_CRUSHFLANGE = 2593,	// Crushflange
	D2STR_BLOODRISE = 2594,	// Bloodrise
	D2STR_THE_GENERALS_TAN_DO_LI_GA = 2595,	// The General's Tan Do Li Ga
	D2STR_IRONSTONE = 2596,	// Ironstone
	D2STR_BONESOB = 2597,	// Bonesnap
	D2STR_STEELDRIVER = 2598,	// Steeldriver
	D2STR_RIXOTS_KEEN = 2599,	// Rixot's Keen
	D2STR_BLOOD_CRESCENT = 2600,	// Blood Crescent
	D2STR_KRINTIZS_SKEWER = 2601,	// Skewer of Krintiz
	D2STR_GLEAMSCYTHE = 2602,	// Gleamscythe
	D2STR_AZUREWRATH = 2603,	// Azurewrath
	D2STR_GRISWOLDS_EDGE = 2604,	// Griswold's Edge
	D2STR_HELLPLAGUE = 2605,	// Hellplague
	D2STR_CULWENS_POINT = 2606,	// Culwen's Point
	D2STR_SHADOWFANG = 2607,	// Shadowfang
	D2STR_SOULFLAY = 2608,	// Soulflay
	D2STR_KINEMILS_AWL = 2609,	// Kinemil's Awl
	D2STR_BLACKTONGUE = 2610,	// Blacktongue
	D2STR_RIPSAW = 2611,	// Ripsaw
	D2STR_THE_PATRIARCH = 2612,	// The Patriarch
	D2STR_GULL = 2613,	// Gull
	D2STR_THE_DIGGLER = 2614,	// The Diggler
	D2STR_THE_JADE_TAN_DO = 2615,	// The Jade Tan Do
	D2STR_IRICES_SHARD = 2616,	// Spectral Shard
	D2STR_THE_DRAGON_CHANG = 2617,	// The Dragon Chang
	D2STR_RAZORTINE = 2618,	// Razortine
	D2STR_BLOODTHIEF = 2619,	// Bloodthief
	D2STR_LANCE_OF_YAGGAI = 2620,	// Lance of Yaggai
	D2STR_THE_TANNR_GOREROD = 2621,	// The Tannr Gorerod
	D2STR_DIMOAKS_HEW = 2622,	// Dimoak's Hew
	D2STR_STEELGOAD = 2623,	// Steelgoad
	D2STR_SOUL_HARVEST = 2624,	// Soul Harvest
	D2STR_THE_BATTLEBRANCH = 2625,	// The Battlebranch
	D2STR_WOESTAVE = 2626,	// Woestave
	D2STR_THE_GRIM_REAPER = 2627,	// The Grim Reaper
	D2STR_BANE_ASH = 2628,	// Bane Ash
	D2STR_SERPENT_LORD = 2629,	// Serpent Lord
	D2STR_LAZARUS_SPIRE = 2630,	// Spire of Lazarus
	D2STR_THE_SALAMANDER = 2631,	// The Salamander
	D2STR_THE_IRON_JANG_BONG = 2632,	// The Iron Jang Bong
	D2STR_PLUCKEYE = 2633,	// Pluckeye
	D2STR_WITHERSTRING = 2634,	// Witherstring
	D2STR_RIMERAVEN = 2635,	// Raven Claw
	D2STR_PIERCERIB = 2636,	// Rogue's Bow
	D2STR_PULLSPITE = 2637,	// Stormstrike
	D2STR_WIZENDRAW = 2638,	// Wizendraw
	D2STR_HELLCLAP = 2639,	// Hellclap
	D2STR_BLASTBARK = 2640,	// Blastbark
	D2STR_LEADCROW = 2641,	// Leadcrow
	D2STR_ICHORSTING = 2642,	// Ichorsting
	D2STR_HELLCAST = 2643,	// Hellcast
	D2STR_DOOMSPITTLE = 2644,	// Doomslinger
	D2STR_WAR_BONNET = 2645,	// Biggin's Bonnet
	D2STR_TARNHELM = 2646,	// Tarnhelm
	D2STR_COIF_OF_GLORY = 2647,	// Coif of Glory
	D2STR_DUSKDEEP = 2648,	// Duskdeep
	D2STR_WORMSKULL = 2649,	// Wormskull
	D2STR_HOWLTUSK = 2650,	// Howltusk
	D2STR_UNDEAD_CROWN = 2651,	// Undead Crown
	D2STR_THE_FACE_OF_HORROR = 2652,	// The Face of Horror
	D2STR_GREYFORM = 2653,	// Greyform
	D2STR_BLINKBATS_FORM = 2654,	// Blinkbat's Form
	D2STR_THE_CENTURION = 2655,	// The Centurion
	D2STR_TWITCHTHROE = 2656,	// Twitchthroe
	D2STR_DARKGLOW = 2657,	// Darkglow
	D2STR_HAWKMAIL = 2658,	// Hawkmail
	D2STR_SPARKING_MAIL = 2659,	// Sparking Mail
	D2STR_VENOMSWARD = 2660,	// Venom Ward
	D2STR_ICEBLINK = 2661,	// Iceblink
	D2STR_BONEFLESH = 2662,	// Boneflesh
	D2STR_ROCKFLEECE = 2663,	// Rockfleece
	D2STR_RATTLECAGE = 2664,	// Rattlecage
	D2STR_GOLDSKIN = 2665,	// Goldskin
	D2STR_VICTORS_SILK = 2666,	// Silks of the Victor
	D2STR_HEAVENLY_GARB = 2667,	// Heavenly Garb
	D2STR_PELTA_LUNATA = 2668,	// Pelta Lunata
	D2STR_UMBRAL_DISK = 2669,	// Umbral Disk
	D2STR_STORMGUILD = 2670,	// Stormguild
	D2STR_WALL_OF_THE_EYELESS = 2671,	// Wall of the Eyeless
	D2STR_SWORDBACK_HOLD = 2672,	// Swordback Hold
	D2STR_STEELCLASH = 2673,	// Steelclash
	D2STR_BVERRIT_KEEP = 2674,	// Bverrit Keep
	D2STR_THE_WARD = 2675,	// The Ward
	D2STR_THE_HAND_OF_BROC = 2676,	// The Hand of Broc
	D2STR_BLOODFIST = 2677,	// Bloodfist
	D2STR_CHANCE_GUARDS = 2678,	// Chance Guards
	D2STR_MAGEFIST = 2679,	// Magefist
	D2STR_FROSTBURN = 2680,	// Frostburn
	D2STR_HOTSPUR = 2681,	// Hotspur
	D2STR_GOREFOOT = 2682,	// Gorefoot
	D2STR_TREADS_OF_CTHON = 2683,	// Treads of Cthon
	D2STR_GOBLIN_TOE = 2684,	// Goblin Toe
	D2STR_TEARHAUNCH = 2685,	// Tearhaunch
	D2STR_LENYMS_CORD = 2686,	// Lenymo
	D2STR_SNAKECORD = 2687,	// Snakecord
	D2STR_NIGHTSMOKE = 2688,	// Nightsmoke
	D2STR_GOLDWRAP = 2689,	// Goldwrap
	D2STR_BLADEBUCKLE = 2690,	// Bladebuckle
	D2STR_NOKOZAN_RELIC = 2691,	// Nokozan Relic
	D2STR_THE_EYE_OF_ETLICH = 2692,	// The Eye of Etlich
	D2STR_THE_MAHIM_OAK_CURIO = 2693,	// The Mahim-Oak Curio
	D2STR_NAGELRING = 2694,	// Nagelring
	D2STR_MANALD_HEAL = 2695,	// Manald Heal
	D2STR_GORGETHROAT = 2696,	// Gorgethroat
	D2STR_AMULET_OF_THE_VIPER = 2697,	// Amulet of the Viper
	D2STR_STAFF_OF_KINGS = 2698,	// Staff of Kings
	D2STR_HORADRIC_STAFF = 2699,	// Horadric Staff
	D2STR_HELL_FORGE_HAMMER = 2700,	// Hell Forge Hammer
	D2STR_THE_STONE_OF_JORDAN = 2701,	// The Stone of Jordan
	D2STR_GLOOMUM = 2702,	// Gloom
	D2STR_GRAY = 2703,	// Gray
	D2STR_DIREUM = 2704,	// Dire
	D2STR_BLACK = 2705,	// Black
	D2STR_SHADOWUM = 2706,	// Shadow
	D2STR_HAZE = 2707,	// Haze
	D2STR_WIND = 2708,	// Wind
	D2STR_STORMUM = 2709,	// Storm
	D2STR_WARP = 2710,	// Warp
	D2STR_NIGHT = 2711,	// Night
	D2STR_MOON = 2712,	// Moon
	D2STR_STAR2 = 2713,	// Star
	D2STR_PIT = 2714,	// Pit
	D2STR_FIRE = 2715,	// Flame
	D2STR_COLD = 2716,	// Ice
	D2STR_SEETHE = 2717,	// Seethe
	D2STR_SHARPUM = 2718,	// Sharp
	D2STR_ASHUM = 2719,	// Ash
	D2STR_BLADE = 2720,	// Blade
	D2STR_STEELUM = 2721,	// Steel
	D2STR_STONEUM = 2722,	// Stone
	D2STR_RUST = 2723,	// Rust
	D2STR_MOLD = 2724,	// Mold
	D2STR_BLIGHT = 2725,	// Blight
	D2STR_PLAGUE = 2726,	// Plague
	D2STR_ROT = 2727,	// Rot
	D2STR_OOZE = 2728,	// Ooze
	D2STR_PUKE = 2729,	// Puke
	D2STR_SNOT = 2730,	// Snot
	D2STR_BILE = 2731,	// Bile
	D2STR_BLOODUM = 2732,	// Blood
	D2STR_PULSE = 2733,	// Pulse
	D2STR_GUT = 2734,	// Gut
	D2STR_GORE = 2735,	// Gore
	D2STR_FLESHUM = 2736,	// Flesh
	D2STR_BONEUM = 2737,	// Bone
	D2STR_SPINEUM = 2738,	// Spine
	D2STR_MIND = 2739,	// Mind
	D2STR_SPIRITUM = 2740,	// Spirit
	D2STR_SOULUM = 2741,	// Soul
	D2STR_WRATH = 2742,	// Wrath
	D2STR_GRIEFUM = 2743,	// Grief
	D2STR_FOUL = 2744,	// Foul
	D2STR_VILE = 2745,	// Vile
	D2STR_SIN = 2746,	// Sin
	D2STR_CHAOSUM = 2747,	// Chaos
	D2STR_DREADUM = 2748,	// Dread
	D2STR_DOOMUM = 2749,	// Doom
	D2STR_BANEUM = 2750,	// Bane
	D2STR_DEATHUM = 2751,	// Death
	D2STR_VIPERUM = 2752,	// Viper
	D2STR_DRAGON = 2753,	// Dragon
	D2STR_DEVIL = 2754,	// Devil
	D2STR_TOUCHUM = 2755,	// Touch
	D2STR_SPELLUM = 2756,	// Spell
	D2STR_FEAST = 2757,	// Feast
	D2STR_WOUND = 2758,	// Wound
	D2STR_GRIN = 2759,	// Grin
	D2STR_MAIM = 2760,	// Maim
	D2STR_HACK = 2761,	// Hack
	D2STR_BITEUM = 2762,	// Bite
	D2STR_RENDUM = 2763,	// Rend
	D2STR_BURN = 2764,	// Burn
	D2STR_RIP = 2765,	// Ripper
	D2STR_KILL = 2766,	// Kill
	D2STR_CALLUM = 2767,	// Call
	D2STR_VEX = 2768,	// Vex
	D2STR_JADE2 = 2769,	// Jade
	D2STR_WEB = 2770,	// Web
	D2STR_SHIELDUM = 2771,	// Shield
	D2STR_KILLERUM = 2772,	// Killer
	D2STR_RAZORUM = 2773,	// Razor
	D2STR_DRINKER = 2774,	// Drinker
	D2STR_SHIFTER = 2775,	// Shifter
	D2STR_CRAWLER = 2776,	// Crawler
	D2STR_DANCER = 2777,	// Dancer
	D2STR_BENDER = 2778,	// Bender
	D2STR_WEAVERUM = 2779,	// Weaver
	D2STR_EATER = 2780,	// Eater
	D2STR_WIDOW = 2781,	// Widow
	D2STR_MAGGOT = 2782,	// Maggot
	D2STR_SPAWN2 = 2783,	// Spawn
	D2STR_WIGHT = 2784,	// Wight
	D2STR_GRUMBLEUM = 2785,	// Grumble
	D2STR_GROWLERUM = 2786,	// Growler
	D2STR_SNARLUM = 2787,	// Snarl
	D2STR_WOLF = 2788,	// Wolf
	D2STR_CROW = 2789,	// Crow
	D2STR_RAVEN2 = 2790,	// Raven
	D2STR_HAWK = 2791,	// Hawk
	D2STR_CLOUD = 2792,	// Cloud
	D2STR_BANGUM = 2793,	// Bang
	D2STR_HEAD2 = 2794,	// Head
	D2STR_SKULLUM = 2795,	// Skull
	D2STR_BROWUM = 2796,	// Brow
	D2STR_EYEUM = 2797,	// Eye
	D2STR_MAW = 2798,	// Maw
	D2STR_TONGUE = 2799,	// Tongue
	D2STR_FANGUM = 2800,	// Fang
	D2STR_HORNUM = 2801,	// Horn
	D2STR_THORN = 2802,	// Thorn
	D2STR_CLAWUM = 2803,	// Claw
	D2STR_FISTUM = 2804,	// Fist
	D2STR_HEARTUM = 2805,	// Heart
	D2STR_SHANKUM = 2806,	// Shank
	D2STR_SKINUM = 2807,	// Skin
	D2STR_WINGUM = 2808,	// Wing
	D2STR_POX = 2809,	// Pox
	D2STR_FESTER = 2810,	// Fester
	D2STR_BLISTER = 2811,	// Blister
	D2STR_PUS = 2812,	// Pus
	D2STR_SLIMEUM = 2813,	// Slime
	D2STR_DROOL = 2814,	// Drool
	D2STR_FROTH = 2815,	// Froth
	D2STR_SLUDGE = 2816,	// Sludge
	D2STR_VENOM = 2817,	// Venom
	D2STR_POISON = 2818,	// Poison
	D2STR_BREAK = 2819,	// Break
	D2STR_SHARD = 2820,	// Shard
	D2STR_FLAME = 2821,	// Flame
	D2STR_MAUL = 2822,	// Maul
	D2STR_THIRSTUM = 2823,	// Thirst
	D2STR_LUST = 2824,	// Lust
	D2STR_THE_HAMMER = 2825,	// the Hammer
	D2STR_THE_AXE = 2826,	// the Axe
	D2STR_THE_SHARP = 2827,	// the Sharp
	D2STR_THE_JAGGED = 2828,	// the Jagged
	D2STR_THE_FLAYER = 2829,	// the Flayer
	D2STR_THE_SLASHER = 2830,	// the Slasher
	D2STR_THE_IMPALER = 2831,	// the Impaler
	D2STR_THE_HUNTER = 2832,	// the Hunter
	D2STR_THE_SLAYER = 2833,	// the Slayer
	D2STR_THE_MAULER = 2834,	// the Mauler
	D2STR_THE_DESTROYER = 2835,	// the Destroyer
	D2STR_THEQUICK = 2836,	// the Quick
	D2STR_THE_WITCH = 2837,	// the Witch
	D2STR_THE_MAD = 2838,	// the Mad
	D2STR_THE_WRAITH = 2839,	// the Wraith
	D2STR_THE_SHADE = 2840,	// the Shade
	D2STR_THE_DEAD = 2841,	// the Dead
	D2STR_THE_UNHOLY = 2842,	// the Unholy
	D2STR_THE_HOWLER = 2843,	// the Howler
	D2STR_THE_GRIM = 2844,	// the Grim
	D2STR_THE_DARK = 2845,	// the Dark
	D2STR_THE_TAINTED = 2846,	// the Tainted
	D2STR_THE_UNCLEAN = 2847,	// the Unclean
	D2STR_THE_HUNGRY = 2848,	// the Hungry
	D2STR_THE_COLD = 2849,	// the Cold
	D2STR_THE_COW_KING = 2850,	// The Cow King
	D2STR_GRAND_VIZIER_OF_CHAOS = 2851,	// Grand Vizier of Chaos
	D2STR_LORD_DE_SEIS = 2852,	// Lord De Seis
	D2STR_INFECTOR_OF_SOULS = 2853,	// Infector of Souls
	D2STR_RIFTWRAITH_THE_CANNIBAL = 2854,	// Riftwraith the Cannibal
	D2STR_TAINTBREEDER = 2855,	// Taintbreeder
	D2STR_THE_TORMENTOR = 2856,	// The Tormentor
	D2STR_WINGED_DEATH = 2857,	// Darkwing
	D2STR_MAFFER_DRAGONHAND = 2858,	// Maffer Dragonhand
	D2STR_WYAND_VOIDFINGER = 2859,	// Wyand Voidbringer
	D2STR_TOORC_ICEFIST = 2860,	// Toorc Icefist
	D2STR_BREMM_SPARKFIST = 2861,	// Bremm Sparkfist
	D2STR_GELEB_FLAMEFINGER = 2862,	// Geleb Flamefinger
	D2STR_ISMAIL_VILEHAND = 2863,	// Ismail Vilehand
	D2STR_ICEHAWK_RIFTWING = 2864,	// Icehawk Riftwing
	D2STR_SARINA_THE_BATTLEMAID = 2865,	// Battlemaid Sarina
	D2STR_STORMTREE = 2866,	// Stormtree
	D2STR_WITCH_DOCTOR_ENDUGU = 2867,	// Witch Doctor Endugu
	D2STR_WEB_MAGE_THE_BURNING = 2868,	// Sszark the Burning
	D2STR_BISHIBOSH = 2869,	// Bishibosh
	D2STR_BONEBREAK = 2870,	// Bonebreaker
	D2STR_COLDCROW = 2871,	// Coldcrow
	D2STR_RAKANISHU = 2872,	// Rakanishu
	D2STR_TREEHEAD_WOODFIST = 2873,	// Treehead WoodFist
	D2STR_GRISWOLD = 2874,	// Griswold
	D2STR_THE_COUNTESS = 2875,	// The Countess
	D2STR_PITSPAWN_FOULDOG = 2876,	// Pitspawn Fouldog
	D2STR_FLAMESPIKE_THE_CRAWLER = 2877,	// Flamespike the Crawler
	D2STR_BONEASH = 2878,	// Bone Ash
	D2STR_RADAMENT = 2879,	// Radament
	D2STR_BLOODWITCH_THE_WILD = 2880,	// Bloodwitch the Wild
	D2STR_FANGSKIN = 2881,	// Fangskin
	D2STR_BEETLEBURST = 2882,	// Beetleburst
	D2STR_LEATHERARM = 2883,	// Creeping Feature
	D2STR_COLDWORM_THE_BURROWER = 2884,	// Coldworm the Burrower
	D2STR_FIRE_EYE = 2885,	// Fire Eye
	D2STR_DARK_ELDER = 2886,	// Dark Elder
	D2STR_THE_SUMMONER = 2887,	// The Summoner
	D2STR_ANCIENT_KAA_THE_SOULLESS = 2888,	// Ancient Kaa the Soulless
	D2STR_THE_SMITH = 2889,	// The Smith
	D2STR_DECKARDCAIN = 2890,	// Deckard Cain
	D2STR_GHEED = 2891,	// Gheed
	D2STR_AKARA = 2892,	// Akara
	D2STR_KASHYA = 2893,	// Kashya
	D2STR_CHARSI = 2894,	// Charsi
	D2STR_WARIV = 2895,	// Warriv
	D2STR_WARRIV = 2896,	// Warriv
	D2STR_ROGUE = 2897,	// Rogue
	D2STR_STYGIANDOLL = 2898,	// Stygian Doll
	D2STR_SOULKILLER = 2899,	// Soul Killer
	D2STR_FLAYER = 2900,	// Flayer
	D2STR_FETISH = 2901,	// Fetish
	D2STR_RATMAN = 2902,	// Rat Man
	D2STR_UNDEAD_STYGIANDOLL = 2903,	// Undead Stygian Doll
	D2STR_UNDEAD_SOULKILLER = 2904,	// Undead Soul Killer
	D2STR_UNDEAD_FLAYER = 2905,	// Undead Flayer
	D2STR_UNDEAD_FETISH = 2906,	// Undead Fetish
	D2STR_UNDEAD_RATMAN = 2907,	// Undead Rat Man
	D2STR_DARKFAMILIAR = 2908,	// Dark Familiar
	D2STR_BLOODDIVER = 2909,	// Blood Diver
	D2STR_GLOOMBAT = 2910,	// Gloombat
	D2STR_DESERTWING = 2911,	// Desert Wing
	D2STR_BANISHED = 2912,	// The Banished
	D2STR_BLOODLORD = 2913,	// Blood Lord
	D2STR_DARKLORD = 2914,	// Dark Lord
	D2STR_NIGHTLORD = 2915,	// Night Lord
	D2STR_GHOULLORD = 2916,	// Ghoul Lord
	D2STR_SPIKEFIST = 2917,	// Spikefist
	D2STR_THRASHER = 2918,	// Thrasher
	D2STR_BRAMBLEHULK = 2919,	// Bramble Hulk
	D2STR_THORNEDHULK = 2920,	// Thorned Hulk
	D2STR_SPIDERMAGUS = 2921,	// Spider Magus
	D2STR_FLAMESPIDER = 2922,	// Flame Spider
	D2STR_POISONSPINNER = 2923,	// Poison Spinner
	D2STR_SANDFISHER = 2924,	// Sand Fisher
	D2STR_ARACH = 2925,	// Arach
	D2STR_BLOODWING = 2926,	// Blood Wing
	D2STR_BLOODHOOK = 2927,	// Blood Hook
	D2STR_FEEDER = 2928,	// Feeder
	D2STR_SUCKER = 2929,	// Sucker
	D2STR_WINGEDNIGHTMARE = 2930,	// Winged Nightmare
	D2STR_HELLBUZZARD = 2931,	// Hell Buzzard
	D2STR_UNDEADSCAVENGER = 2932,	// Undead Scavenger
	D2STR_CARRIONBIRD = 2933,	// Carrion Bird
	D2STR_UNRAVELER = 2934,	// Unraveler
	D2STR_GUARDIAN = 2935,	// Guardian
	D2STR_HOLLOWONE = 2936,	// Hollow One
	D2STR_HORADRIM_ANCIENT = 2937,	// Horadrim Ancient
	D2STR_ALBINOROACH = 2938,	// Bone Scarab
	D2STR_STEELWEEVIL = 2939,	// Steel Scarab
	D2STR_SCARAB2 = 2940,	// Scarab
	D2STR_SANDWARRIOR = 2941,	// Death Beetle
	D2STR_DUNGSOLDIER = 2942,	// Dung Soldier
	D2STR_HELLSWARM = 2943,	// Hell Swarm
	D2STR_PLAGUEBUGS = 2944,	// Plague Bugs
	D2STR_BLACKLOCUSTS = 2945,	// Black Locusts
	D2STR_ITCHIES = 2946,	// Itchies
	D2STR_HELLCAT = 2947,	// Hell Cat
	D2STR_NIGHTTIGER = 2948,	// Night Tiger
	D2STR_SABERCAT = 2949,	// Saber Cat
	D2STR_HUNTRESS = 2950,	// Huntress
	D2STR_RAZORPITDEMON = 2951,	// Cliff Lurker
	D2STR_TREELURKER = 2952,	// Tree Lurker
	D2STR_CAVELEAPER = 2953,	// Cave Leaper
	D2STR_TOMBCREEPER = 2954,	// Tomb Creeper
	D2STR_SANDLEAPER = 2955,	// Sand Leaper
	D2STR_TOMBVIPER = 2956,	// Tomb Viper
	D2STR_PITVIPER = 2957,	// Pit Viper
	D2STR_SALAMANDER = 2958,	// Salamander
	D2STR_CLAWVIPER = 2959,	// Claw Viper
	D2STR_SERPENTMAGUS = 2960,	// Serpent Magus
	D2STR_WORLDKILLER = 2961,	// Blood Maggot
	D2STR_GIANTLAMPREY = 2962,	// Giant Lamprey
	D2STR_DEVOURER = 2963,	// Devourer
	D2STR_ROCKWORM = 2964,	// Rock Worm
	D2STR_SANDMAGGOT = 2965,	// Sand Maggot
	D2STR_JUNGLEURCHIN = 2966,	// Bush Barb
	D2STR_RAZORSPINE = 2967,	// Razor Spine
	D2STR_THORNBEAST = 2968,	// Thorn Beast
	D2STR_SPIKEFIEND = 2969,	// Spike Fiend
	D2STR_QUILLRAT = 2970,	// Quill Rat
	D2STR_HELLCLAN = 2971,	// Hell Clan
	D2STR_MOONCLAN = 2972,	// Moon Clan
	D2STR_NIGHTCLAN = 2973,	// Night Clan
	D2STR_DEATHCLAN = 2974,	// Death Clan
	D2STR_BLOODCLAN = 2975,	// Blood Clan
	D2STR_TEMPLEGUARD = 2976,	// Temple Guard
	D2STR_DOOMAPE = 2977,	// Doom Ape
	D2STR_JUNGLEHUNTER = 2978,	// Jungle Hunter
	D2STR_ROCKDWELLER = 2979,	// Rock Dweller
	D2STR_DUNEBEAST = 2980,	// Dune Beast
	D2STR_FLESHHUNTER = 2981,	// Flesh Hunter
	D2STR_BLACKROGUE = 2982,	// Black Rogue
	D2STR_DARKSTALKER = 2983,	// Dark Stalker
	D2STR_VILEHUNTER = 2984,	// Vile Hunter
	D2STR_DARKHUNTER = 2985,	// Dark Hunter
	D2STR_DARKSHAPE = 2986,	// Dark Shape
	D2STR_APPARITION = 2987,	// Apparition
	D2STR_SPECTER = 2988,	// Specter
	D2STR_WRAITH2 = 2989,	// Wraith
	D2STR_GHOST = 2990,	// Ghost
	D2STR_ASSAILANT = 2991,	// Assailant
	D2STR_INFIDEL = 2992,	// Infidel
	D2STR_INVADER = 2993,	// Invader
	D2STR_MARAUDER = 2994,	// Marauder
	D2STR_SANDRAIDER = 2995,	// Sand Raider
	D2STR_GARGANTUANBEAST = 2996,	// Gargantuan Beast
	D2STR_WAILINGBEAST = 2997,	// Wailing Beast
	D2STR_YETI = 2998,	// Yeti
	D2STR_CRUSHER2 = 2999,	// Crusher
	D2STR_BRUTE = 3000,	// Brute
	D2STR_CLOUDSTALKER = 3001,	// Cloud Stalker
	D2STR_BLACKVULTURE = 3002,	// Black Vulture
	D2STR_BLACKRAPTOR = 3003,	// Black Raptor
	D2STR_BLOODHAWK = 3004,	// Blood Hawk
	D2STR_FOULCROW = 3005,	// Foul Crow
	D2STR_PLAGUEBEARER = 3006,	// Plague Bearer
	D2STR_GHOUL = 3007,	// Ghoul
	D2STR_DROWNEDCARCASS = 3008,	// Drowned Carcass
	D2STR_HUNGRYDEAD = 3009,	// Hungry Dead
	D2STR_ZOMBIE = 3010,	// Zombie
	D2STR_SKELETON = 3011,	// Skeleton
	D2STR_HORROR = 3012,	// Horror
	D2STR_RETURNED = 3013,	// Returned
	D2STR_BURNINGDEAD = 3014,	// Burning Dead
	D2STR_BONEWARRIOR = 3015,	// Bone Warrior
	D2STR_DAMNED = 3016,	// Damned
	D2STR_DISFIGURED = 3017,	// Disfigured
	D2STR_MISSHAPEN = 3018,	// Misshapen
	D2STR_TAINTED = 3019,	// Tainted
	D2STR_AFFLICTED = 3020,	// Afflicted
	D2STR_ANDARIEL = 3021,	// Andariel
	D2STR_NATALYA = 3022,	// Natalya
	D2STR_DROGNAN = 3023,	// Drognan
	D2STR_ATMA = 3024,	// Atma
	D2STR_FARA = 3025,	// Fara
	D2STR_LYSANDER = 3026,	// Lysander
	D2STR_JERHYN = 3027,	// Jerhyn
	D2STR_JERHYN2 = 3028,	// Jerhyn
	D2STR_GEGLASH = 3029,	// Geglash
	D2STR_ELZIX = 3030,	// Elzix
	D2STR_GREIZ = 3031,	// Greiz
	D2STR_MESHIF = 3032,	// Meshif
	D2STR_CAMEL = 3033,	// Camel
	D2STR_CADAVER = 3034,	// Cadaver
	D2STR_PRESERVEDDEAD = 3035,	// Preserved Dead
	D2STR_EMBALMED = 3036,	// Embalmed
	D2STR_DRIEDCORPSE = 3037,	// Dried Corpse
	D2STR_DECAYED = 3038,	// Decayed
	D2STR_URDAR = 3039,	// Urdar
	D2STR_MAULER = 3040,	// Mauler
	D2STR_GORBELLY = 3041,	// Gorebelly
	D2STR_BLUNDERBORE = 3042,	// Blunderbore
	D2STR_WORLDKILLERYOUNG = 3043,	// Blood Maggot Young
	D2STR_GIANTLAMPREYYOUNG = 3044,	// Giant Lamprey Young
	D2STR_DEVOURERYOUNG = 3045,	// Devourer Young
	D2STR_ROCKWORMYOUNG = 3046,	// Rock Worm Young
	D2STR_SANDMAGGOTYOUNG = 3047,	// Sand Maggot Young
	D2STR_WORLDKILLEREGG = 3048,	// Blood Maggot Egg
	D2STR_GIANTLAMPREYEGG = 3049,	// Giant Lamprey Egg
	D2STR_DEVOUREREGG = 3050,	// Devourer Egg
	D2STR_ROCKWORMEGG = 3051,	// Rock Worm Egg
	D2STR_SANDMAGGOTEGG = 3052,	// Sand Maggot Egg
	D2STR_MAGGOT2 = 3053,	// Maggot
	D2STR_DURIEL = 3054,	// Duriel
	D2STR_BLOODHAWKNEST = 3055,	// Blood Hawk Nest
	D2STR_FLYINGSCIMITAR = 3056,	// Flying Scimitar
	D2STR_CLOUDSTALKERNEST = 3057,	// Cloud Stalker Nest
	D2STR_BLACKVULTURENEST = 3058,	// Black Raptor Nest
	D2STR_FOULCROWNEST = 3059,	// Foul Crow Nest
	D2STR_DIABLO = 3060,	// Diablo
	D2STR_BAAL = 3061,	// Baal
	D2STR_MEPHISTO = 3062,	// Mephisto
	D2STR_CANTOR = 3063,	// Cantor
	D2STR_HEIROPHANT = 3064,	// Heirophant
	D2STR_SEXTON = 3065,	// Sexton
	D2STR_ZEALOT = 3066,	// Zealot
	D2STR_FAITHFUL = 3067,	// Faithful
	D2STR_ZAKARUMITE = 3068,	// Zakarumite
	D2STR_BLACKSOUL = 3069,	// Black Soul
	D2STR_BURNINGSOUL = 3070,	// Burning Soul
	D2STR_SWAMPGHOST = 3071,	// Swamp Ghost
	D2STR_GLOAM = 3072,	// Gloam
	D2STR_WARPEDSHAMAN = 3073,	// Warped Shaman
	D2STR_DARKSHAMAN = 3074,	// Dark Shaman
	D2STR_DEVILKINSHAMAN = 3075,	// Devilkin Shaman
	D2STR_CARVERSHAMAN = 3076,	// Carver Shaman
	D2STR_FALLENSHAMAN = 3077,	// Fallen Shaman
	D2STR_WARPEDFALLEN = 3078,	// Warped One
	D2STR_DARKONE = 3079,	// Dark One
	D2STR_DEVILKIN = 3080,	// Devilkin
	D2STR_CARVER = 3081,	// Carver
	D2STR_FALLEN = 3082,	// Fallen
	D2STR_RETURNEDARCHER = 3083,	// Returned Archer
	D2STR_HORRORARCHER = 3084,	// Horror Archer
	D2STR_BURNINGDEADARCHER = 3085,	// Burning Dead Archer
	D2STR_BONEARCHER = 3086,	// Bone Archer
	D2STR_CORPSEARCHER = 3087,	// Corpse Archer
	D2STR_SKELETONARCHER = 3088,	// Skeleton Archer
	D2STR_FLESHLANCER = 3089,	// Flesh Lancer
	D2STR_BLACKLANCER = 3090,	// Black Lancer
	D2STR_DARKLANCER = 3091,	// Dark Lancer
	D2STR_VILELANCER = 3092,	// Vile Lancer
	D2STR_DARKSPEARWOMAN = 3093,	// Dark Spearwoman
	D2STR_FLESHARCHER = 3094,	// Flesh Archer
	D2STR_BLACKARCHER = 3095,	// Black Archer
	D2STR_DARKRANGER = 3096,	// Dark Ranger
	D2STR_VILEARCHER = 3097,	// Vile Archer
	D2STR_DARKARCHER = 3098,	// Dark Archer
	D2STR_SUMMONER = 3099,	// The Summoner
	D2STR_STYGIANDOLLSHAMAN = 3100,	// Stygian Doll Shaman
	D2STR_SOULKILLERSHAMAN = 3101,	// Soul Killer Shaman
	D2STR_FLAYERSHAMAN = 3102,	// Flayer Shaman
	D2STR_FETISHSHAMAN = 3103,	// Fetish Shaman
	D2STR_RATMANSHAMAN = 3104,	// RatMan Shaman
	D2STR_HORRORMAGE = 3105,	// Horror Mage
	D2STR_BURNINGDEADMAGE = 3106,	// Burning Dead Mage
	D2STR_BONEMAGE = 3107,	// Bone Mage
	D2STR_CORPSEMAGE = 3108,	// Corpse Mage
	D2STR_RETURNEDMAGE = 3109,	// Returned Mage
	D2STR_GARGOYLETRAP = 3110,	// Gargoyle Trap
	D2STR_BLOODRAVEN = 3111,	// Blood Raven
	D2STR_NAVI = 3112,	// Flavie
	D2STR_KAELAN = 3113,	// Kaelan
	D2STR_MESHIF2 = 3114,	// Meshif
	D2STR_STYGIANWATCHERHEAD = 3115,	// Stygian Watcher
	D2STR_RIVERSTALKERHEAD = 3116,	// River Stalker
	D2STR_WATERWATCHERHEAD = 3117,	// Water Watcher
	D2STR_STYGIANWATCHERLIMB = 3118,	// Stygian Watcher
	D2STR_RIVERSTALKERLIMB = 3119,	// River Stalker
	D2STR_WATERWATCHERLIMB = 3120,	// Water Watcher
	D2STR_NIGHTMARAUDER = 3121,	// Night Marauder
	D2STR_FIREGOLEM = 3122,	// Fire Golem
	D2STR_IRONGOLEM = 3123,	// Iron Golem
	D2STR_BLOODGOLEM = 3124,	// Blood Golem
	D2STR_CLAYGOLEM = 3125,	// Clay Golem
	D2STR_WORLDKILLERQUEEN = 3126,	// Blood Maggot Queen
	D2STR_GIANTLAMPREYQUEEN = 3127,	// Giant Lamprey Queen
	D2STR_DEVOURERQUEEN = 3128,	// Devourer Queen
	D2STR_ROCKWORMQUEEN = 3129,	// Rock Worm Queen
	D2STR_SANDMAGGOTQUEEN = 3130,	// Sand Maggot Queen
	D2STR_SLIME_PRINCE = 3131,	// Slime Prince
	D2STR_BOG_CREATURE = 3132,	// Bog Creature
	D2STR_SWAMP_DWELLER = 3133,	// Swamp Dweller
	D2STR_GIANTURCHIN = 3134,	// Barbed Giant
	D2STR_RAZORBEAST = 3135,	// Razor Beast
	D2STR_THORNBRUTE = 3136,	// Thorn Brute
	D2STR_SPIKEGIANT = 3137,	// Spike Giant
	D2STR_QUILLBEAR = 3138,	// Quill Bear
	D2STR_COUNCIL_MEMBER = 3139,	// Council Member
	D2STR_YOUNGDIABLO = 3140,	// Dark Wanderer
	D2STR_DARKWANDERER = 3141,	// Dark Wanderer
	D2STR_HELLSLINGER = 3142,	// Hell Slinger
	D2STR_NIGHTSLINGER = 3143,	// Night Slinger
	D2STR_SPEARCAT = 3144,	// Spear Cat
	D2STR_SLINGER = 3145,	// Slinger
	D2STR_FIRETOWER = 3146,	// Fire Tower
	D2STR_LIGHTNINGSPIRE = 3147,	// Lightning Spire
	D2STR_PITLORD = 3148,	// Pit Lord
	D2STR_BALROG = 3149,	// Balrog
	D2STR_VENOMLORD = 3150,	// Venom Lord
	D2STR_IRON_WOLF = 3151,	// Iron Wolf
	D2STR_INVISOSPAWNER = 3152,	// Inviso Spawner
	D2STR_OBLIVIONKNIGHT = 3153,	// Oblivion Knight
	D2STR_MAGE = 3154,	// Mage
	D2STR_ABYSSKNIGHT = 3155,	// Abyss Knight
	D2STR_FIGHTER_MAGE = 3156,	// Fighter Mage
	D2STR_DOOMKNIGHT = 3157,	// Doom Knight
	D2STR_FIGHTER = 3158,	// Fighter
	D2STR_MAWFIEND = 3159,	// Maw Fiend
	D2STR_CORPSESPITTER = 3160,	// Corpse Spitter
	D2STR_CORPULENT = 3161,	// Corpulent
	D2STR_STORMCASTER = 3162,	// Storm Caster
	D2STR_STRANGLER = 3163,	// Strangler
	D2STR_GROPER = 3164,	// Doom Caster
	D2STR_GROTESQUEWYRM = 3165,	// Grotesque Wyrm
	D2STR_STYGIANDOG = 3166,	// Stygian Dog
	D2STR_FLESHBEAST = 3167,	// Flesh Beast
	D2STR_GROTESQUE = 3168,	// Grotesque
	D2STR_STYGIANHAG = 3169,	// Stygian Hag
	D2STR_FLESHSPAWNER = 3170,	// Flesh Spawner
	D2STR_ROGUESCOUT = 3171,	// Rogue Scout
	D2STR_BLOODWINGNEST = 3172,	// Blood Wing Nest
	D2STR_BLOODHOOKNEST = 3173,	// Blood Hook Nest
	D2STR_FEEDERNEST = 3174,	// Feeder Nest
	D2STR_SUCKERNEST = 3175,	// Sucker Nest
	D2STR_NECROMAGE = 3176,	// Necromage
	D2STR_NECROSKELETON = 3177,	// Necroskeleton
	D2STR_TRAPPEDSOUL = 3178,	// Trapped Soul
	D2STR_VALKYRIE = 3179,	// Valkyrie
	D2STR_DOPPLEZON = 3180,	// Decoy
	D2STR_RAISES_FETISHES = 3181,	// Raises Fetishes
	D2STR_RAISES_UNDEAD = 3182,	// Raises Undead
	D2STR_LAYS_EGGS = 3183,	// Lays Eggs
	D2STR_RAISES_FALLEN = 3184,	// Raises Fallen
	D2STR_HEALS_ZEALOTS_AND_CANTORS = 3185,	// Heals Others
	D2STR_DRAINS_MANA_AND_STAMINA = 3186,	// Drains Mana and Stamina
	D2STR_DRAINS_MANA = 3187,	// Drains Mana
	D2STR_DRAINS_STAMINA = 3188,	// Drains Stamina
	D2STR_STUN_ATTACK = 3189,	// Stun Attack
	D2STR_EATS_AND_SPITS_CORSPES = 3190,	// Eats and Spits Corspes
	D2STR_HOMING_MISSILES = 3191,	// Homing Missiles Drain Mana
	D2STR_RAISES_STYGIAN_DOLLS = 3192,	// Raises Stygian Dolls
	D2STR_RAISES_SOUL_KILLERS = 3193,	// Raises Soul Killers
	D2STR_RAISES_FLAYERS = 3194,	// Raises Flayers
	D2STR_RAISES_FETISHES2 = 3195,	// Raises Fetishes
	D2STR_RAISES_RATMEN = 3196,	// Raises Ratmen
	D2STR_STEALS_LIFE = 3197,	// Steals Life
	D2STR_RAISES_UNDEAD2 = 3198,	// Raises Undead
	D2STR_RAISES_DARK_ONES = 3199,	// Raises Dark Ones
	D2STR_RAISES_DEVILKIN = 3200,	// Raises Devilkin
	D2STR_RAISES_CARVERS = 3201,	// Raises Carvers
	D2STR_RAISES_FALLEN2 = 3202,	// Raises Fallen
	D2STR_RAISES_WARPED_FALLEN = 3203,	// Raises The Warped
	D2STR_SHOCKING_HIT = 3204,	// shocking hit
	D2STR_UNIQUEXTRASTRONG = 3205,	// Extra Strong
	D2STR_UNIQUEEXTRAFAST = 3206,	// Extra Fast
	D2STR_UNIQUECURSED = 3207,	// Cursed
	D2STR_UNIQUEMAGICRESISTANCE = 3208,	// Magic Resistant
	D2STR_UNIQUEFIREENCHANTED = 3209,	// Fire Enchanted
	D2STR_MONSTERUNIQUEPROP1 = 3210,	// Cold Enchanted
	D2STR_MONSTERUNIQUEPROP2 = 3211,	// Lightning Enchanted
	D2STR_MONSTERUNIQUEPROP3 = 3212,	// Mana Burn
	D2STR_MONSTERUNIQUEPROP4 = 3213,	// Spectral Hit
	D2STR_MONSTERUNIQUEPROP5 = 3214,	// Teleportation
	D2STR_MONSTERUNIQUEPROP6 = 3215,	// Stone Skin
	D2STR_MONSTERUNIQUEPROP7 = 3216,	// Multiple Shots
	D2STR_MONSTERUNIQUEPROP8 = 3217,	// Thief
	D2STR_MONSTERUNIQUEPROP9 = 3218,	// Aura Enchanted
	D2STR_THIS_COW_BITES = 3219,	// This Cow Bites
	D2STR_CHAMPION = 3220,	// Champion
	D2STR_MINION = 3221,	// Minion
	D2STR_BARREL = 3222,	// Barrel
	D2STR_LEVER1 = 3223,	// Lever
	D2STR_BARRELEX = 3224,	// an Exploding Barrel
	D2STR_DOOR = 3225,	// Closed Door
	D2STR_PORTAL = 3226,	// Portal to 
	D2STR_ODOOR = 3227,	// Open Door
	D2STR_BLOCKEDDOOR = 3228,	// Blocked Door
	D2STR_LOCKEDDOOR = 3229,	// Locked Door
	D2STR_STONEALPHA = 3230,	// Cairn Stone
	D2STR_STONEBETA = 3231,	// Cairn Stone
	D2STR_STONEDELTA = 3232,	// Cairn Stone
	D2STR_STONEGAMMA = 3233,	// Cairn Stone
	D2STR_STONELAMBDA = 3234,	// Cairn Stone
	D2STR_STONETHETA = 3235,	// Cairn Stone
	D2STR_CRATE = 3236,	// Crate
	D2STR_CASKET = 3237,	// Casket
	D2STR_CABINET = 3238,	// Cabinet
	D2STR_VASE = 3239,	// Vase
	D2STR_INIFUSS = 3240,	// Tree of Inifuss
	D2STR_CORPSE2 = 3241,	// Corpse
	D2STR_ROGUECORPSE = 3242,	// Dead Rogue
	D2STR_CORPSEONSTICK = 3243,	// Dead Rogue
	D2STR_TOWERTOME = 3244,	// The Moldy Tome
	D2STR_GIBBET = 3245,	// Cain's Gibbet
	D2STR_MUMMYGENERATOR = 3246,	// Mummy Sarcophagus
	D2STR_ARMORSTAND = 3247,	// Armor Stand
	D2STR_WEAPONRACK = 3248,	// Weapon Rack
	D2STR_SARCOPHAGUS = 3249,	// Sarcophagus
	D2STR_TRAP_DOOR = 3250,	// Trap Door
	D2STR_LARGEURN = 3251,	// Large Urn
	D2STR_CANOPICJAR = 3252,	// Canopic Jar
	D2STR_OBELISK = 3253,	// Obelisk
	D2STR_HOLEANIM = 3254,	// Undefiled Grave
	D2STR_SHRINE2 = 3255,	// Shrine
	D2STR_URN = 3256,	// Urn
	D2STR_WAYPOINT = 3257,	// Waypoint
	D2STR_WELL = 3258,	// Well
	D2STR_BAG = 3259,	// Bag
	D2STR_CHEST = 3260,	// Chest
	D2STR_CHEST2 = 3261,	// Chest
	D2STR_LOCKEDCHEST = 3262,	// Locked Chest
	D2STR_HORAZONSJOURNAL = 3263,	// Horazon's Journal
	D2STR_TEMPLESHRINE = 3264,	// shrine
	D2STR_STAIR = 3265,	// Stair
	D2STR_COFFIN = 3266,	// Coffin
	D2STR_BOOKSHELF = 3267,	// Bookshelf
	D2STR_LOOSE_BOULDER = 3268,	// Loose Boulder
	D2STR_LOOSE_ROCK = 3269,	// Loose Rock
	D2STR_HOLLOW_LOG = 3270,	// Hollow Log
	D2STR_HIDING_SPOT = 3271,	// Hiding Spot
	D2STR_FIRE2 = 3272,	// Fire
	D2STR_CHEST3 = 3273,	// Chest
	D2STR_HIDDEN_STASH = 3274,	// Hidden Stash
	D2STR_GUARDCORPSE = 3275,	// Guard Corpse
	D2STR_BOWL = 3276,	// Bowl
	D2STR_JUG = 3277,	// Jug
	D2STR_AMBIENTSOUND = 3278,	// Ambient Sound
	D2STR_RATNEST = 3279,	// Rat's Nest
	D2STR_BURNING_BODY = 3280,	// Burning Body
	D2STR_WELL2 = 3281,	// Well
	D2STR_DOOR2 = 3282,	// Door
	D2STR_SKELETON2 = 3283,	// Skeleton
	D2STR_SKULLPILE = 3284,	// Skullpile
	D2STR_COCOON = 3285,	// Cocoon
	D2STR_GIDBINN_ALTAR = 3286,	// Gidbinn Altar
	D2STR_COWA = 3287,	// Cow
	D2STR_MANASHRINE = 3288,	// Shrine
	D2STR_BED = 3289,	// Bed
	D2STR_RATCHEST = 3290,	// Chest
	D2STR_BLISTER2 = 3291,	// Blister
	D2STR_BANK = 3292,	// Your Private Stash
	D2STR_GOO_PILE = 3293,	// Goo Pile
	D2STR_HOLYSHRINE = 3294,	// Holyshrine
	D2STR_TELEPORTATION_PAD = 3295,	// Teleport Pad
	D2STR_RATCHEST_R = 3296,	// Ratchest
	D2STR_SKULL_PILE = 3297,	// Skull Pile
	D2STR_BODY = 3298,	// Body
	D2STR_HELL_BRIDGE = 3299,	// Hell Bridge
	D2STR_COMPELLINGORB = 3300,	// Compelling Orb
	D2STR_BASKET = 3301,	// Basket
	D2STR_BASKET2 = 3302,	// Basket
	D2STR_ROCKPILE = 3303,	// Rock Pile
	D2STR_TOME = 3304,	// Horazon's Journal
	D2STR_DEAD_BODY = 3305,	// Dead Body
	D2STR_EUNUCH = 3306,	// Eunuch
	D2STR_DEAD_GUARD = 3307,	// Dead Guard
	D2STR_PORTAL2 = 3308,	// Portal
	D2STR_SARCOPHAGUS2 = 3309,	// Sarcophagus
	D2STR_DEAD_VILLAGER = 3310,	// Dead Villager
	D2STR_SEWER_LEVER = 3311,	// Sewer Lever
	D2STR_SEWER_STAIRS = 3312,	// Sewer Stairs
	D2STR_MAGIC_SHRINE = 3313,	// Magic Shrine
	D2STR_WIRT_S_BODY = 3314,	// Wirt's body
	D2STR_STASH = 3315,	// Stash
	D2STR_GUYQ = 3316,	// Suffering Soul
	D2STR_TAINTEDSUNALTAR = 3317,	// Tainted Sun Altar
	D2STR_HELLFORGE = 3318,	// Hellforge
	D2STR_CORPSEFIRE = 3319,	// Corpsefire
	D2STR_FISSURE = 3320,	// fissure
	D2STR_BONECHEST = 3321,	// Bone Chest
	D2STR_CASKET2 = 3322,	// Casket
	D2STR_HUNGSKELETON = 3323,	// Hung Skeleton
	D2STR_PILLAR = 3324,	// Pillar
	D2STR_HYDRA = 3325,	// Hydra
	D2STR_TURRET = 3326,	// a Turret
	D2STR_A_TRAP = 3327,	// a Trap
	D2STR_FIRE3 = 3328,	// Fire
	D2STR_COST = 3329,	// Cost: 
	D2STR_REPAIR = 3330,	// Repair cost: 
	D2STR_SELL = 3331,	// Sell value: 
	D2STR_IDENTIFY = 3332,	// Identify cost: 
	D2STR_PRICELESS = 3333,	// Item cannot be traded here.
	D2STR_NPCMENUTRADEREPAIR = 3334,	// trade/repair
	D2STR_NPCPURCHASEITEMS = 3335,	// Buy
	D2STR_NPCSELLITEMS = 3336,	// Sell
	D2STR_NPCHEAL = 3337,	// Heal :
	D2STR_NPCREPAIRITEMS = 3338,	// Repair
	D2STR_NPCNEXTPAGE = 3339,	// Next Page
	D2STR_NPCPREVIOUSPAGE = 3340,	// Previous Page
	D2STR_STRUIMENU2 = 3341,	// Transmute
	D2STR_TRANSACTIONMENU1A = 3342,	//      Your Gold: 
	D2STR_TRANSACTIONMENU1F = 3343,	// Which item should be imbued?
	D2STR_VERIFYTRANSACTION1 = 3344,	// Yes
	D2STR_VERIFYTRANSACTION2 = 3345,	// No
	D2STR_VERIFYTRANSACTION3 = 3346,	// Gold:
	D2STR_VERIFYTRANSACTION4 = 3347,	// Sell
	D2STR_VERIFYTRANSACTION5 = 3348,	// Buy
	D2STR_VERIFYTRANSACTION6 = 3349,	// Hire
	D2STR_VERIFYTRANSACTION7 = 3350,	// Identify
	D2STR_VERIFYTRANSACTION8 = 3351,	// Repair
	D2STR_VERIFYTRANSACTION9 = 3352,	// This Mercenary will replace yo...
	D2STR_TRANSACTIONRESULTS1 = 3353,	// Waiting for confirmation of tr...
	D2STR_TRANSACTIONRESULTS2 = 3354,	// Sync error on transaction, ple...
	D2STR_TRANSACTIONRESULTS3 = 3355,	// Invalid item detected, player ...
	D2STR_TRANSACTIONRESULTS4 = 3356,	// You do not have enough free sp...
	D2STR_TRANSACTIONRESULTS5 = 3357,	// You already have the maximum n...
	D2STR_TRANSACTIONRESULTS6 = 3358,	// That item has just been traded...
	D2STR_TRANSACTIONRESULTS7 = 3359,	// You do not have enough room fo...
	D2STR_TRANSACTIONRESULTS8 = 3360,	// Something tells me that you do...
	D2STR_TRANSACTIONRESULTS9 = 3361,	// I cannot complete that request...
	D2STR_TRANSACTIONRESULTS10 = 3362,	// You do not have enough gold fo...
	D2STR_TRANSACTIONRESULTS11 = 3363,	// She cannot come right now.  Tr...
	D2STR_ITEMDESC1S = 3364,	// Your Gold: %d     Hire which M...
	D2STR_ITEMDESC1T = 3365,	// There are no Mercenaries left ...
	D2STR_HP = 3366,	// Life
	D2STR_AC = 3367,	// Def
	D2STR_LEVEL = 3368,	// Lvl
	D2STR_COST2 = 3369,	// Cost
	D2STR_DAMAGE = 3370,	// Damage
	D2STR_STRHIRESPECIAL1 = 3371,	// Fire Arrow
	D2STR_STRHIRESPECIAL2 = 3372,	// Cold Arrow
	D2STR_STRHIRESPECIAL3 = 3373,	// Jab Attack
	D2STR_STRHIRESPECIAL4 = 3374,	// Poison Resistant
	D2STR_STRHIRESPECIAL5 = 3375,	// Lightning
	D2STR_STRHIRESPECIAL6 = 3376,	// Cold
	D2STR_STRHIRESPECIAL7 = 3377,	// Fire
	D2STR_STRHIRESPECIAL8 = 3378,	// Lightning, Fast Cast
	D2STR_STRHIRESPECIAL9 = 3379,	// Cold, Fast Cast
	D2STR_STRHIRESPECIAL10 = 3380,	// Fire, Fast Cast
	D2STR_TALKMENU = 3381,	// talk
	D2STR_WARRIVMENU1B = 3382,	// go east
	D2STR_WARRIVMENU1C = 3383,	// go west
	D2STR_MESHIFMENUEAST = 3384,	// sail east
	D2STR_MESHIFMENUWEST = 3385,	// sail west
	D2STR_NPCMENUNEWS0 = 3386,	// important news
	D2STR_NPCMENUNEWS1 = 3387,	// urgent news
	D2STR_NPCMENUNEWS2 = 3388,	// pressing matters
	D2STR_NPCMENUNEWS3 = 3389,	// important news
	D2STR_NPCMENUNEWS4 = 3390,	// urgent matters
	D2STR_NPCMENUTALKMORE = 3391,	// tell me more
	D2STR_NPCTOWNMORE0 = 3392,	// about the merchants
	D2STR_NPCTOWNMORE1 = 3393,	// the townspeople
	D2STR_NPCMENULEAVE = 3394,	// leave
	D2STR_NPCGOSSIPMENU = 3395,	// gossip
	D2STR_NPCMENUTRADE = 3396,	// trade
	D2STR_NPCMENUHIRE = 3397,	// hire
	D2STR_GAMBLE = 3398,	// gamble
	D2STR_INTRO = 3399,	// introduction
	D2STR_BACK = 3400,	// cancel
	D2STR_OK = 3401,	// ok
	D2STR_CANCEL = 3402,	// CANCEL
	D2STR_CONTINUE = 3403,	// Continue
	D2STR_STRMENUMAIN15 = 3404,	// _
	D2STR_STROPTMUSIC = 3405,	// Music
	D2STR_STROPTSOUND = 3406,	// Sound
	D2STR_STROPTGAMMA = 3407,	// Gamma
	D2STR_STROPTRENDER = 3408,	// Render
	D2STR_STROPTPREVIOUS = 3409,	// Previous Menu
	D2STR_CFGCTRL = 3410,	// Configure Controls
	D2STR_MERC01 = 3411,	// Aliza
	D2STR_MERC02 = 3412,	// Amplisa
	D2STR_MERC03 = 3413,	// Annor
	D2STR_MERC04 = 3414,	// Abhaya
	D2STR_MERC05 = 3415,	// Elly
	D2STR_MERC06 = 3416,	// Paige
	D2STR_MERC07 = 3417,	// Basanti
	D2STR_MERC08 = 3418,	// Blaise
	D2STR_MERC09 = 3419,	// Kyoko
	D2STR_MERC10 = 3420,	// Klaudia
	D2STR_MERC11 = 3421,	// Kundri
	D2STR_MERC12 = 3422,	// Kyle
	D2STR_MERC13 = 3423,	// Visala
	D2STR_MERC14 = 3424,	// Elexa
	D2STR_MERC15 = 3425,	// Floria
	D2STR_MERC16 = 3426,	// Fiona
	D2STR_MERC17 = 3427,	// Gwinni
	D2STR_MERC18 = 3428,	// Gaile
	D2STR_MERC19 = 3429,	// Hannah
	D2STR_MERC20 = 3430,	// Heather
	D2STR_MERC21 = 3431,	// Iantha
	D2STR_MERC22 = 3432,	// Diane
	D2STR_MERC23 = 3433,	// Isolde
	D2STR_MERC24 = 3434,	// Divo
	D2STR_MERC25 = 3435,	// Ithera
	D2STR_MERC26 = 3436,	// Itonya
	D2STR_MERC27 = 3437,	// Liene
	D2STR_MERC28 = 3438,	// Maeko
	D2STR_MERC29 = 3439,	// Mahala
	D2STR_MERC30 = 3440,	// Liaza
	D2STR_MERC31 = 3441,	// Meghan
	D2STR_MERC32 = 3442,	// Olena
	D2STR_MERC33 = 3443,	// Oriana
	D2STR_MERC34 = 3444,	// Ryann
	D2STR_MERC35 = 3445,	// Rozene
	D2STR_MERC36 = 3446,	// Raissa
	D2STR_MERC37 = 3447,	// Sharyn
	D2STR_MERC38 = 3448,	// Shikha
	D2STR_MERC39 = 3449,	// Debi
	D2STR_MERC40 = 3450,	// Tylena
	D2STR_MERC41 = 3451,	// Wendy
	D2STR_MERCLEVELUP = 3452,	// I feel much stronger now
	D2STR_SOCKETABLE = 3453,	// Socketed
	D2STR_ITEMSTATS1A = 3454,	// Requirements not met
	D2STR_ITEMSTATS1B = 3455,	// Unidentified
	D2STR_ITEMSTATS1C = 3456,	// Charges:
	D2STR_ITEMSTATS1D = 3457,	// Durability:
	D2STR_ITEMSTATS1E = 3458,	// Required Strength:
	D2STR_ITEMSTATS1F = 3459,	// Required Dexterity:
	D2STR_ITEMSTATS1G = 3460,	// Damage:
	D2STR_ITEMSTATS1H = 3461,	// Defense:
	D2STR_ITEMSTATS1I = 3462,	// Quantity:
	D2STR_ITEMSTATS1J = 3463,	// of
	D2STR_ITEMSTAST1K = 3464,	// to
	D2STR_ITEMSTATS1L = 3465,	// One-Hand Damage:
	D2STR_ITEMSTATS1M = 3466,	// Two-Hand Damage:
	D2STR_ITEMSTATS1N = 3467,	// Throw Damage:
	D2STR_ITEMSTATS1O = 3468,	// Smite Damage:
	D2STR_ITEMSTATS1P = 3469,	// Required Level:
	D2STR_ITEMSTATS1Q = 3470,	// Points:
	D2STR_ITEMSTATSREJUV1 = 3471,	// Heals 35% Life and Mana
	D2STR_ITEMSTATSREJUV2 = 3472,	// Heals 100% Life and Mana
	D2STR_MODSTR1A = 3473,	// to Strength
	D2STR_MODSTR1B = 3474,	// to Dexterity
	D2STR_MODSTR1C = 3475,	// to Vitality
	D2STR_MODSTR1D = 3476,	// to Energy
	D2STR_MODSTR1E = 3477,	// to Mana
	D2STR_MODSTR1F = 3478,	// to Maximum Damage
	D2STR_MODSTR1G = 3479,	// to Minimum Damage
	D2STR_MODSTR1H = 3480,	// to Attack Rating
	D2STR_MODSTR1I = 3481,	// Defense
	D2STR_MODSTR1J = 3482,	// Fire Resist
	D2STR_MODSTR1K = 3483,	// Cold Resist
	D2STR_MODSTR1L = 3484,	// Lightning Resist
	D2STR_MODSTR1M = 3485,	// Magic Resist
	D2STR_MODSTR1N = 3486,	// Poison Resist
	D2STR_MODSTR1O = 3487,	// to Maximum Fire Damage
	D2STR_MODSTR1P = 3488,	// to Minimum Fire Damage
	D2STR_MODSTR1Q = 3489,	// to Maximum Lightning Damage
	D2STR_MODSTR1R = 3490,	// to Minimum Lightning Damage
	D2STR_MODSTR1S = 3491,	// to Maximum Cold Damage
	D2STR_MODSTR1T = 3492,	// to Minimum Cold Damage
	D2STR_MODSTR1U = 3493,	// to Life
	D2STR_MODSTR1V = 3494,	// Attacker Takes Damage of
	D2STR_MODSTR1W = 3495,	// extra gold from monsters
	D2STR_MODSTR1X = 3496,	// better chance of getting magic...
	D2STR_MODSTR1Y = 3497,	// Knockback
	D2STR_MODSTR1Z = 3498,	// Elixir of Strength
	D2STR_MODSTR2A = 3499,	// Elixir of Dexterity
	D2STR_MODSTR2B = 3500,	// Elixir of Energy
	D2STR_MODSTR2C = 3501,	// Elixir of Vitality
	D2STR_MODSTR2D = 3502,	// Elixir of Mana
	D2STR_MODSTR2E = 3503,	// Elixir of Life
	D2STR_MODSTR2F = 3504,	// Sec. Duration
	D2STR_MODSTR2G = 3505,	// Increase Maximum Life
	D2STR_MODSTR2H = 3506,	// Increase Maximum Mana
	D2STR_MODSTR2I = 3507,	// Increase Maximum Durability
	D2STR_MODSTR2J = 3508,	// Enhanced Maximum Damage
	D2STR_MODSTR2K = 3509,	// Enhanced Minimum Damage
	D2STR_MODSTR2L = 3510,	// Replenish Life
	D2STR_MODSTR2M = 3511,	// Replenish Mana
	D2STR_MODSTR2N = 3512,	// Heal 1/4 Life
	D2STR_MODSTR2O = 3513,	// Heal 1/2 Life
	D2STR_MODSTR2P = 3514,	// Restore Full Life
	D2STR_MODSTR2Q = 3515,	// Replenish 1/4 Mana
	D2STR_MODSTR2R = 3516,	// Replenish 1/2 Life
	D2STR_MODSTR2S = 3517,	// Restore Full Mana
	D2STR_MODSTR2T = 3518,	// Magic Damage Reduced by
	D2STR_MODSTR2U = 3519,	// Damage Reduced by
	D2STR_MODSTR2V = 3520,	// Enhanced Defense
	D2STR_MODSTR2W = 3521,	// Drain Life
	D2STR_MODSTR2X = 3522,	// Drain Mana
	D2STR_MODSTR2Y = 3523,	// Mana stolen per hit
	D2STR_MODSTR2Z = 3524,	// Life stolen per hit
	D2STR_MODSTR3A = 3525,	// to Amazon Skill Levels
	D2STR_MODSTR3B = 3526,	// to Paladin Skill Levels
	D2STR_MODSTR3C = 3527,	// to Necromancer Skill Levels
	D2STR_MODSTR3D = 3528,	// to Sorceress Skill Levels
	D2STR_MODSTR3E = 3529,	// to Barbarian Skill Levels
	D2STR_MODSTR3F = 3530,	// to Light Radius
	D2STR_MODSTR3G = 3531,	// Increased Chance of Blocking
	D2STR_MODSTR3H = 3532,	// Requirements
	D2STR_MODSTR3I = 3533,	// to Fire Skills
	D2STR_MODSTR3J = 3534,	// Attacker Takes Lightning Damag...
	D2STR_MODSTR3K = 3535,	// to All Skills
	D2STR_MODSTR3L = 3536,	// Freezes target
	D2STR_MODSTR3M = 3537,	// Chance of Open Wounds
	D2STR_MODSTR3N = 3538,	// Invisibility
	D2STR_MODSTR3O = 3539,	// Neutral Invisibility
	D2STR_MODSTR3P = 3540,	// No Mana Healing
	D2STR_MODSTR3Q = 3541,	// No Life Healing
	D2STR_MODSTR3R = 3542,	// Poison Length Reduced by
	D2STR_MODSTR3U = 3543,	// Hit Causes Monster To Flee
	D2STR_MODSTR3V = 3544,	// Heal Stamina Plus
	D2STR_MODSTR3W = 3545,	// Damage Taken Goes To Mana
	D2STR_MODSTR3X = 3546,	// Heal Life Plus
	D2STR_MODSTR3Y = 3547,	// Ignore Target's Defense
	D2STR_MODSTR3Z = 3548,	// Half Poison Duration
	D2STR_MODSTR4A = 3549,	// Prevent Monster Heal
	D2STR_MODSTR4B = 3550,	// Half Freeze Duration
	D2STR_MODSTR4C = 3551,	// bonus to Attack Rating
	D2STR_MODSTR4D = 3552,	// to Monster Defense Per Hit
	D2STR_MODSTR4E = 3553,	// Damage to Demons
	D2STR_MODSTR4F = 3554,	// Damage to Undead
	D2STR_MODSTR4G = 3555,	// Regenerate Mana
	D2STR_MODSTR4H = 3556,	// to Maximum Poison Damage
	D2STR_MODSTR4I = 3557,	// to Minimum Poison Damage
	D2STR_MODSTR4J = 3558,	// to Attack Rating against Demon...
	D2STR_MODSTR4K = 3559,	// to Attack Rating against Undea...
	D2STR_MODSTR4L = 3560,	// Slightly Increased Attack Spee...
	D2STR_MODSTR4M = 3561,	// Increased Attack Speed
	D2STR_MODSTR4N = 3562,	// Greatly Increased Attack Speed...
	D2STR_MODSTR4O = 3563,	// Fast Hit Recovery
	D2STR_MODSTR4P = 3564,	// Faster Hit Recovery
	D2STR_MODSTR4Q = 3565,	// Fastest Hit Recovery
	D2STR_MODSTR4R = 3566,	// Fast Run/Walk
	D2STR_MODSTR4S = 3567,	// Faster Run/Walk
	D2STR_MODSTR4T = 3568,	// Fastest Run/Walk
	D2STR_MODSTR4U = 3569,	// Fast Cast Rate
	D2STR_MODSTR4V = 3570,	// Faster Cast Rate
	D2STR_MODSTR4W = 3571,	// Fastest Cast Rate
	D2STR_MODSTR4X = 3572,	// Fast Block Rate
	D2STR_MODSTR4Y = 3573,	// Faster Block Rate
	D2STR_MODSTR4Z = 3574,	// Fastest Block Rate
	D2STR_MODSTR5A = 3575,	// Throwable
	D2STR_MODSTR5B = 3576,	// Damage
	D2STR_MODSTR5C = 3577,	// Chance of Crushing Blow
	D2STR_MODSTR5D = 3578,	// Maximum Stamina
	D2STR_MODSTR5E = 3579,	// Kick Damage
	D2STR_MODSTR5F = 3580,	// to Mana after each Kill
	D2STR_MODSTR5G = 3581,	// Fire Absorb
	D2STR_MODSTR5H = 3582,	// Fire Absorb
	D2STR_MODSTR5I = 3583,	// Lightning Absorb
	D2STR_MODSTR5J = 3584,	// Lightning Absorb
	D2STR_MODSTR5K = 3585,	// Magic Absorb
	D2STR_MODSTR5L = 3586,	// Magic Absorb
	D2STR_MODSTR5M = 3587,	// Cold Absorb
	D2STR_MODSTR5N = 3588,	// Cold Absorb
	D2STR_MODSTR5O = 3589,	// Target Defense
	D2STR_MODSTR5P = 3590,	// Extra Bloody
	D2STR_MODSTR5Q = 3591,	// Deadly Strike
	D2STR_MODSTR5R = 3592,	// Slows target by
	D2STR_MODSTR5S = 3593,	// Blessed Aim
	D2STR_MODSTR5T = 3594,	// Defiance
	D2STR_MODSTR5U = 3595,	// to Maximum Fire Resist
	D2STR_MODSTR5V = 3596,	// to Maximum Cold Resist
	D2STR_MODSTR5W = 3597,	// to Maximum Lightning Resist
	D2STR_MODSTR5X = 3598,	// to Maximum Magic Resist
	D2STR_MODSTR5Y = 3599,	// to Maximum Poison Resist
	D2STR_MODSTR5Z = 3600,	// Cannot Be Frozen
	D2STR_MODSTR6A = 3601,	// Defense vs. Missile
	D2STR_MODSTR6B = 3602,	// Defense vs. Melee
	D2STR_MODSTR6C = 3603,	// Life after each Demon Kill
	D2STR_MODSTR6D = 3604,	// Hit blinds target
	D2STR_MODSTR6E = 3605,	// Stamina Drain
	D2STR_MODSTR6F = 3606,	// chance to reanimate target
	D2STR_MODSTR6G = 3607,	// Piercing Attack
	D2STR_MODSTR6H = 3608,	// Fires Magic Arrows
	D2STR_MODSTR6I = 3609,	// Fires Explosive Arrows or Bolt...
	D2STR_STRMODALLRESISTANCES = 3610,	// All Resistances +%d
	D2STR_STRMODALLSKILLLEVELS = 3611,	// +%d to All Skill Levels
	D2STR_STRMODFIREDAMAGE = 3612,	// +%d fire damage
	D2STR_STRMODFIREDAMAGERANGE = 3613,	// Adds %d-%d fire damage
	D2STR_STRMODCOLDDAMAGE = 3614,	// +%d cold damage
	D2STR_STRMODCOLDDAMAGERANGE = 3615,	// Adds %d-%d cold damage
	D2STR_STRMODLIGHTNINGDAMAGE = 3616,	// +%d lightning damage
	D2STR_STRMODLIGHTNINGDAMAGERANGE = 3617,	// Adds %d-%d lightning damage
	D2STR_STRMODMAGICDAMAGE = 3618,	// +%d magic damage
	D2STR_STRMODMAGICDAMAGERANGE = 3619,	// Adds %d-%d magic damage
	D2STR_STRMODPOISONDAMAGE = 3620,	// +%d poison damage over %d seco...
	D2STR_STRMODPOISONDAMAGERANGE = 3621,	// Adds %d-%d poison damage over ...
	D2STR_STRMODMINDAMAGE = 3622,	// +%d damage
	D2STR_STRMODMINDAMAGERANGE = 3623,	// Adds %d-%d damage
	D2STR_STRMODENHANCEDDAMAGE = 3624,	// Enhanced damage
	D2STR_IMPROVED_DAMAGE = 3625,	// Improved Damage
	D2STR_IMPROVED_TO_HIT = 3626,	// Improved Attack Rating
	D2STR_IMPROVED_ARMOR_CLASS = 3627,	// Improved Defense
	D2STR_IMPROVED_DURABILITY = 3628,	// Improved Durability
	D2STR_QUICK_STRIKE = 3629,	// Quick Strike
	D2STR_STRGEMPLACE1 = 3630,	// Can Be Inserted in Socketed
	D2STR_STRGEMPLACE2 = 3631,	// Weapons, Shields or Helms
	D2STR_GEMEFFECT1 = 3632,	// Helm: adds to strengthShield: ...
	D2STR_GEMEFFECT2 = 3633,	// Helm: adds to maximum manaShie...
	D2STR_GEMEFFECT3 = 3634,	// Helm: adds to dexterityShield:...
	D2STR_GEMEFFECT4 = 3635,	// Helm: adds to maximum lifeShie...
	D2STR_GEMEFFECT5 = 3636,	// Helm: adds to attack ratingShi...
	D2STR_GEMEFFECT6 = 3637,	// Helm: adds to chance to find m...
	D2STR_GEMEFFECT7 = 3638,	// Helm: adds mana and life regen...
	D2STR_SYSMSG1 = 3639,	//  dropped due to timeout.
	D2STR_SYSMSG2 = 3640,	//  dropped due to errors.
	D2STR_SYSMSG3 = 3641,	// %s joined our world. Diablo's ...
	D2STR_SYSMSG4 = 3642,	// %s left our world. Diablo's mi...
	D2STR_SYSMSG3A = 3643,	// %s(%s) joined our world. Diabl...
	D2STR_SYSMSG4A = 3644,	// %s(%s) left our world. Diablo'...
	D2STR_SYSMSG5 = 3645,	//  is not in the game.
	D2STR_SYSMSG6 = 3646,	//  is not logged in.
	D2STR_SYSMSG7 = 3647,	//  was slain by 
	D2STR_SYSMSG8 = 3648,	//  was slain by 
	D2STR_SYSMSG9 = 3649,	//  was slain.
	D2STR_SYSMSG10 = 3650,	// Wrong type of Gem.
	D2STR_SYSMSG11 = 3651,	// Realm is going down in %d minu...
	D2STR_SYSMSG12 = 3652,	//  is not listening to you.
	D2STR_SYSMSGPLAYER = 3653,	// Player
	D2STR_CHATMSG1 = 3654,	//  whispers: 
	D2STR_CHATMSG2 = 3655,	//  shouts: 
	D2STR_CHATMSG3 = 3656,	// (LVL 
	D2STR_CHATMSG32 = 3657,	//  )
	D2STR_STRWHISPERWORKED = 3658,	// You whispered to ed;%s: %s
	D2STR_SYSWORK = 3659,	// Working...
	D2STR_SHRID0 = 3660,	// Null Shrine
	D2STR_SHRID1 = 3661,	// Refilling Shrine
	D2STR_SHRID2 = 3662,	// Health Shrine
	D2STR_SHRID3 = 3663,	// Mana Shrine
	D2STR_SHRID4 = 3664,	// Health Exchange Shrine
	D2STR_SHRID5 = 3665,	// Mana Exchange Shrine
	D2STR_SHRID6 = 3666,	// Armor Shrine
	D2STR_SHRID7 = 3667,	// Combat Shrine
	D2STR_SHRID8 = 3668,	// Resist Fire Shrine
	D2STR_SHRID9 = 3669,	// Resist Cold Shrine
	D2STR_SHRID10 = 3670,	// Resist Lightning Shrine
	D2STR_SHRID11 = 3671,	// Resist Poison Shrine
	D2STR_SHRID12 = 3672,	// Skill Shrine
	D2STR_SHRID13 = 3673,	// Mana Recharge Shrine
	D2STR_SHRID14 = 3674,	// Stamina Shrine
	D2STR_SHRID15 = 3675,	// Experience Shrine
	D2STR_SHRID16 = 3676,	// Enirhs Shrine
	D2STR_SHRID17 = 3677,	// Portal Shrine
	D2STR_SHRID18 = 3678,	// Gem Shrine
	D2STR_SHRID19 = 3679,	// Fire Shrine
	D2STR_SHRID20 = 3680,	// Monster Shrine
	D2STR_SHRID21 = 3681,	// Exploding Shrine
	D2STR_SHRID22 = 3682,	// Poison Shrine
	D2STR_SHRMSG0 = 3683,	// You feel nothing.
	D2STR_SHRMSG1 = 3684,	// You feel refreshed.
	D2STR_SHRMSG2 = 3685,	// You feel healthy.
	D2STR_SHRMSG3 = 3686,	// You feel recharged.
	D2STR_SHRMSG4 = 3687,	// You feel incredibly healthy.
	D2STR_SHRMSG5 = 3688,	// You feel infused with energy.
	D2STR_SHRMSG6 = 3689,	// Your skin hardens.
	D2STR_SHRMSG7 = 3690,	// You feel ready for battle.
	D2STR_SHRMSG8 = 3691,	// You no longer fear fire.
	D2STR_SHRMSG9 = 3692,	// You no longer fear cold.
	D2STR_SHRMSG10 = 3693,	// You no longer fear lightning.
	D2STR_SHRMSG11 = 3694,	// You no longer fear poison.
	D2STR_SHRMSG12 = 3695,	// You feel more skillful.
	D2STR_SHRMSG13 = 3696,	// Your spiritual force recovers ...
	D2STR_SHRMSG14 = 3697,	// The weight of the world seems ...
	D2STR_SHRMSG15 = 3698,	// Your experience teaches you we...
	D2STR_SHRMSG16 = 3699,	// Your sense of identity is subt...
	D2STR_SHRMSG17 = 3700,	// The freedom to go home...
	D2STR_SHRMSG18 = 3701,	// A marvelous gem...
	D2STR_SHRMSG19 = 3702,	// A fiery death...
	D2STR_SHRMSG20 = 3703,	// Death's advocate approaches.
	D2STR_SHRMSG21 = 3704,	// A circle of flame...
	D2STR_SHRMSG22 = 3705,	// A circle of death...
	D2STR_STRQI1 = 3706,	// Activate the stones in
	D2STR_STRQI2 = 3707,	// this order.
	D2STR_STSA1Q3ALERT = 3708,	// The Horadric Malus has been re...
	D2STR_STSA1Q4ALERT = 3709,	// The scroll of Inifuss has been...
	D2STR_STSA3Q1ALERT = 3710,	// The minions of Diablo have tak...
	D2STR_QSTSA1QT = 3711,	// The Townspeople
	D2STR_QSTSA1QT0 = 3712,	// introduction
	D2STR_QSTSA1Q0 = 3713,	// Act 1 Prologue
	D2STR_QSTSA1Q1 = 3714,	// Den of Evil
	D2STR_QSTSA1Q2 = 3715,	// Sisters' Burial Grounds
	D2STR_QSTSA1Q3 = 3716,	// Tools of the Trade
	D2STR_QSTSA1Q4 = 3717,	// The Search for Cain
	D2STR_QSTSA1Q5 = 3718,	// The Forgotten Tower
	D2STR_QSTSA1Q6 = 3719,	// Sisters to the Slaughter
	D2STR_STRPLAYLAST = 3720,	// Speech
	D2STR_NEWQUESTLOG = 3721,	// New Entry
	D2STR_QSTS = 3722,	// Quest Status
	D2STR_NOACTIVEQUEST = 3723,	// No active quests.
	D2STR_QSTSXXX = 3724,	// Invalid Quest Value
	D2STR_QSTSNULL = 3725,	// Invalid State
	D2STR_QSTSCOMPLETE = 3726,	// Quest completed.
	D2STR_QSTSOTHER = 3727,	// You cannot complete this quest...
	D2STR_QSTSPREVIOUS = 3728,	// You completed this quest in a ...
	D2STR_QSTSTHANKYOUCOMEAGAIN = 3729,	// You cannot complete this quest...
	D2STR_QSTSTHANKYOUCOMEAGAINMULTI = 3730,	// You cannot complete this quest...
	D2STR_QSTSTHANKYOUCOMEAGAINSINGLE = 3731,	// You cannot complete this quest...
	D2STR_QSTSYOUARENOT8 = 3732,	// You must be level 8 to complet...
	D2STR_QSTSA1Q3X = 3733,	// The person with the malus quit...
	D2STR_QSTSA1Q4X = 3734,	// The person with the horadric s...
	D2STR_QSTSA1Q11 = 3735,	// Look for the Den in the wilder...
	D2STR_QSTSA1Q12 = 3736,	// Kill all the monsters in the D...
	D2STR_QSTSA1Q13 = 3737,	// 
	D2STR_QSTSA1Q14 = 3738,	// Monsters remaining: 
	D2STR_QSTSA1Q140 = 3739,	// One monster left.
	D2STR_QSTSA1Q15 = 3740,	// Return to Akara for a reward.
	D2STR_QSTSA1Q21 = 3741,	// Look for Blood Raven in the Bu...
	D2STR_QSTSA1Q22 = 3742,	// Kill Blood Raven.
	D2STR_QSTSA1Q23 = 3743,	// Return to Kashya for a reward....
	D2STR_QSTSA1Q41 = 3744,	// Go through the Underground Pas...
	D2STR_QSTSA1Q42 = 3745,	// Take the Scroll of Inifuss to ...
	D2STR_QSTSA1Q43 = 3746,	// Go to the Cairn Stones in the ...
	D2STR_QSTSA1Q44 = 3747,	// Find and rescue Deckard Cain.
	D2STR_QSTSA1Q45 = 3748,	// Cain has been rescued and is n...
	D2STR_QSTSA1Q46 = 3749,	// Visit Cain and Akara in the Ro...
	D2STR_QSTSA1Q46B = 3750,	// Talk to Akara for a reward.
	D2STR_QSTSA1Q51 = 3751,	// Look for the Tower in the Blac...
	D2STR_QSTSA1Q51A = 3752,	// Explore the cellar dungeons be...
	D2STR_QSTSA1Q51B = 3753,	// Explore the cellar dungeons be...
	D2STR_QSTSA1Q52 = 3754,	// Dispose of the evil Countess.
	D2STR_QSTSA1Q31 = 3755,	// Look for the Horadric Malus in...
	D2STR_QSTSA1Q32 = 3756,	// Return the Horadric Malus to C...
	D2STR_QSTSA1Q32B = 3757,	// Charsi will imbue an item with...
	D2STR_QSTSA1Q61 = 3758,	// Find Andariel's Lair in the de...
	D2STR_QSTSA1Q62 = 3759,	// Kill Andariel.
	D2STR_QSTSA1Q62B = 3760,	// Return to Warriv to take the C...
	D2STR_QSTSA1Q63 = 3761,	// Return to Warriv to take the C...
	D2STR_KEYNONE = 3762,	// None
	D2STR_KEYLBUTTON = 3763,	// Mouse 1
	D2STR_KEYRBUTTON = 3764,	// Mouse 2
	D2STR_KEYCANCEL = 3765,	// Cancel
	D2STR_KEYMBUTTON = 3766,	// Mouse 3
	D2STR_KEY4BUTTON = 3767,	// Mouse 4
	D2STR_KEY5BUTTON = 3768,	// Mouse 5
	D2STR_KEYWHEELUP = 3769,	// Mouse Wheel Up
	D2STR_KEYWHEELDOWN = 3770,	// Mouse Wheel Down
	D2STR_KEYKANA = 3771,	// Kana
	D2STR_KEYJUNJA = 3772,	// Junja
	D2STR_KEYFINAL = 3773,	// Final
	D2STR_KEYKANJI = 3774,	// Kanji
	D2STR_KEYESCAPE = 3775,	// Escape
	D2STR_KEYCONVERT = 3776,	// Convert
	D2STR_KEYNONCONVERT = 3777,	// Non-Convert
	D2STR_KEYACCEPT = 3778,	// Accept
	D2STR_KEYMODECHANGE = 3779,	// Mode Change
	D2STR_KEYLEFT = 3780,	// Left
	D2STR_KEYUP = 3781,	// Up
	D2STR_KEYRIGHT = 3782,	// Right
	D2STR_KEYDOWN = 3783,	// Down
	D2STR_KEYSELECT = 3784,	// Select
	D2STR_KEYEXECUTE = 3785,	// Execute
	D2STR_KEYLWIN = 3786,	// Left Windows
	D2STR_KEYRWIN = 3787,	// Right Windows
	D2STR_KEYAPPS = 3788,	// Apps Menu
	D2STR_KEYNUMLOCK = 3789,	// Num Lock
	D2STR_KEYBACK = 3790,	// Backspace
	D2STR_KEYTAB = 3791,	// Tab
	D2STR_KEYCLEAR = 3792,	// Clear
	D2STR_KEYRETURN = 3793,	// Enter
	D2STR_KEYSHIFT = 3794,	// Shift
	D2STR_KEYCONTROL = 3795,	// Ctrl
	D2STR_KEYMENU = 3796,	// Alt
	D2STR_KEYPAUSE = 3797,	// Pause
	D2STR_KEYCAPITAL = 3798,	// Caps Lock
	D2STR_KEYSPACE = 3799,	// Space
	D2STR_KEYPRIOR = 3800,	// Page Up
	D2STR_KEYNEXT = 3801,	// Page Down
	D2STR_KEYEND = 3802,	// End
	D2STR_KEYHOME = 3803,	// Home
	D2STR_KEYPRINT = 3804,	// P - Tell Ken
	D2STR_KEYSNAPSHOT = 3805,	// Print Screen
	D2STR_KEYINSERT = 3806,	// Insert
	D2STR_KEYDELETE = 3807,	// Delete
	D2STR_KEYHELP = 3808,	// Help
	D2STR_KEYNUMPAD0 = 3809,	// Num Pad 0
	D2STR_KEYNUMPAD1 = 3810,	// Num Pad 1
	D2STR_KEYNUMPAD2 = 3811,	// Num Pad 2
	D2STR_KEYNUMPAD3 = 3812,	// Num Pad 3
	D2STR_KEYNUMPAD4 = 3813,	// Num Pad 4
	D2STR_KEYNUMPAD5 = 3814,	// Num Pad 5
	D2STR_KEYNUMPAD6 = 3815,	// Num Pad 6
	D2STR_KEYNUMPAD7 = 3816,	// Num Pad 7
	D2STR_KEYNUMPAD8 = 3817,	// Num Pad 8
	D2STR_KEYNUMPAD9 = 3818,	// Num Pad 9
	D2STR_KEYMULTIPLY = 3819,	// Num Pad *
	D2STR_KEYADD = 3820,	// Num Pad +
	D2STR_KEYSEPARATOR = 3821,	// Separator
	D2STR_KEYSUBTRACT = 3822,	// Num Pad -
	D2STR_KEYDECIMAL = 3823,	// Num Pad .
	D2STR_KEYDIVIDE = 3824,	// Num Pad /
	D2STR_KEYF1 = 3825,	// F1
	D2STR_KEYF2 = 3826,	// F2
	D2STR_KEYF3 = 3827,	// F3
	D2STR_KEYF4 = 3828,	// F4
	D2STR_KEYF5 = 3829,	// F5
	D2STR_KEYF6 = 3830,	// F6
	D2STR_KEYF7 = 3831,	// F7
	D2STR_KEYF8 = 3832,	// F8
	D2STR_KEYF9 = 3833,	// F9
	D2STR_KEYF10 = 3834,	// F10
	D2STR_KEYF11 = 3835,	// F11
	D2STR_KEYF12 = 3836,	// F12
	D2STR_KEYF13 = 3837,	// F13
	D2STR_KEYF14 = 3838,	// F14
	D2STR_KEYF15 = 3839,	// F15
	D2STR_KEYF16 = 3840,	// F16
	D2STR_KEYF17 = 3841,	// F17
	D2STR_KEYF18 = 3842,	// F18
	D2STR_KEYF19 = 3843,	// F19
	D2STR_KEYF20 = 3844,	// F20
	D2STR_KEYF21 = 3845,	// F21
	D2STR_KEYF22 = 3846,	// F22
	D2STR_KEYF23 = 3847,	// F23
	D2STR_KEYF24 = 3848,	// F24
	D2STR_KEYSCROLL = 3849,	// Scroll Lock
	D2STR_KEYSEMICOLON = 3850,	// ;
	D2STR_KEYEQUAL = 3851,	// =
	D2STR_KEYCOMMA = 3852,	// ,
	D2STR_KEYMINUS = 3853,	// -
	D2STR_KEYPERIOD = 3854,	// .
	D2STR_KEYSLASH = 3855,	// /
	D2STR_KEYTILDE = 3856,	// ~
	D2STR_KEYLBRACKET = 3857,	// [
	D2STR_KEYBACKSLASH = 3858,	//  Its '\'
	D2STR_KEYRBRACKET = 3859,	// ]
	D2STR_KEYAPOSTROPHE = 3860,	// '
	D2STR_SHORTHANDKEYMBUTTON = 3861,	// m3
	D2STR_SHORTHANDKEY4BUTTON = 3862,	// m4
	D2STR_SHORTHANDKEY5BUTTON = 3863,	// m5
	D2STR_SHORTHANDKEYWHEELUP = 3864,	// mwu
	D2STR_SHORTHANDKEYWHEELDOWN = 3865,	// mwd
	D2STR_SHORTHANDKEYKANA = 3866,	// kna
	D2STR_SHORTHANDKEYJUNJA = 3867,	// jun
	D2STR_SHORTHANDKEYFINAL = 3868,	// fin
	D2STR_SHORTHANDKEYKANJI = 3869,	// kji
	D2STR_SHORTHANDKEYESCAPE = 3870,	// esc
	D2STR_SHORTHANDKEYCONVERT = 3871,	// con
	D2STR_SHORTHANDKEYNONCONVERT = 3872,	// ncn
	D2STR_SHORTHANDKEYACCEPT = 3873,	// acc
	D2STR_SHORTHANDKEYMODECHANGE = 3874,	// mdc
	D2STR_SHORTHANDKEYLEFT = 3875,	// lft
	D2STR_SHORTHANDKEYRIGHT = 3876,	// rgt
	D2STR_SHORTHANDKEYDOWN = 3877,	// Dwn
	D2STR_SHORTHANDKEYSELECT = 3878,	// Slt
	D2STR_SHORTHANDKEYEXECUTE = 3879,	// exc
	D2STR_SHORTHANDKEYLEFTWINDOWS = 3880,	// lwn
	D2STR_SHORTHANDKEYRIGHTWINDOWS = 3881,	// rwn
	D2STR_SHORTHANDKEYAPPS = 3882,	// apm
	D2STR_SHORTHANDKEYNUMLOCK = 3883,	// nml
	D2STR_SHORTHANDKEYBACKSPACE = 3884,	// bks
	D2STR_SHORTHANDKEYCLEAR = 3885,	// clr
	D2STR_SHORTHANDKEYENTER = 3886,	// ent
	D2STR_SHORTHANDKEYSHIFT = 3887,	// sft
	D2STR_SHORTHANDKEYCONTROL = 3888,	// ctl
	D2STR_SHORTHANDKEYPAUSE = 3889,	// pse
	D2STR_SHORTHANDKEYCAPSLOCK = 3890,	// clk
	D2STR_SHORTHANDKEYSPACE = 3891,	// spc
	D2STR_SHORTHANDKEYPAGEUP = 3892,	// pup
	D2STR_SHORTHANDKEYPAGEDOWN = 3893,	// pdn
	D2STR_SHORTHANDKEYHOME = 3894,	// hme
	D2STR_SHORTHANDKEYPRINTSCREEN = 3895,	// psn
	D2STR_SHORTHANDKEYINSERT = 3896,	// ins
	D2STR_SHORTHANDKEYDELETE = 3897,	// del
	D2STR_SHORTHANDKEYHELP = 3898,	// hel
	D2STR_SHORTHANDKEYNUMPAD0 = 3899,	// np0
	D2STR_SHORTHANDKEYNUMPAD1 = 3900,	// np1
	D2STR_SHORTHANDKEYNUMPAD2 = 3901,	// np2
	D2STR_SHORTHANDKEYNUMPAD3 = 3902,	// np3
	D2STR_SHORTHANDKEYNUMPAD4 = 3903,	// np4
	D2STR_SHORTHANDKEYNUMPAD5 = 3904,	// np5
	D2STR_SHORTHANDKEYNUMPAD6 = 3905,	// np6
	D2STR_SHORTHANDKEYNUMPAD7 = 3906,	// np7
	D2STR_SHORTHANDKEYNUMPAD8 = 3907,	// np8
	D2STR_SHORTHANDKEYNUMPAD9 = 3908,	// np9
	D2STR_SHORTHANDKEYNUMPAD_STAR = 3909,	// np*
	D2STR_SHORTHANDKEYNUMPAD_PLUS = 3910,	// np+
	D2STR_SHORTHANDKEYNUMPAD_DASH = 3911,	// np-
	D2STR_SHORTHANDKEYNUMPAD_DOT = 3912,	// np.
	D2STR_SHORTHANDKEYNUMPAD_SLASH = 3913,	// np/
	D2STR_SHORTHANDKEYSCROLL = 3914,	// slk
	D2STR_KEYMACOPTION = 3915,	// Option
	D2STR_KEYMACCOMMAND = 3916,	// Command
	D2STR_KEYMACNUMPAD_EQUAL = 3917,	// Num Pad =
	D2STR_SHORTHANDKEYMACOPTION = 3918,	// Opt
	D2STR_SHORTHANDKEYMACCOMMAND = 3919,	// Cmd
	D2STR_SHORTHANDKEYMACNUMPAD_EQUAL = 3920,	// NP=
	D2STR_CFGFUNCTION = 3921,	// Function
	D2STR_CFGPRIMARYKEY = 3922,	// Key/Button One
	D2STR_CFGSECONDARYKEY = 3923,	// Key/Button Two
	D2STR_CFGCHARACTER = 3924,	// Character Screen
	D2STR_CFGINVENTORY = 3925,	// Inventory Screen
	D2STR_CFGPARTY = 3926,	// Party Screen
	D2STR_CFGMESSAGELOG = 3927,	// Message Log
	D2STR_CFGQUESTLOG = 3928,	// Quest Log
	D2STR_CFGCHAT = 3929,	// Chat
	D2STR_CFGAUTOMAP = 3930,	// Automap
	D2STR_CFGAUTOMAPCENTER = 3931,	// Center Automap
	D2STR_CFGMINIMAP = 3932,	// Micromap
	D2STR_CFGHELP = 3933,	// Help Screen
	D2STR_CFGSKILLTREE = 3934,	// Skill Tree
	D2STR_CFGSKILLPICK = 3935,	// Skill Speed Bar
	D2STR_CFGSKILL1 = 3936,	// Skill 1
	D2STR_CFGSKILL2 = 3937,	// Skill 2
	D2STR_CFGSKILL3 = 3938,	// Skill 3
	D2STR_CFGSKILL4 = 3939,	// Skill 4
	D2STR_CFGSKILL5 = 3940,	// Skill 5
	D2STR_CFGSKILL6 = 3941,	// Skill 6
	D2STR_CFGSKILL7 = 3942,	// Skill 7
	D2STR_CFGSKILL8 = 3943,	// Skill 8
	D2STR_CFGSKILLUP = 3944,	// Select Previous Skill
	D2STR_CFGSKILLDOWN = 3945,	// Select Next Skill
	D2STR_CFGBELTSHOW = 3946,	// Show Belt
	D2STR_CFGBELT1 = 3947,	// Use Belt 1
	D2STR_CFGBELT2 = 3948,	// Use Belt 2
	D2STR_CFGBELT3 = 3949,	// Use Belt 3
	D2STR_CFGBELT4 = 3950,	// Use Belt 4
	D2STR_CFGBELT5 = 3951,	// Use Belt 5
	D2STR_CFGBELT6 = 3952,	// Use Belt 6
	D2STR_CFGBELT7 = 3953,	// Use Belt 7
	D2STR_CFGBELT8 = 3954,	// Use Belt 8
	D2STR_CFGBELT9 = 3955,	// Use Belt 9
	D2STR_CFGBELT10 = 3956,	// Use Belt 10
	D2STR_CFGBELT11 = 3957,	// Use Belt 11
	D2STR_CFGBELT12 = 3958,	// Use Belt 12
	D2STR_CFGSAY0 = 3959,	// Say 'Help'
	D2STR_CFGSAY1 = 3960,	// Say 'Follow me'
	D2STR_CFGSAY2 = 3961,	// Say 'This is for you'
	D2STR_CFGSAY3 = 3962,	// Say 'Thanks'
	D2STR_CFGSAY4 = 3963,	// Say 'Sorry'
	D2STR_CFGSAY5 = 3964,	// Say 'Bye'
	D2STR_CFGSAY6 = 3965,	// Say 'Now you die'
	D2STR_CFGRUN = 3966,	// Run
	D2STR_CFGRUNLOCK = 3967,	// Toggle Run/Walk
	D2STR_CFGSTANDSTILL = 3968,	// Stand Still
	D2STR_CFGSHOWITEMS = 3969,	// Show Items
	D2STR_CFGCLEARSCREEN = 3970,	// Clear Screen
	D2STR_CFGSNAPSHOT = 3971,	// Screen Shot
	D2STR_CFGDEFAULT = 3972,	// Default
	D2STR_CFGACCEPT = 3973,	// Accept
	D2STR_CFGCANCEL = 3974,	// Cancel
	D2STR_STRNOKEYSASSIGNED = 3975,	// No keys were assigned because ...
	D2STR_KEYSASSIGNED = 3976,	// Keys assigned.
	D2STR_CANTASSIGNMB = 3977,	// Cannot assign to mouse button
	D2STR_CANTASSIGNMW = 3978,	// Cannot assign to mouse wheel
	D2STR_CANTASSIGNKEY = 3979,	// Cannot assign to this key
	D2STR_CFGCLEARKEY = 3980,	// Clear key
	D2STR_CFGCLEARTEXTMSG = 3981,	// Clear Messages
	D2STR_CFGTOGGLEPORTRAITS = 3982,	// Show Portraits
	D2STR_CFGAUTOMAPFADE = 3983,	// Fade Automap
	D2STR_CFGAUTOMAPNAMES = 3984,	// Names on Automap
	D2STR_CFGAUTOMAPPARTY = 3985,	// Party on Automap
	D2STR_STRLVLUP = 3986,	// New Stats
	D2STR_STRNEWSKL = 3987,	// New Skill
	D2STR_WARPSHEADER = 3988,	// Warps
	D2STR_NOWARPS = 3989,	// No Warps
	D2STR_WAYPOINTSHEADER = 3990,	// Choose your destination
	D2STR_NOWAYPOINTS = 3991,	// No Other Waypoints Activated
	D2STR_MAX = 3992,	// MAX
	D2STR_MAX2 = 3993,	// MAX
	D2STR_COLORCODE = 3994,	// ÿc - also "\377c"
	D2STR_SPACE = 3995,	//  
	D2STR_DASH = 3996,	// -
	D2STR_COLON = 3997,	// :
	D2STR_NEWLINE = 3998,	// 
	D2STR_PIPE = 3999,	// |
	D2STR_SLASH = 4000,	// /
	D2STR_PERCENT = 4001,	// %
	D2STR_PLUS = 4002,	// +
	D2STR_TO = 4003,	// to
	D2STR_SROSTERTITLE = 4004,	// Players
	D2STR_DWELL = 4005,	// Dwell
	D2STR_LARVA = 4006,	// Larva
	D2STR_BARBARIAN = 4007,	// Barbarian
	D2STR_PALADIN = 4008,	// Paladin
	D2STR_NECROMANCER = 4009,	// Necromancer
	D2STR_SORCERESS = 4010,	// Sorceress
	D2STR_AMAZON = 4011,	// Amazon
	D2STR_DRUIDSTR_ = 4012,	// Druid
	D2STR_ASSASSINSTR = 4013,	// Assassin
	D2STR_NEST = 4014,	// Nest
	D2STR_NOPARTY = 4015,	// No Party
	D2STR_ITSMYPARTY = 4016,	// Party  #
	D2STR_UPGRADE = 4017,	// imbue
	D2STR_UPGRADERESTRICT = 4018,	// No Magic, Socketed, Rare, Uniq...
	D2STR_USE = 4019,	// Use Gem
	D2STR_NPCIDENTIFY1 = 4020,	// Identify Items
	D2STR_NPCIDENTIFY2 = 4021,	// Identify Items: 
	D2STR_STRCANNOTDOTHISTOUNKNOWN = 4022,	// Cannot repair unidentified ite...
	D2STR_BODY_LOOTED = 4023,	// Body Looted
	D2STR_PARTY1 = 4024,	//  permits you to loot his corps...
	D2STR_PARTY2 = 4025,	//  permits you to loot her corps...
	D2STR_PARTY3 = 4026,	//  has expressed hostility towar...
	D2STR_PARTY4 = 4027,	//  is no longer hostile towards ...
	D2STR_PARTY5 = 4028,	//  invites you to ally against t...
	D2STR_PARTY6 = 4029,	//  has cancelled the party invit...
	D2STR_PARTY7 = 4030,	//  has joined your party to figh...
	D2STR_PARTY8 = 4031,	// You are now allied with 
	D2STR_PARTY9 = 4032,	//  has left your party.
	D2STR_STRDROPGOLDHOWMUCH = 4033,	// How much Gold would you like t...
	D2STR_STRDROPGOLDINFO = 4034,	// Drop Gold
	D2STR_STRMSGLOG = 4035,	// Message Log
	D2STR_STRBSARMOR = 4036,	// Armor
	D2STR_STRBSWEAPONS = 4037,	// Weapons
	D2STR_STRBSMAGIC = 4038,	// Magic
	D2STR_STRBSMISC = 4039,	// Misc
	D2STR_STRTRADE = 4040,	// trade
	D2STR_STRTRADEACCEPT = 4041,	// accept trade
	D2STR_STRTRADEAGREETO = 4042,	// agree to trade
	D2STR_STRWAITINGFOROTHERPLAYER = 4043,	// asking other player to trade
	D2STR_STRTRADEBUSY = 4044,	//  is busy
	D2STR_STRTRADETOOFULL = 4045,	// One of you has too much stuff
	D2STR_STRTRADEGOLDHOWMUCH = 4046,	// How much Gold would you like t...
	D2STR_STRTRADETIMEOUT = 4047,	// You must wait a short time to ...
	D2STR_SYSMSGPLAYER1 = 4048,	// : 
	D2STR_STRBANKGOLDDEPOSIT = 4049,	// How much Gold would you like t...
	D2STR_STRBANKGOLDWITHDRAW = 4050,	// How much Gold would you like t...
	D2STR_GOLDMAX = 4051,	// Gold Max: %d
	D2STR_STRUI0 = 4052,	// Golem
	D2STR_STRUI1 = 4053,	// Skeleton
	D2STR_STRUI2 = 4054,	// Mage
	D2STR_STRUI3 = 4055,	// Revived
	D2STR_STRUI4 = 4056,	// Valkyrie
	D2STR_STRCHRLVL = 4057,	// Level
	D2STR_STRCHREXP = 4058,	// Experience
	D2STR_STRCHRNXTLVL = 4059,	// Next Level
	D2STR_STRCHRSTR = 4060,	// Strength
	D2STR_STRCHRSKM = 4061,	// Damage
	D2STR_STRCHRDEX = 4062,	// Dexterity
	D2STR_STRCHRATR = 4063,	// %sAttack Rating
	D2STR_STRCHRDEF = 4064,	// Defense
	D2STR_STRCHRRAT = 4065,	// %sRating
	D2STR_STRCHRVIT = 4066,	// Vitality
	D2STR_STRCHRSTM = 4067,	// Stamina
	D2STR_STRCHRLIF = 4068,	// Life
	D2STR_STRCHRENG = 4069,	// Energy
	D2STR_STRCHRMAN = 4070,	// Mana
	D2STR_STRCHRFIR = 4071,	// FireResistance
	D2STR_STRCHRCOL = 4072,	// ColdResistance
	D2STR_STRCHRLIT = 4073,	// LightningResistance
	D2STR_STRCHRPOS = 4074,	// PoisonResistance
	D2STR_STRCHRSTAT = 4075,	// Stat Points
	D2STR_STRCHRREMA = 4076,	// Remaining
	D2STR_WEAPONDESCMACE = 4077,	// Mace Class
	D2STR_WEAPONDESCAXE = 4078,	// Axe Class
	D2STR_WEAPONDESCSWORD = 4079,	// Sword Class
	D2STR_WEAPONDESCDAGGER = 4080,	// Dagger Class
	D2STR_WEAPONDESCTHROWNPOTION = 4081,	// Equip to Throw
	D2STR_WEAPONDESCJAVELIN = 4082,	// Javelin Class
	D2STR_WEAPONDESCSPEAR = 4083,	// Spear Class
	D2STR_WEAPONDESCBOW = 4084,	// Bow Class
	D2STR_WEAPONDESCSTAFF = 4085,	// Staff Class
	D2STR_WEAPONDESCPOLEARM = 4086,	// Polearm Class
	D2STR_WEAPONDESCCROSSBOW = 4087,	// Crossbow Class
	D2STR_WEAPONATTACKFASTEST = 4088,	// Fastest Attack Speed
	D2STR_WEAPONATTACKVERYFAST = 4089,	// Very Fast Attack Speed
	D2STR_WEAPONATTACKFAST = 4090,	// Fast Attack Speed
	D2STR_WEAPONATTACKNORMAL = 4091,	// Normal Attack Speed
	D2STR_WEAPONATTACKSLOW = 4092,	// Slow Attack Speed
	D2STR_WEAPONATTACKVERYSLOW = 4093,	// Very Slow Attack Speed
	D2STR_WEAPONATTACKSLOWEST = 4094,	// Slowest Attack Speed
	D2STR_STRNECROMANERONLY = 4095,	// (Necromancer Only)
	D2STR_STRPALADINONLY = 4096,	// (Paladin Only)
	D2STR_STRSORCERESSONLY = 4097,	// (Sorceress Only)
	D2STR_STRMACESPECIALDAMAGE = 4098,	// Damage to Undead
	D2STR_STRGOLDLABEL = 4099,	// Gold
	D2STR_STRPARTY1 = 4100,	// Invite this player 
	D2STR_STRPARTY2 = 4101,	// to join your party.
	D2STR_STRPARTY3 = 4102,	// Accept this player's 
	D2STR_STRPARTY4 = 4103,	// invitation to form a party.
	D2STR_STRPARTY5 = 4104,	// Cancel your invitation
	D2STR_STRPARTY6 = 4105,	// to this player.
	D2STR_STRPARTY7 = 4106,	// Click to go hostile
	D2STR_STRPARTY8 = 4107,	// with this player.
	D2STR_STRPARTY9 = 4108,	// Click to go neutral
	D2STR_STRPARTY10 = 4109,	// with this player.
	D2STR_STRPARTY11 = 4110,	// Click to allow this player
	D2STR_STRPARTY12 = 4111,	// to loot your corpse.
	D2STR_STRPARTY13 = 4112,	// Click to disallow this player
	D2STR_STRPARTY14 = 4113,	// from looting your corpse.
	D2STR_STRPARTY15 = 4114,	// Click to allow this player
	D2STR_STRPARTY16 = 4115,	// to hear you.
	D2STR_STRPARTY17 = 4116,	// Click to stop this player
	D2STR_STRPARTY18 = 4117,	// from hearing you.
	D2STR_STRPARTY19 = 4118,	// Click to squelch this player.
	D2STR_STRPARTY22 = 4119,	// Click to un-squelch this playe...
	D2STR_STRPARTY24 = 4120,	// Remove yourself from party.
	D2STR_STRPARTY25 = 4121,	// Must be toggled in town.
	D2STR_STRPARTY26 = 4122,	// Both players must be at least ...
	D2STR_STRPARTY27 = 4123,	// to go hostile with each other
	D2STR_STRGOLDWITHDRAW = 4124,	// Withdraw
	D2STR_STRGOLDDROP = 4125,	// Drop Gold
	D2STR_STRGOLDDEPOSIT = 4126,	// Deposit
	D2STR_STRGOLDTRADE = 4127,	// Offer
	D2STR_STRGOLDINSTASH = 4128,	// Gold in Stash:
	D2STR_STRGOLDTRADEPUP = 4129,	// Trade Gold
	D2STR_STRUIMENU1 = 4130,	// Cancel
	D2STR_STRUIMENU3 = 4131,	// Accept Trade
	D2STR_STRUIBANK = 4132,	// ACCEPT TRADE
	D2STR_STRUNKNOWNTOMB = 4133,	// The True Tomb is Hidden.
	D2STR_STRTRADEOTHERBOX = 4134,	//  has items in his box.
	D2STR_STRTRADEBOX = 4135,	// You have items in your box.
	D2STR_STRFREE = 4136,	//  - Free for you
	D2STR_ACT1 = 4137,	// Act 1
	D2STR_ACT2 = 4138,	// Act 2
	D2STR_ACT3 = 4139,	// Act 3
	D2STR_ACT4 = 4140,	// Act 4
	D2STR_LEVEL2 = 4141,	// Level
	D2STR_LOWERCASECANCEL = 4142,	// cancel
	D2STR_CLOSE = 4143,	// close
	D2STR_STRCLOSE = 4144,	// Close
	D2STR_LIGHTNING_SPELL = 4145,	// Lightning Spell
	D2STR_FIRE_SPELL = 4146,	// Fire Spell
	D2STR_COLD_SPELL = 4147,	// Cold Spell
	D2STR_YOURPARTY = 4148,	// In your party
	D2STR_INPARTY = 4149,	// In a party
	D2STR_INVITE = 4150,	// INVITE
	D2STR_ACCEPT = 4151,	// ACCEPT
	D2STR_LEAVE = 4152,	// LEAVE
	D2STR_PARTYCLOSE = 4153,	// CLOSE
	D2STR_PARTYCHARAMA = 4154,	// Amazon
	D2STR_PARTYCHARSOR = 4155,	// Sorceress
	D2STR_PARTYCHARBAR = 4156,	// Barbarian
	D2STR_PARTYCHARNEC = 4157,	// Necromancer
	D2STR_PARTYCHARPAL = 4158,	// Paladin
	D2STR_CHARAVGHIT = 4159,	// Average chance to hit
	D2STR_CHARMONSTER = 4160,	// level %d monster: %d%%
	D2STR_CHARMONTOHIT1 = 4161,	// Average chance a level %d
	D2STR_CHARMONTOHIT2 = 4162,	// monster will hit you: %d%%
	D2STR_PANELEXP = 4163,	// Experience: %u / %u
	D2STR_PANELSTAMINA = 4164,	// Stamina: %d / %d
	D2STR_PANELHEALTH = 4165,	// Life: %d / %d
	D2STR_PANELMANA = 4166,	// Mana: %d / %d
	D2STR_PANELMINI = 4167,	// Open Mini Panel
	D2STR_PANELCMINI = 4168,	// Close Mini Panel
	D2STR_MINIPANELCHAR = 4169,	// Character
	D2STR_MINIPANELINV = 4170,	// Inventory
	D2STR_MINIPANELTREE = 4171,	// Skill Tree
	D2STR_MINIPANELPARTY = 4172,	// Party Screen
	D2STR_MINIPANELAUTOMAP = 4173,	// Automap
	D2STR_MINIPANELMESSAGE = 4174,	// Message Log
	D2STR_MINIPANELQUEST = 4175,	// Quest Log
	D2STR_MINIPANELMENUBTN = 4176,	// Game Menu (Esc)
	D2STR_MINIPANELHELP = 4177,	// Help
	D2STR_MINIPANELSPECIAL = 4178,	//  (%s)
	D2STR_RUNON = 4179,	// Run
	D2STR_RUNOFF = 4180,	// Walk
	D2STR_AUTOMAPGAME = 4181,	// Game: 
	D2STR_AUTOMAPPW = 4182,	// Password: 
	D2STR_AUTOMAPDIF = 4183,	// Difficulty: %s
	D2STR_SCROLLBOOKTEXT = 4184,	// Quantity : %d
	D2STR_SKILLDESC1 = 4185,	// Level 
	D2STR_SKILLDESC2 = 4186,	//  percent
	D2STR_SKILLDESC3 = 4187,	// Required Level : 
	D2STR_SKILLDESC4 = 4188,	// Quantity 
	D2STR_STRPANEL1 = 4189,	// Char Info
	D2STR_STRPANEL2 = 4190,	// Quests
	D2STR_STRPANEL3 = 4191,	// Unused
	D2STR_STRPANEL4 = 4192,	// Inventory
	D2STR_STRPANEL5 = 4193,	// Menu
	D2STR_STRPANEL6 = 4194,	// Automap
	D2STR_STRPANEL7 = 4195,	// Unused
	D2STR_STRPANEL8 = 4196,	// Skill Tree
	D2STR_STASHFULL = 4197,	// Your stash is full.
	D2STR_STRHELP1 = 4198,	// Diablo II Help
	D2STR_STRHELP2 = 4199,	// Hold Down <%s> to Run
	D2STR_STRHELP3 = 4200,	// Hold down <%s> to highlight it...
	D2STR_STRHELP4 = 4201,	// Hold down <%s> to attack while...
	D2STR_STRHELP5 = 4202,	// Hit <%s> to toggle the automap...
	D2STR_STRHELP6 = 4203,	// Hit <Esc> to bring up the Game...
	D2STR_STRHELP7 = 4204,	// Hit <Enter> to go into chat mo...
	D2STR_STRHELP8 = 4205,	// Use F1-F8 to set your Left or ...
	D2STR_STRHELP8A = 4206,	// Hit <%s> to toggle this screen...
	D2STR_STRHELP9 = 4207,	// Life Orb
	D2STR_STRHELP10 = 4208,	// Left Mouse-
	D2STR_STRHELP11 = 4209,	// Button Skill
	D2STR_STRHELP12 = 4210,	// (Click to Change)
	D2STR_STRHELP13 = 4211,	// Right Mouse-
	D2STR_STRHELP14 = 4212,	// Run/Walk
	D2STR_STRHELP14A = 4213,	// Toggle
	D2STR_STRHELP15 = 4214,	// Stamina Bar
	D2STR_STRHELP16 = 4215,	// Experience
	D2STR_STRHELP16A = 4216,	// Bar
	D2STR_STRHELP17 = 4217,	// Mini-Panel
	D2STR_STRHELP18 = 4218,	// (opens Character,
	D2STR_STRHELP19 = 4219,	// Inventory, and
	D2STR_STRHELP20 = 4220,	// other screens)
	D2STR_STRHELP21 = 4221,	// Belt
	D2STR_STRHELP22 = 4222,	// Mana Orb
	D2STR_STRSKLTREE = 4223,	// 
	D2STR_STRSKLTREEA = 4224,	// Skill Tab 1
	D2STR_STRSKLTREEB = 4225,	// Skill Tab 2
	D2STR_STRSKLTREEC = 4226,	// Skill Tab 3
	D2STR_STRSKLTREE1 = 4227,	// Skill
	D2STR_STRSKLTREE2 = 4228,	// Choices
	D2STR_STRSKLTREE3 = 4229,	// Remaining
	D2STR_STRSKLTREE4 = 4230,	// Skills
	D2STR_STRSKLTREE5 = 4231,	// Spells
	D2STR_STRSKLTREE6 = 4232,	// Javelin
	D2STR_STRSKLTREE7 = 4233,	// and Spear
	D2STR_STRSKLTREE8 = 4234,	// Passive
	D2STR_STRSKLTREE9 = 4235,	// and Magic
	D2STR_STRSKLTREE10 = 4236,	// Bow and
	D2STR_STRSKLTREE11 = 4237,	// Crossbow
	D2STR_STRSKLTREE12 = 4238,	// Defensive
	D2STR_STRSKLTREE13 = 4239,	// Auras
	D2STR_STRSKLTREE14 = 4240,	// Offensive
	D2STR_STRSKLTREE15 = 4241,	// Combat
	D2STR_STRSKLTREE16 = 4242,	// Summoning
	D2STR_STRSKLTREE17 = 4243,	// Poison
	D2STR_STRSKLTREE18 = 4244,	// and Bone
	D2STR_STRSKLTREE19 = 4245,	// Curses
	D2STR_STRSKLTREE20 = 4246,	// Warcries
	D2STR_STRSKLTREE21 = 4247,	// Combat
	D2STR_STRSKLTREE22 = 4248,	// Masteries
	D2STR_STRSKLTREE23 = 4249,	// Cold
	D2STR_STRSKLTREE24 = 4250,	// Lightning
	D2STR_STRSKLTREE25 = 4251,	// Fire
	D2STR_STRSKILL0 = 4252,	// 
	D2STR_STRSKILL1 = 4253,	// Next Level
	D2STR_STRSKILL2 = 4254,	// Current Skill Level: 
	D2STR_STRSKILL3 = 4255,	// Mana Cost: 
	D2STR_STRSKILL4 = 4256,	// Damage: 
	D2STR_STRSKILL5 = 4257,	// Fire Damage: 
	D2STR_STRSKILL6 = 4258,	// Cold Damage: 
	D2STR_STRSKILL7 = 4259,	// Lightning Damage: 
	D2STR_STRSKILL8 = 4260,	// Poison Damage: 
	D2STR_STRSKILL9 = 4261,	//  arrows
	D2STR_STRSKILL10 = 4262,	// To Attack Rating: 
	D2STR_STRSKILL11 = 4263,	//  hits
	D2STR_STRSKILL12 = 4264,	// -
	D2STR_STRSKILL13 = 4265,	// Cold Length: 
	D2STR_STRSKILL14 = 4266,	// Poison Length: 
	D2STR_STRSKILL15 = 4267,	//  second
	D2STR_STRSKILL16 = 4268,	//  seconds
	D2STR_STRSKILL17 = 4269,	// First Level
	D2STR_STRSKILL18 = 4270,	// Radius: 
	D2STR_STRSKILL19 = 4271,	//  squares
	D2STR_STRSKILL20 = 4272,	// Duration: 
	D2STR_STRSKILL21 = 4273,	// Defense: 
	D2STR_STRSKILL22 = 4274,	// Attack: 
	D2STR_STRSKILL23 = 4275,	//  percent
	D2STR_STRSKILL24 = 4276,	//  percent chance
	D2STR_STRSKILL25 = 4277,	// Enemy Defense: 
	D2STR_STRSKILL26 = 4278,	//  yards
	D2STR_STRSKILL27 = 4279,	//  bolts
	D2STR_STRSKILL28 = 4280,	//  teeth
	D2STR_STRSKILL29 = 4281,	// Freeze Length: 
	D2STR_STRSKILL30 = 4282,	// Attack Bonus: 
	D2STR_STRSKILL31 = 4283,	// Defense Bonus: 
	D2STR_STRSKILL32 = 4284,	// Fire Damage
	D2STR_STRSKILL33 = 4285,	// Weakens Enemies by 
	D2STR_STRSKILL34 = 4286,	//  per second
	D2STR_STRSKILL35 = 4287,	// Continuous Fire Damage: 
	D2STR_STRSKILL36 = 4288,	//  yard
	D2STR_STRSKILL37 = 4289,	// Damage Taken: 
	D2STR_STRSKILL38 = 4290,	// Target's Damage: 
	D2STR_STRSKILL39 = 4291,	// Magic Damage: 
	D2STR_STRSKILL40 = 4292,	// Absorbs 
	D2STR_STRSKILL41 = 4293,	//  damage
	D2STR_STRSKILL42 = 4294,	// Life: 
	D2STR_STRSKILL43 = 4295,	// Improved Missile Damage
	D2STR_STRSKILL44 = 4296,	//  skeletons total
	D2STR_STRSKILL43_2 = 4297,	//  skeleton mage
	D2STR_STRSKILL44_2 = 4298,	//  skeleton magi
	D2STR_STRSKILL45 = 4299,	// Golem Level: 
	D2STR_STRSKILL46 = 4300,	//  percent of corpse Life
	D2STR_STRSKILL47 = 4301,	//  damage to Self
	D2STR_STRSKILL48 = 4302,	// Stun Length: 
	D2STR_STRSKILL49 = 4303,	//  percent of shield strength
	D2STR_STRSKILL50 = 4304,	// Heals: 
	D2STR_STRSKILL51 = 4305,	// Resist Fire: 
	D2STR_STRSKILL52 = 4306,	// Resist Cold: 
	D2STR_STRSKILL53 = 4307,	// Resist Lightning: 
	D2STR_STRSKILL54 = 4308,	// Resist All: 
	D2STR_STRSKILL55 = 4309,	//  percent damage returned
	D2STR_STRSKILL56 = 4310,	// Range: 
	D2STR_STRSKILL57 = 4311,	// Target's Attack: 
	D2STR_STRSKILL58 = 4312,	// Enemy runs up to 
	D2STR_STRSKILL59 = 4313,	// Enemy runs for 
	D2STR_STRSKILL60 = 4314,	//  per target
	D2STR_STRSKILL61 = 4315,	//  hits
	D2STR_STRSKILL62 = 4316,	// Freezes for 
	D2STR_STRSKILL63 = 4317,	// over 
	D2STR_STRSKILL64 = 4318,	//  poison damage
	D2STR_STRSKILL65 = 4319,	// Chance of losing durability: 
	D2STR_STRSKILL66 = 4320,	// Target stutters for 
	D2STR_STRSKILL67 = 4321,	// Ranged attacks slowed to 
	D2STR_STRSKILL68 = 4322,	// Average 
	D2STR_STRSKILL69 = 4323,	// Stamina Recovery Rate: 
	D2STR_STRSKILL70 = 4324,	// Velocity: 
	D2STR_STRSKILL71 = 4325,	// Stamina Bonus: 
	D2STR_STRSKILL72 = 4326,	// Releases 
	D2STR_STRSKILL73 = 4327,	//  charged bolts
	D2STR_STRSKILL74 = 4328,	// Duration reduced by 
	D2STR_STRSKILL75 = 4329,	// Elemental Damages: 
	D2STR_STRSKILL76 = 4330,	// Chance uninterruptable 
	D2STR_STRSKILL77 = 4331,	// Enemies slowed 
	D2STR_STRSKILL78 = 4332,	// Remains target for 
	D2STR_STRSKILL79 = 4333,	//  percent of attack damage
	D2STR_STRSKILL80 = 4334,	// Converts 
	D2STR_STRSKILL81 = 4335,	//  percent damage to life
	D2STR_STRSKILL82 = 4336,	// Fire Duration: 
	D2STR_STRSKILL83 = 4337,	// Fire Explosion Damage: 
	D2STR_STRSKILL84 = 4338,	// Lightning Bolt Damage: 
	D2STR_STRSKILL85 = 4339,	// Reduces curse duration by 
	D2STR_STRSKILL86 = 4340,	// Attacks up to 
	D2STR_STRSKILL87 = 4341,	//  targets
	D2STR_STRSKILL88 = 4342,	// Mana Recovery Rate: 
	D2STR_STRSKILL89 = 4343,	// Walk/Run Speed: 
	D2STR_STRSKILL90 = 4344,	// Resistances: 
	D2STR_STRSKILL91 = 4345,	// Holy Bolt Damage: 
	D2STR_STRSKILL92 = 4346,	//  mana per knockback
	D2STR_STRSKILL94 = 4347,	//  skeleton total
	D2STR_STRSKILL95 = 4348,	// Skeletons: 
	D2STR_STRSKILL96 = 4349,	// Magi: 
	D2STR_STRSKILL97 = 4350,	// Monsters: 
	D2STR_STRSKILL98 = 4351,	// Lowers Maximum Resistances 
	D2STR_STRSKILL99 = 4352,	// Chance to convert: 
	D2STR_STRSKILL100 = 4353,	// Max Life: 
	D2STR_STRSKILL101 = 4354,	// Max Mana: 
	D2STR_STRSKILL102 = 4355,	// Max Stamina: 
	D2STR_STRSKILL103 = 4356,	//  percent fire damage
	D2STR_STRSKILL104 = 4357,	//  monster
	D2STR_STRSKILL105 = 4358,	//  monsters
	D2STR_STRSKILL106 = 4359,	// Attack Speed: 
	D2STR_STRSKILL107 = 4360,	// Life/Mana Recovered: 
	D2STR_STRSKILL108 = 4361,	//  points
	D2STR_STRSKILL109 = 4362,	// Chance to redeem soul: 
	D2STR_STRSKILL110 = 4363,	// Successful Blocking: 
	D2STR_STRSKILL111 = 4364,	//  per yard
	D2STR_STRSKILL112 = 4365,	// Thorns damage
	D2STR_STRSKILL113 = 4366,	// Hydra Fire Damage: 
	D2STR_STRSKILL114 = 4367,	// Resist Elemental Damage: 
	D2STR_STRSKILL115 = 4368,	// Minimum Mana Required to Cast:...
	D2STR_STRSKILL116 = 4369,	// Maximum Level Reached
	D2STR_STRSKILL117 = 4370,	//  (item)
	D2STR_STRSKILL118 = 4371,	// You have been granted this ski...
	D2STR_STRSKILL119 = 4372,	// You have not learned this skil...
	D2STR_SKILLNAME0 = 4373,	// Attack
	D2STR_SKILLSD0 = 4374,	// normal attack
	D2STR_SKILLLD0 = 4375,	// normal attack
	D2STR_SKILLAN0 = 4376,	// Attack
	D2STR_SKILLNAME1 = 4377,	// Kick
	D2STR_SKILLSD1 = 4378,	// kick target
	D2STR_SKILLLD1 = 4379,	// kick target
	D2STR_SKILLAN1 = 4380,	// kick target
	D2STR_SKILLNAME2 = 4381,	// Throw
	D2STR_SKILLSD2 = 4382,	// throw equipped item
	D2STR_SKILLLD2 = 4383,	// throw equipped item
	D2STR_SKILLAN2 = 4384,	// Throw
	D2STR_SKILLNAME3 = 4385,	// Unsummon
	D2STR_SKILLSD3 = 4386,	// releases a summoned creature
	D2STR_SKILLLD3 = 4387,	// of one of your creaturesrelinq...
	D2STR_SKILLAN3 = 4388,	// Unsummon
	D2STR_SKILLNAME4 = 4389,	// Left Hand Throw
	D2STR_SKILLSD4 = 4390,	// throw left hand item
	D2STR_SKILLLD4 = 4391,	// throw left hand item
	D2STR_SKILLAN4 = 4392,	// Left Throw
	D2STR_SKILLNAME5 = 4393,	// Left Hand Swing
	D2STR_SKILLSD5 = 4394,	// swing left hand weapon
	D2STR_SKILLLD5 = 4395,	// swing left hand weapon
	D2STR_SKILLAN5 = 4396,	// Left Swing
	D2STR_SKILLNAME6 = 4397,	// Magic Arrow
	D2STR_SKILLSD6 = 4398,	// creates a magical arrow
	D2STR_SKILLLD6 = 4399,	// that does extra damagecreates ...
	D2STR_SKILLAN6 = 4400,	// Magic Arrow
	D2STR_SKILLNAME7 = 4401,	// Fire Arrow
	D2STR_SKILLSD7 = 4402,	// enchants arrows with flame
	D2STR_SKILLLD7 = 4403,	// always hitsor bolts with firem...
	D2STR_SKILLAN7 = 4404,	// Fire Arrow
	D2STR_SKILLNAME8 = 4405,	// Inner Sight
	D2STR_SKILLSD8 = 4406,	// illuminates and weakens nearby...
	D2STR_SKILLLD8 = 4407,	// for you and your partymaking t...
	D2STR_SKILLAN8 = 4408,	// Inner Sight
	D2STR_SKILLNAME9 = 4409,	// Critical Strike
	D2STR_SKILLSD9 = 4410,	// passive - chance of doing doub...
	D2STR_SKILLLD9 = 4411,	// passive - your attacks have a ...
	D2STR_SKILLAN9 = 4412,	// Critical Strike
	D2STR_SKILLNAME10 = 4413,	// Jab
	D2STR_SKILLSD10 = 4414,	// rapid attacks with a thrusting...
	D2STR_SKILLLD10 = 4415,	// using a javelin or spear class...
	D2STR_SKILLAN10 = 4416,	// Jab
	D2STR_SKILLNAME11 = 4417,	// Cold Arrow
	D2STR_SKILLSD11 = 4418,	// enchants arrows to slow target...
	D2STR_SKILLLD11 = 4419,	// always hitscold arrows only do...
	D2STR_SKILLAN11 = 4420,	// Cold Arrow
	D2STR_SKILLNAME12 = 4421,	// Multiple Shot
	D2STR_SKILLSD12 = 4422,	// fires multiple arrows
	D2STR_SKILLLD12 = 4423,	// or bolt into manymagically spl...
	D2STR_SKILLAN12 = 4424,	// Multiple Shot
	D2STR_SKILLNAME13 = 4425,	// Dodge
	D2STR_SKILLSD13 = 4426,	// passive - dodges melee attacks...
	D2STR_SKILLLD13 = 4427,	// or standing stilla melee attac...
	D2STR_SKILLAN13 = 4428,	// Dodge
	D2STR_SKILLNAME14 = 4429,	// Power Strike
	D2STR_SKILLSD14 = 4430,	// adds lightning damage
	D2STR_SKILLLD14 = 4431,	// javelin and spear class weapon...
	D2STR_SKILLAN14 = 4432,	// Power Strike
	D2STR_SKILLNAME15 = 4433,	// Poison Javelin
	D2STR_SKILLSD15 = 4434,	// adds poison damage
	D2STR_SKILLLD15 = 4435,	// to leave a trail of poison clo...
	D2STR_SKILLAN15 = 4436,	// Poison Javelin
	D2STR_SKILLNAME16 = 4437,	// Exploding Arrow
	D2STR_SKILLSD16 = 4438,	// enchant arrows to explode
	D2STR_SKILLLD16 = 4439,	// always hitscontact, damaging a...
	D2STR_SKILLAN16 = 4440,	// Exploding
	D2STR_SKILLNAME17 = 4441,	// Slow Missiles
	D2STR_SKILLSD17 = 4442,	// slows ranged attacks of enemie...
	D2STR_SKILLLD17 = 4443,	// illuminates nearby enemies and...
	D2STR_SKILLAN17 = 4444,	// Slow Missiles
	D2STR_SKILLNAME18 = 4445,	// Avoid
	D2STR_SKILLSD18 = 4446,	// passive - dodges missiles
	D2STR_SKILLLD18 = 4447,	// when attacking or standing sti...
	D2STR_SKILLAN18 = 4448,	// Avoid
	D2STR_SKILLNAME19 = 4449,	// Impale
	D2STR_SKILLSD19 = 4450,	// increases damage but degrades ...
	D2STR_SKILLLD19 = 4451,	// increases attack damage but ra...
	D2STR_SKILLAN19 = 4452,	// Impale
	D2STR_SKILLNAME20 = 4453,	// Lightning Bolt
	D2STR_SKILLSD20 = 4454,	// changes a thrown javelin into ...
	D2STR_SKILLLD20 = 4455,	// magically converts your javeli...
	D2STR_SKILLAN20 = 4456,	// Lightning Bolt
	D2STR_SKILLNAME21 = 4457,	// Ice Arrow
	D2STR_SKILLSD21 = 4458,	// enchants arrows to freeze enem...
	D2STR_SKILLLD21 = 4459,	// always hitsto freeze your enem...
	D2STR_SKILLAN21 = 4460,	// Ice Arrow
	D2STR_SKILLNAME22 = 4461,	// Guided Arrow
	D2STR_SKILLSD22 = 4462,	// enchants arrows to seek enemie...
	D2STR_SKILLLD22 = 4463,	// always hitsor seek one of its ...
	D2STR_SKILLAN22 = 4464,	// Guided Arrow
	D2STR_SKILLNAME23 = 4465,	// Penetrate
	D2STR_SKILLSD23 = 4466,	// passive - increases attack rat...
	D2STR_SKILLLD23 = 4467,	// passive - increases your attac...
	D2STR_SKILLAN23 = 4468,	// Penetrate
	D2STR_SKILLNAME24 = 4469,	// Charged Strike
	D2STR_SKILLSD24 = 4470,	// enchants thrusting weapons wit...
	D2STR_SKILLLD24 = 4471,	// and releases charged bolts upo...
	D2STR_SKILLAN24 = 4472,	// Charged Strike
	D2STR_SKILLNAME25 = 4473,	// Plague Javelin
	D2STR_SKILLSD25 = 4474,	// enchants javelins with poison ...
	D2STR_SKILLLD25 = 4475,	// expanding clouds of poison upo...
	D2STR_SKILLAN25 = 4476,	// Plague Javelin
	D2STR_SKILLNAME26 = 4477,	// Strafe
	D2STR_SKILLSD26 = 4478,	// enchants arrows to strike mult...
	D2STR_SKILLLD26 = 4479,	// that target multiple nearby en...
	D2STR_SKILLAN26 = 4480,	// Strafe
	D2STR_SKILLNAME27 = 4481,	// Immolation Arrow
	D2STR_SKILLSD27 = 4482,	// enchants arrows to burn enemie...
	D2STR_SKILLLD27 = 4483,	// always hitscreates a pyre upon...
	D2STR_SKILLAN27 = 4484,	// Immolation
	D2STR_SKILLNAME28 = 4485,	// Decoy
	D2STR_SKILLSD28 = 4486,	// creates a duplicate of yoursel...
	D2STR_SKILLLD28 = 4487,	// that draws fire from enemiescr...
	D2STR_SKILLAN28 = 4488,	// Decoy
	D2STR_SKILLNAME29 = 4489,	// Evade
	D2STR_SKILLSD29 = 4490,	// passive - dodges when moving
	D2STR_SKILLLD29 = 4491,	// when walking or runninga melee...
	D2STR_SKILLAN29 = 4492,	// Evade
	D2STR_SKILLNAME30 = 4493,	// Fend
	D2STR_SKILLSD30 = 4494,	// attacks all adjacent targets
	D2STR_SKILLLD30 = 4495,	// attacks all adjacent targets
	D2STR_SKILLAN30 = 4496,	// Fend
	D2STR_SKILLNAME31 = 4497,	// Freezing Arrow
	D2STR_SKILLSD31 = 4498,	// enchants arrows to freeze mult...
	D2STR_SKILLLD31 = 4499,	// always hitsto freeze entire gr...
	D2STR_SKILLAN31 = 4500,	// Freezing Arrow
	D2STR_SKILLNAME32 = 4501,	// Valkyrie
	D2STR_SKILLSD32 = 4502,	// summons a powerful Valkyrie al...
	D2STR_SKILLLD32 = 4503,	// summons a powerful Valkyrie al...
	D2STR_SKILLAN32 = 4504,	// Valkyrie
	D2STR_SKILLNAME33 = 4505,	// Pierce
	D2STR_SKILLSD33 = 4506,	// passive - missiles may continu...
	D2STR_SKILLLD33 = 4507,	// pass through enemies that they...
	D2STR_SKILLAN33 = 4508,	// Pierce
	D2STR_SKILLNAME34 = 4509,	// Lightning Strike
	D2STR_SKILLSD34 = 4510,	// enchants thrusting weapons wit...
	D2STR_SKILLLD34 = 4511,	// and releases chain lightning u...
	D2STR_SKILLAN34 = 4512,	// Light'ng Strike
	D2STR_SKILLNAME35 = 4513,	// Lightning Fury
	D2STR_SKILLSD35 = 4514,	// a lightning bolt that splits o...
	D2STR_SKILLLD35 = 4515,	// bolt of lightning that splits ...
	D2STR_SKILLAN35 = 4516,	// Lightning Fury
	D2STR_SKILLNAME36 = 4517,	// Fire Bolt
	D2STR_SKILLSD36 = 4518,	// creates a missile of flame
	D2STR_SKILLLD36 = 4519,	// creates a magical flaming miss...
	D2STR_SKILLAN36 = 4520,	// Fire Bolt
	D2STR_SKILLNAME37 = 4521,	// Warmth
	D2STR_SKILLSD37 = 4522,	// passive - increases mana recov...
	D2STR_SKILLLD37 = 4523,	// passive - increases the rate a...
	D2STR_SKILLAN37 = 4524,	// Warmth
	D2STR_SKILLNAME38 = 4525,	// Charged Bolt
	D2STR_SKILLSD38 = 4526,	// creates multiple deadly sparks...
	D2STR_SKILLLD38 = 4527,	// bolts of electrical energycrea...
	D2STR_SKILLAN38 = 4528,	// Charged Bolt
	D2STR_SKILLNAME39 = 4529,	// Ice Bolt
	D2STR_SKILLSD39 = 4530,	// creates a shard of ice that sl...
	D2STR_SKILLLD39 = 4531,	// that damages and slows your en...
	D2STR_SKILLAN39 = 4532,	// Ice Bolt
	D2STR_SKILLNAME40 = 4533,	// Frozen Armor
	D2STR_SKILLSD40 = 4534,	// improves defense and freezes a...
	D2STR_SKILLLD40 = 4535,	// and freezes enemies that hit y...
	D2STR_SKILLAN40 = 4536,	// Frozen Armor
	D2STR_SKILLNAME41 = 4537,	// Inferno
	D2STR_SKILLSD41 = 4538,	// creates a jet of flame
	D2STR_SKILLLD41 = 4539,	// to scorch your enemiescreates ...
	D2STR_SKILLAN41 = 4540,	// Inferno
	D2STR_SKILLNAME42 = 4541,	// Static Field
	D2STR_SKILLSD42 = 4542,	// creates a field of deadly spar...
	D2STR_SKILLLD42 = 4543,	// of all nearby enemies by one t...
	D2STR_SKILLAN42 = 4544,	// Static Field
	D2STR_SKILLNAME43 = 4545,	// Telekinesis
	D2STR_SKILLSD43 = 4546,	// moves objects with your mind
	D2STR_SKILLLD43 = 4547,	// and knock back enemiespick up ...
	D2STR_SKILLAN43 = 4548,	// Telekinesis
	D2STR_SKILLNAME44 = 4549,	// Frost Nova
	D2STR_SKILLSD44 = 4550,	// creates a freezing ring
	D2STR_SKILLLD44 = 4551,	// and slows all nearby enemiescr...
	D2STR_SKILLAN44 = 4552,	// Frost Nova
	D2STR_SKILLNAME45 = 4553,	// Ice Blast
	D2STR_SKILLSD45 = 4554,	// creates an ice bolt that freez...
	D2STR_SKILLLD45 = 4555,	// damages and freezes your enemy...
	D2STR_SKILLAN45 = 4556,	// Ice Blast
	D2STR_SKILLNAME46 = 4557,	// Blaze
	D2STR_SKILLSD46 = 4558,	// creates fire in your wake
	D2STR_SKILLLD46 = 4559,	// in your wake to scorch your en...
	D2STR_SKILLAN46 = 4560,	// Blaze
	D2STR_SKILLNAME47 = 4561,	// Fire Ball
	D2STR_SKILLSD47 = 4562,	// creates an explosive sphere of...
	D2STR_SKILLLD47 = 4563,	// to engulf your enemiescreates ...
	D2STR_SKILLAN47 = 4564,	// Fire Ball
	D2STR_SKILLNAME48 = 4565,	// Nova
	D2STR_SKILLSD48 = 4566,	// creates an electrically charge...
	D2STR_SKILLLD48 = 4567,	// to shock nearby enemiescreates...
	D2STR_SKILLAN48 = 4568,	// Nova
	D2STR_SKILLNAME49 = 4569,	// Lightning
	D2STR_SKILLSD49 = 4570,	// creates a bolt of lightning
	D2STR_SKILLLD49 = 4571,	// to lay waste to your enemiescr...
	D2STR_SKILLAN49 = 4572,	// Lightning
	D2STR_SKILLNAME50 = 4573,	// Shiver Armor
	D2STR_SKILLSD50 = 4574,	// freezes and damages attackers
	D2STR_SKILLLD50 = 4575,	// freezes and damages enemies th...
	D2STR_SKILLAN50 = 4576,	// Shiver Armor
	D2STR_SKILLNAME51 = 4577,	// Fire Wall
	D2STR_SKILLSD51 = 4578,	// creates a wall of flame
	D2STR_SKILLLD51 = 4579,	// blocks or burns your enemiescr...
	D2STR_SKILLAN51 = 4580,	// Fire Wall
	D2STR_SKILLNAME52 = 4581,	// Enchant
	D2STR_SKILLSD52 = 4582,	// enchants melee or ranged weapo...
	D2STR_SKILLLD52 = 4583,	// adds one-third fire damage to ...
	D2STR_SKILLAN52 = 4584,	// Enchant
	D2STR_SKILLNAME53 = 4585,	// Chain Lightning
	D2STR_SKILLSD53 = 4586,	// creates a bolt of lightning th...
	D2STR_SKILLLD53 = 4587,	// arcs through several targetscr...
	D2STR_SKILLAN53 = 4588,	// Chain Lightning
	D2STR_SKILLNAME54 = 4589,	// Teleport
	D2STR_SKILLSD54 = 4590,	// instantly moves to destination...
	D2STR_SKILLLD54 = 4591,	// instantly moves to a destinati...
	D2STR_SKILLAN54 = 4592,	// Teleport
	D2STR_SKILLNAME55 = 4593,	// Glacial Spike
	D2STR_SKILLSD55 = 4594,	// creates a freezing comet of ic...
	D2STR_SKILLLD55 = 4595,	// that freezes or kills nearby e...
	D2STR_SKILLAN55 = 4596,	// Glacial Spike
	D2STR_SKILLNAME56 = 4597,	// Meteor
	D2STR_SKILLSD56 = 4598,	// summons a meteor from the heav...
	D2STR_SKILLLD56 = 4599,	// to crush and incinerate your e...
	D2STR_SKILLAN56 = 4600,	// Meteor
	D2STR_SKILLNAME57 = 4601,	// Thunder Storm
	D2STR_SKILLSD57 = 4602,	// summons a powerful tempest
	D2STR_SKILLLD57 = 4603,	// your enemies with bolts of lig...
	D2STR_SKILLAN57 = 4604,	// Thunder Storm
	D2STR_SKILLNAME58 = 4605,	// Energy Shield
	D2STR_SKILLSD58 = 4606,	// uses your mana as a shield
	D2STR_SKILLLD58 = 4607,	// instead of health when you tak...
	D2STR_SKILLAN58 = 4608,	// Energy Shield
	D2STR_SKILLNAME59 = 4609,	// Blizzard
	D2STR_SKILLSD59 = 4610,	// summons a massive ice storm
	D2STR_SKILLLD59 = 4611,	// summons massive shards of ice ...
	D2STR_SKILLAN59 = 4612,	// Blizzard
	D2STR_SKILLNAME60 = 4613,	// Chilling Armor
	D2STR_SKILLSD60 = 4614,	// retaliates against ranged atta...
	D2STR_SKILLLD60 = 4615,	// against ranged attackersincrea...
	D2STR_SKILLAN60 = 4616,	// Chill'n Armor
	D2STR_SKILLSNAME61 = 4617,	// Fire Mastery
	D2STR_SKILLSD61 = 4618,	// passive - increases fire damag...
	D2STR_SKILLLD61 = 4619,	// passive - increases all damage...
	D2STR_SKILLAN61 = 4620,	// Fire Mastery
	D2STR_SKILLNAME62 = 4621,	// Hydra
	D2STR_SKILLSD62 = 4622,	// summons multi-headed fire beas...
	D2STR_SKILLLD62 = 4623,	// to reduce your enemies to ashe...
	D2STR_SKILLAN62 = 4624,	// Hydra
	D2STR_SKILLNAME63 = 4625,	// Lightning Mastery
	D2STR_SKILLSD63 = 4626,	// passive - reduces cost of ligh...
	D2STR_SKILLLD63 = 4627,	// to cast your lightning spellsp...
	D2STR_SKILLAN63 = 4628,	// Lightning Mastery
	D2STR_SKILLNAME64 = 4629,	// Frozen Orb
	D2STR_SKILLSD64 = 4630,	// creates a globe of frozen deat...
	D2STR_SKILLLD64 = 4631,	// to lay waste to your enemiescr...
	D2STR_SKILLAN64 = 4632,	// Frozen Orb
	D2STR_SKILLNAME65 = 4633,	// Cold Mastery
	D2STR_SKILLSD65 = 4634,	// passive - cold attacks become ...
	D2STR_SKILLLD65 = 4635,	// by piercing enemies resistance...
	D2STR_SKILLAN65 = 4636,	// Cold Mastery
	D2STR_SKILLNAME66 = 4637,	// Amplify Damage
	D2STR_SKILLSD66 = 4638,	// curse - amplifies damage taken...
	D2STR_SKILLLD66 = 4639,	// the non-magic damage they rece...
	D2STR_SKILLAN66 = 4640,	// Amplify
	D2STR_SKILLNAME67 = 4641,	// Teeth
	D2STR_SKILLSD67 = 4642,	// fires barbed teeth
	D2STR_SKILLLD67 = 4643,	// fires a barrage of summoned ba...
	D2STR_SKILLAN67 = 4644,	// Teeth
	D2STR_SKILLNAME68 = 4645,	// Bone Armor
	D2STR_SKILLSD68 = 4646,	// creates a damage absorbing bon...
	D2STR_SKILLLD68 = 4647,	// that absorbs melee damagecreat...
	D2STR_SKILLAN68 = 4648,	// Bone Armor
	D2STR_SKILLNAME69 = 4649,	// Skeleton Mastery
	D2STR_SKILLSD69 = 4650,	// passive - better skeletons and...
	D2STR_SKILLLD69 = 4651,	// of raised skeletons and revive...
	D2STR_SKILLAN69 = 4652,	// Skeleton Mastery
	D2STR_SKILLNAME70 = 4653,	// Raise Skeleton
	D2STR_SKILLSD70 = 4654,	// reanimate skeletal warrior fro...
	D2STR_SKILLLD70 = 4655,	// fights for youthis raises a sk...
	D2STR_SKILLAN70 = 4656,	// Raise Skeleton
	D2STR_SKILLNAME71 = 4657,	// Dim Vision
	D2STR_SKILLSD71 = 4658,	// curse - reduces vision of mons...
	D2STR_SKILLLD71 = 4659,	// reducing their vision radiuscu...
	D2STR_SKILLAN71 = 4660,	// Dim Vision
	D2STR_SKILLNAME72 = 4661,	// Weaken
	D2STR_SKILLSD72 = 4662,	// curse - reduces damage done by...
	D2STR_SKILLLD72 = 4663,	// reducing the amount of damage ...
	D2STR_SKILLAN72 = 4664,	// Weaken
	D2STR_SKILLNAME73 = 4665,	// Poison Dagger
	D2STR_SKILLSD73 = 4666,	// next dagger attack poisons tar...
	D2STR_SKILLLD73 = 4667,	// adds poison to your dagger att...
	D2STR_SKILLAN73 = 4668,	// Poison Dagger
	D2STR_SKILLNAME74 = 4669,	// Corpse Explosion
	D2STR_SKILLSD74 = 4670,	// turns a corpse into a bomb
	D2STR_SKILLLD74 = 4671,	// it explodes, damaging nearby e...
	D2STR_SKILLAN74 = 4672,	// Corpse Exp.
	D2STR_SKILLNAME75 = 4673,	// Clay Golem
	D2STR_SKILLSD75 = 4674,	// creates a golem to fight for y...
	D2STR_SKILLLD75 = 4675,	// to fight by your sidecreates a...
	D2STR_SKILLAN75 = 4676,	// Clay Golem
	D2STR_SKILLNAME76 = 4677,	// Iron Maiden
	D2STR_SKILLSD76 = 4678,	// curse - enemies damage themsel...
	D2STR_SKILLLD76 = 4679,	// to damage themselves when dama...
	D2STR_SKILLAN76 = 4680,	// Iron Maiden
	D2STR_SKILLNAME77 = 4681,	// Terror
	D2STR_SKILLSD77 = 4682,	// curse - monsters run away in f...
	D2STR_SKILLLD77 = 4683,	// causing them to flee in terror...
	D2STR_SKILLAN77 = 4684,	// Terror
	D2STR_SKILLNAME78 = 4685,	// Bone Wall
	D2STR_SKILLSD78 = 4686,	// creates an impassable barrier
	D2STR_SKILLLD78 = 4687,	// of bone and debriscreates an i...
	D2STR_SKILLAN78 = 4688,	// Bone Wall
	D2STR_SKILLNAME79 = 4689,	// Golem Mastery
	D2STR_SKILLSD79 = 4690,	// Enhances Speed and Life of Gol...
	D2STR_SKILLLD79 = 4691,	// Enhances Speed and Life of all...
	D2STR_SKILLAN79 = 4692,	// Golem Mastery
	D2STR_SKILLNAME80 = 4693,	// Raise Skeletal Mage
	D2STR_SKILLSD80 = 4694,	// reanimate skeletal mage from t...
	D2STR_SKILLLD80 = 4695,	// fights for youthis raises a sk...
	D2STR_SKILLAN80 = 4696,	// Skeletal Mage
	D2STR_SKILLNAME81 = 4697,	// Confuse
	D2STR_SKILLSD81 = 4698,	// curse - monster attacks random...
	D2STR_SKILLLD81 = 4699,	// curses a monster to force it t...
	D2STR_SKILLAN81 = 4700,	// Confuse
	D2STR_SKILLNAME82 = 4701,	// Life Tap
	D2STR_SKILLSD82 = 4702,	// curse - enemies return life to...
	D2STR_SKILLLD82 = 4703,	// damaging them gives the attack...
	D2STR_SKILLAN82 = 4704,	// Life Tap
	D2STR_SKILLNAME83 = 4705,	// Poison Explosion
	D2STR_SKILLSD83 = 4706,	// turns a corpse into a poison g...
	D2STR_SKILLLD83 = 4707,	// that poisons nearby monstersto...
	D2STR_SKILLAN83 = 4708,	// Poison Exp.
	D2STR_SKILLNAME84 = 4709,	// Bone Spear
	D2STR_SKILLSD84 = 4710,	// summons a deadly spike of bone...
	D2STR_SKILLLD84 = 4711,	// summons a deadly spike of bone...
	D2STR_SKILLAN84 = 4712,	// Bone Spear
	D2STR_SKILLNAME85 = 4713,	// Blood Golem
	D2STR_SKILLSD85 = 4714,	// a golem that shares life and d...
	D2STR_SKILLLD85 = 4715,	// it steals and damage it receiv...
	D2STR_SKILLAN85 = 4716,	// Blood Golem
	D2STR_SKILLNAME86 = 4717,	// Attract
	D2STR_SKILLSD86 = 4718,	// curse - monster becomes univer...
	D2STR_SKILLLD86 = 4719,	// this curse may not be overridd...
	D2STR_SKILLAN86 = 4720,	// Attract
	D2STR_SKILLNAME87 = 4721,	// Decrepify
	D2STR_SKILLSD87 = 4722,	// curse - greatly slows and weak...
	D2STR_SKILLLD87 = 4723,	// slow, weak and take amplified ...
	D2STR_SKILLAN87 = 4724,	// Decrepify
	D2STR_SKILLNAME88 = 4725,	// Bone Prison
	D2STR_SKILLSD88 = 4726,	// creates a barrier of bone arou...
	D2STR_SKILLLD88 = 4727,	// creates a barrier of fossilize...
	D2STR_SKILLAN88 = 4728,	// Bone Prison
	D2STR_SKILLNAME89 = 4729,	// Summon Resist
	D2STR_SKILLSD89 = 4730,	// passive - summoned monsters ga...
	D2STR_SKILLLD89 = 4731,	// of all summoned creaturespassi...
	D2STR_SKILLAN89 = 4732,	// Summon Resist
	D2STR_SKILLNAME90 = 4733,	// Iron Golem
	D2STR_SKILLSD90 = 4734,	// creates a golem from an item
	D2STR_SKILLLD90 = 4735,	// the properties of the itemtran...
	D2STR_SKILLAN90 = 4736,	// Iron Golem
	D2STR_SKILLNAME91 = 4737,	// Lower Resist
	D2STR_SKILLSD91 = 4738,	// curse - lowers enemies resista...
	D2STR_SKILLLD91 = 4739,	// lowers maximum resistances of ...
	D2STR_SKILLAN91 = 4740,	// Lower Resist
	D2STR_SKILLNAME92 = 4741,	// Poison Nova
	D2STR_SKILLSD92 = 4742,	// emits an expanding ring of poi...
	D2STR_SKILLLD92 = 4743,	// emits an expanding ring of con...
	D2STR_SKILLAN92 = 4744,	// Poison Nova
	D2STR_SKILLNAME93 = 4745,	// Bone Spirit
	D2STR_SKILLSD93 = 4746,	// releases an undead specter
	D2STR_SKILLLD93 = 4747,	// tracks its target or finds one...
	D2STR_SKILLAN93 = 4748,	// Bone Spirit
	D2STR_SKILLNAME94 = 4749,	// Fire Golem
	D2STR_SKILLSD94 = 4750,	// creates a golem of fire
	D2STR_SKILLLD94 = 4751,	// it receives from fire into lif...
	D2STR_SKILLAN94 = 4752,	// Fire Golem
	D2STR_SKILLNAME95 = 4753,	// Revive
	D2STR_SKILLSD95 = 4754,	// raises a monster to fight for ...
	D2STR_SKILLLD95 = 4755,	// to fight by your sidereturns a...
	D2STR_SKILLAN95 = 4756,	// Revive
	D2STR_SKILLNAME96 = 4757,	// Sacrifice
	D2STR_SKILLSD96 = 4758,	// increased accuracy and damage
	D2STR_SKILLLD96 = 4759,	// at the cost of lifeincreased a...
	D2STR_SKILLAN96 = 4760,	// Sacrifice
	D2STR_SKILLNAME97 = 4761,	// Smite
	D2STR_SKILLSD97 = 4762,	// shield bash
	D2STR_SKILLLD97 = 4763,	// by bashing it with your shield...
	D2STR_SKILLAN97 = 4764,	// Smite
	D2STR_SKILLNAME98 = 4765,	// Might
	D2STR_SKILLSD98 = 4766,	// aura - increases damage
	D2STR_SKILLLD98 = 4767,	// done by you and your partywhen...
	D2STR_SKILLAN98 = 4768,	// Might
	D2STR_SKILLNAME99 = 4769,	// Prayer
	D2STR_SKILLSD99 = 4770,	// aura - regenerates life
	D2STR_SKILLLD99 = 4771,	// the life of you and your party...
	D2STR_SKILLAN99 = 4772,	// Prayer
	D2STR_SKILLNAME100 = 4773,	// Resist Fire
	D2STR_SKILLSD100 = 4774,	// aura - protects against fire d...
	D2STR_SKILLLD100 = 4775,	// done to you and your partywhen...
	D2STR_SKILLAN100 = 4776,	// Resist Fire
	D2STR_SKILLNAME101 = 4777,	// Holy Bolt
	D2STR_SKILLSD101 = 4778,	// divine energy that damages und...
	D2STR_SKILLLD101 = 4779,	// or heals alliesthat damages un...
	D2STR_SKILLAN101 = 4780,	// Holy Bolt
	D2STR_SKILLNAME102 = 4781,	// Holy Fire
	D2STR_SKILLSD102 = 4782,	// aura - flames damage nearby en...
	D2STR_SKILLLD102 = 4783,	// with heavenly flameswhen activ...
	D2STR_SKILLAN102 = 4784,	// Holy Fire
	D2STR_SKILLNAME103 = 4785,	// Thorns
	D2STR_SKILLSD103 = 4786,	// aura - reflects damage back at...
	D2STR_SKILLLD103 = 4787,	// back at your attackerwhen acti...
	D2STR_SKILLAN103 = 4788,	// Thorns
	D2STR_SKILLNAME104 = 4789,	// Defiance
	D2STR_SKILLSD104 = 4790,	// aura - increases defense
	D2STR_SKILLLD104 = 4791,	// of you and your partywhen acti...
	D2STR_SKILLAN104 = 4792,	// Defiance
	D2STR_SKILLNAME105 = 4793,	// Resist Cold
	D2STR_SKILLSD105 = 4794,	// aura - protects against cold d...
	D2STR_SKILLLD105 = 4795,	// done to you and your partywhen...
	D2STR_SKILLAN105 = 4796,	// Resist Cold
	D2STR_SKILLNAME106 = 4797,	// Zeal
	D2STR_SKILLSD106 = 4798,	// attacks multiple adjacent enem...
	D2STR_SKILLLD106 = 4799,	// with a single attackallows you...
	D2STR_SKILLAN106 = 4800,	// Zeal
	D2STR_SKILLNAME107 = 4801,	// Charge
	D2STR_SKILLSD107 = 4802,	// charge and attack target
	D2STR_SKILLLD107 = 4803,	// charge into battle and attack ...
	D2STR_SKILLAN107 = 4804,	// Charge
	D2STR_SKILLNAME108 = 4805,	// Blessed Aim
	D2STR_SKILLSD108 = 4806,	// aura - increases your attack r...
	D2STR_SKILLLD108 = 4807,	// for you and your partywhen act...
	D2STR_SKILLAN108 = 4808,	// Blessed Aim
	D2STR_SKILLNAME109 = 4809,	// Cleansing
	D2STR_SKILLSD109 = 4810,	// aura - reduces poison and curs...
	D2STR_SKILLLD109 = 4811,	// will remain poisoned or cursed...
	D2STR_SKILLAN109 = 4812,	// Cleansing
	D2STR_SKILLNAME110 = 4813,	// Resist Lightning
	D2STR_SKILLSD110 = 4814,	// aura - protects against lightn...
	D2STR_SKILLLD110 = 4815,	// done to you and your partywhen...
	D2STR_SKILLAN110 = 4816,	// R. Lightning
	D2STR_SKILLNAME111 = 4817,	// Vengeance
	D2STR_SKILLSD111 = 4818,	// attacks add elemental damage
	D2STR_SKILLLD111 = 4819,	// to each successful attackfire,...
	D2STR_SKILLAN111 = 4820,	// Vengeance
	D2STR_SKILLNAME112 = 4821,	// Blessed Hammer
	D2STR_SKILLSD112 = 4822,	// summon a spiraling magic hamme...
	D2STR_SKILLLD112 = 4823,	//  Percent Damage to Undeadspira...
	D2STR_SKILLAN112 = 4824,	// B. Hammer
	D2STR_SKILLNAME113 = 4825,	// Concentration
	D2STR_SKILLSD113 = 4826,	// aura - increases your attack a...
	D2STR_SKILLLD113 = 4827,	// that the attack will be interr...
	D2STR_SKILLAN113 = 4828,	// Concentration
	D2STR_SKILLNAME114 = 4829,	// Holy Freeze
	D2STR_SKILLSD114 = 4830,	// aura - freezes nearby monsters...
	D2STR_SKILLLD114 = 4831,	// when active, aura freezes near...
	D2STR_SKILLAN114 = 4832,	// Holy Freeze
	D2STR_SKILLNAME115 = 4833,	// Vigor
	D2STR_SKILLSD115 = 4834,	// aura - increases speed and sta...
	D2STR_SKILLLD115 = 4835,	// and movement speed for you and...
	D2STR_SKILLAN115 = 4836,	// Vigor
	D2STR_SKILLNAME116 = 4837,	// Conversion
	D2STR_SKILLSD116 = 4838,	// Change allegiance of monsters
	D2STR_SKILLLD116 = 4839,	// other foul demons and beastsco...
	D2STR_SKILLAN116 = 4840,	// Conversion
	D2STR_SKILLNAME117 = 4841,	// Holy Shield
	D2STR_SKILLSD117 = 4842,	// enhances your shield
	D2STR_SKILLLD117 = 4843,	// enhances your shield with divi...
	D2STR_SKILLAN117 = 4844,	// Holy Shield
	D2STR_SKILLNAME118 = 4845,	// Holy Shock
	D2STR_SKILLSD118 = 4846,	// aura - lightning damages nearb...
	D2STR_SKILLLD118 = 4847,	// to damage nearby enemieswhen a...
	D2STR_SKILLAN118 = 4848,	// Holy Shock
	D2STR_SKILLNAME119 = 4849,	// Sanctuary
	D2STR_SKILLSD119 = 4850,	// aura - repels and damages unde...
	D2STR_SKILLLD119 = 4851,	// and knocks them backwhen activ...
	D2STR_SKILLAN119 = 4852,	// Sanctuary
	D2STR_SKILLNAME120 = 4853,	// Meditation
	D2STR_SKILLSD120 = 4854,	// aura - increases mana recovery...
	D2STR_SKILLLD120 = 4855,	// for you and your partywhen act...
	D2STR_SKILLAN120 = 4856,	// Meditation
	D2STR_SKILLNAME121 = 4857,	// Fist of the Heavens
	D2STR_SKILLSD121 = 4858,	// target is banished
	D2STR_SKILLLD121 = 4859,	// seek out nearby enemieslightni...
	D2STR_SKILLAN121 = 4860,	// Heaven's Fist
	D2STR_SKILLNAME122 = 4861,	// Fanaticism
	D2STR_SKILLSD122 = 4862,	// aura - increases attack speed
	D2STR_SKILLLD122 = 4863,	// and attack rating for you and ...
	D2STR_SKILLAN122 = 4864,	// Fanaticism
	D2STR_SKILLNAME123 = 4865,	// Conviction
	D2STR_SKILLSD123 = 4866,	// aura  - weakens enemies
	D2STR_SKILLLD123 = 4867,	// and resistances of nearby enem...
	D2STR_SKILLAN123 = 4868,	// Conviction
	D2STR_SKILLNAME124 = 4869,	// Redemption
	D2STR_SKILLSD124 = 4870,	// aura - redeems the dead for ma...
	D2STR_SKILLLD124 = 4871,	// life and mana to you and your ...
	D2STR_SKILLAN124 = 4872,	// Redemption
	D2STR_SKILLNAME125 = 4873,	// Salvation
	D2STR_SKILLSD125 = 4874,	// aura - protects against elemen...
	D2STR_SKILLLD125 = 4875,	// done to you and your partywhen...
	D2STR_SKILLAN125 = 4876,	// Salvation
	D2STR_SKILLNAME126 = 4877,	// Bash
	D2STR_SKILLSD126 = 4878,	// powerful blow that increases d...
	D2STR_SKILLLD126 = 4879,	// to enemies and knocks them bac...
	D2STR_SKILLAN126 = 4880,	// Bash
	D2STR_SKILLNAME127 = 4881,	// Sword Mastery
	D2STR_SKILLSD127 = 4882,	// passive - improves sword fight...
	D2STR_SKILLLD127 = 4883,	// passive - improves sword fight...
	D2STR_SKILLAN127 = 4884,	// Sword Mastery
	D2STR_SKILLNAME128 = 4885,	// Axe Mastery
	D2STR_SKILLSD128 = 4886,	// passive - improves axe fightin...
	D2STR_SKILLLD128 = 4887,	// passive - improves axe fightin...
	D2STR_SKILLAN128 = 4888,	// Axe Mastery
	D2STR_SKILLNAME129 = 4889,	// Mace Mastery
	D2STR_SKILLSD129 = 4890,	// passive - improves mace fighti...
	D2STR_SKILLLD129 = 4891,	// passive - improves mace fighti...
	D2STR_SKILLAN129 = 4892,	// Mace Mastery
	D2STR_SKILLNAME130 = 4893,	// Howl
	D2STR_SKILLSD130 = 4894,	// frightens nearby monsters
	D2STR_SKILLLD130 = 4895,	// scrambling away in fearsends n...
	D2STR_SKILLAN130 = 4896,	// Howl
	D2STR_SKILLNAME131 = 4897,	// Find Potion
	D2STR_SKILLSD131 = 4898,	// targets corpses to find potion...
	D2STR_SKILLLD131 = 4899,	// for a chance to find a potionu...
	D2STR_SKILLAN131 = 4900,	// Find Potion
	D2STR_SKILLNAME132 = 4901,	// Leap
	D2STR_SKILLSD132 = 4902,	// jumps over obstacles
	D2STR_SKILLLD132 = 4903,	// or into the frayleaps away fro...
	D2STR_SKILLAN132 = 4904,	// Leap
	D2STR_SKILLNAME133 = 4905,	// Double Swing
	D2STR_SKILLSD133 = 4906,	// swings two weapons at once
	D2STR_SKILLLD133 = 4907,	// or one target twiceattacks two...
	D2STR_SKILLAN133 = 4908,	// Double Swing
	D2STR_SKILLNAME134 = 4909,	// Pole Arm Mastery
	D2STR_SKILLSD134 = 4910,	// passive - improves pole arm sk...
	D2STR_SKILLLD134 = 4911,	// passive - improves pole arm sk...
	D2STR_SKILLAN134 = 4912,	// Pole Arm Mastery
	D2STR_SKILLNAME135 = 4913,	// Throwing Mastery
	D2STR_SKILLSD135 = 4914,	// passive - improves thrown weap...
	D2STR_SKILLLD135 = 4915,	// passive - improves thrown weap...
	D2STR_SKILLAN135 = 4916,	// Throwing Mastery
	D2STR_SKILLNAME136 = 4917,	// Spear Mastery
	D2STR_SKILLSD136 = 4918,	// passive - improves spear fight...
	D2STR_SKILLLD136 = 4919,	// passive - improves spear fight...
	D2STR_SKILLAN136 = 4920,	// Spear Mastery
	D2STR_SKILLNAME137 = 4921,	// Taunt
	D2STR_SKILLSD137 = 4922,	// causes a monster to attack
	D2STR_SKILLLD137 = 4923,	// enrages a monster into relentl...
	D2STR_SKILLAN137 = 4924,	// Taunt
	D2STR_SKILLNAME138 = 4925,	// Shout
	D2STR_SKILLSD138 = 4926,	// alerts party and improves defe...
	D2STR_SKILLLD138 = 4927,	// rating of you and your partywa...
	D2STR_SKILLAN138 = 4928,	// Shout
	D2STR_SKILLNAME139 = 4929,	// Stun
	D2STR_SKILLSD139 = 4930,	// stuns your target
	D2STR_SKILLLD139 = 4931,	// and increases your attack rati...
	D2STR_SKILLAN139 = 4932,	// Stun
	D2STR_SKILLNAME140 = 4933,	// Double Throw
	D2STR_SKILLSD140 = 4934,	// throw two weapons at once
	D2STR_SKILLLD140 = 4935,	// throwing weapons at the same t...
	D2STR_SKILLAN140 = 4936,	// Double Throw
	D2STR_SKILLNAME141 = 4937,	// Increased Stamina
	D2STR_SKILLSD141 = 4938,	// passive - increases stamina
	D2STR_SKILLLD141 = 4939,	// passive - increases your stami...
	D2STR_SKILLAN141 = 4940,	// Increased Stamina
	D2STR_SKILLNAME142 = 4941,	// Find Item
	D2STR_SKILLSD142 = 4942,	// targets corpses to find items
	D2STR_SKILLLD142 = 4943,	// to find hidden treasuresuse on...
	D2STR_SKILLAN142 = 4944,	// Find Item
	D2STR_SKILLNAME143 = 4945,	// Leap Attack
	D2STR_SKILLSD143 = 4946,	// leaps and attacks target enemy...
	D2STR_SKILLLD143 = 4947,	// in one swift assaultleaps to a...
	D2STR_SKILLAN143 = 4948,	// Leap Attack
	D2STR_SKILLNAME144 = 4949,	// Concentrate
	D2STR_SKILLSD144 = 4950,	// attack that is not interruptib...
	D2STR_SKILLLD144 = 4951,	// improves attack and defense ra...
	D2STR_SKILLAN144 = 4952,	// Concentrate
	D2STR_SKILLNAME145 = 4953,	// Iron Skin
	D2STR_SKILLSD145 = 4954,	// passive - improves defense rat...
	D2STR_SKILLLD145 = 4955,	// passive - improves defense rat...
	D2STR_SKILLAN145 = 4956,	// Iron Skin
	D2STR_SKILLNAME146 = 4957,	// Battle Cry
	D2STR_SKILLSD146 = 4958,	// reduces enemy effectiveness
	D2STR_SKILLLD146 = 4959,	// enemies defense rating and dam...
	D2STR_SKILLAN146 = 4960,	// Battle Cry
	D2STR_SKILLNAME147 = 4961,	// Frenzy
	D2STR_SKILLSD147 = 4962,	// successful double swing hit in...
	D2STR_SKILLLD147 = 4963,	// requires you to equip two weap...
	D2STR_SKILLAN147 = 4964,	// Frenzy
	D2STR_SKILLNAME148 = 4965,	// Increased Speed
	D2STR_SKILLSD148 = 4966,	// passive - increases walk and r...
	D2STR_SKILLLD148 = 4967,	// passive - increases walk and r...
	D2STR_SKILLAN148 = 4968,	// Increased Speed
	D2STR_SKILLNAME149 = 4969,	// Battle Orders
	D2STR_SKILLSD149 = 4970,	// improves life, mana and stamin...
	D2STR_SKILLLD149 = 4971,	// stamina of you and your partyi...
	D2STR_SKILLAN149 = 4972,	// Battle Orders
	D2STR_SKILLNAME150 = 4973,	// Grim Ward
	D2STR_SKILLSD150 = 4974,	// creates a frightening totem
	D2STR_SKILLLD150 = 4975,	// that causes nearby monsters to...
	D2STR_SKILLAN150 = 4976,	// Grim Ward
	D2STR_SKILLNAME151 = 4977,	// Whirlwind
	D2STR_SKILLSD151 = 4978,	// whirling dance of death
	D2STR_SKILLLD151 = 4979,	// legions of your enemiesthat cu...
	D2STR_SKILLAN151 = 4980,	// Whirlwind
	D2STR_SKILLNAME152 = 4981,	// Berserk
	D2STR_SKILLSD152 = 4982,	// powerful but reckless attack
	D2STR_SKILLLD152 = 4983,	// but decreases defense ratingth...
	D2STR_SKILLAN152 = 4984,	// Berserk
	D2STR_SKILLNAME153 = 4985,	// Natural Resistance
	D2STR_SKILLSD153 = 4986,	// passive - increases natural re...
	D2STR_SKILLLD153 = 4987,	// to elemental and poison damage...
	D2STR_SKILLAN153 = 4988,	// Natural Resistance
	D2STR_SKILLNAME154 = 4989,	// War Cry
	D2STR_SKILLSD154 = 4990,	// injures and stuns nearby enemi...
	D2STR_SKILLLD154 = 4991,	// injures and stuns all nearby e...
	D2STR_SKILLAN154 = 4992,	// War Cry
	D2STR_SKILLNAME155 = 4993,	// Battle Command
	D2STR_SKILLSD155 = 4994,	// increases skill levels
	D2STR_SKILLLD155 = 4995,	// increases all current skill le...
	D2STR_SKILLAN155 = 4996,	// Battle Cmd
	D2STR_SKILLNAME217 = 4997,	// Scroll of Identify
	D2STR_SKILLSD217 = 4998,	// identify a magic item's proper...
	D2STR_SKILLLD217 = 4999,	// identify a magic item's proper...
	D2STR_SKILLAN217 = 5000,	// Identify
	D2STR_SKILLNAME218 = 5001,	// Tome of Identify
	D2STR_SKILLSD218 = 5002,	// identify a magic item's proper...
	D2STR_SKILLLD218 = 5003,	// identify a magic item's proper...
	D2STR_SKILLAN218 = 5004,	// Identify
	D2STR_SKILLNAME219 = 5005,	// Scroll of Townportal
	D2STR_SKILLSD219 = 5006,	// create a magic portal to the n...
	D2STR_SKILLLD219 = 5007,	// create a magic portal to the n...
	D2STR_SKILLAN219 = 5008,	// Townportal
	D2STR_SKILLNAME220 = 5009,	// Tome of Townportal
	D2STR_SKILLSD220 = 5010,	// create a magic portal to the n...
	D2STR_SKILLLD220 = 5011,	// create a magic portal to the n...
	D2STR_SKILLAN220 = 5012,	// Townportal
	D2STR_STRMEPHISTODOORLOCKED = 5013,	// Ormus has the key that opens t...
	D2STR_STRTITLEFEMININE = 5014,	// Lady %s
	D2STR_STRTITLEMASCULINE = 5015,	// Lord %s
	D2STR_STRCHATHARDCORE = 5016,	// Hardcore
	D2STR_STRCHATLEVEL = 5017,	// Level %d
	D2STR_TRISTRAM = 5018,	// Tristram
	D2STR_CATACOMBS_LEVEL_4 = 5019,	// Catacombs Level 4
	D2STR_CATACOMBS_LEVEL_3 = 5020,	// Catacombs Level 3
	D2STR_CATACOMBS_LEVEL_2 = 5021,	// Catacombs Level 2
	D2STR_CATACOMBS_LEVEL_1 = 5022,	// Catacombs Level 1
	D2STR_CATHEDRAL = 5023,	// Cathedral
	D2STR_INNER_CLOISTER = 5024,	// Inner Cloister
	D2STR_JAIL_LEVEL_3 = 5025,	// Jail Level 3
	D2STR_JAIL_LEVEL_2 = 5026,	// Jail Level 2
	D2STR_JAIL_LEVEL_1 = 5027,	// Jail Level 1
	D2STR_BARRACKS = 5028,	// Barracks
	D2STR_OUTER_CLOISTER = 5029,	// Outer Cloister
	D2STR_MONASTERY_GATE = 5030,	// Monastery Gate
	D2STR_TOWER_CELLAR_LEVEL_5 = 5031,	// Tower Cellar Level 5
	D2STR_TOWER_CELLAR_LEVEL_4 = 5032,	// Tower Cellar Level 4
	D2STR_TOWER_CELLAR_LEVEL_3 = 5033,	// Tower Cellar Level 3
	D2STR_TOWER_CELLAR_LEVEL_2 = 5034,	// Tower Cellar Level 2
	D2STR_TOWER_CELLAR_LEVEL_1 = 5035,	// Tower Cellar Level 1
	D2STR_FORGOTTEN_TOWER = 5036,	// Forgotten Tower
	D2STR_MAUSOLEUM = 5037,	// Mausoleum
	D2STR_CRYPT = 5038,	// Crypt
	D2STR_BURIAL_GROUNDS = 5039,	// Burial Grounds
	D2STR_PIT_LEVEL_2 = 5040,	// Pit Level 2
	D2STR_HOLE_LEVEL_2 = 5041,	// Hole Level 2
	D2STR_UNDERGROUND_PASSAGE_LEVEL_2 = 5042,	// Underground Passage Level 2
	D2STR_CAVE_LEVEL_2 = 5043,	// Cave Level 2
	D2STR_PIT_LEVEL_1 = 5044,	// Pit Level 1
	D2STR_HOLE_LEVEL_1 = 5045,	// Hole Level 1
	D2STR_UNDERGROUND_PASSAGE_LEVEL_1 = 5046,	// Underground Passage Level 1
	D2STR_CAVE_LEVEL_1 = 5047,	// Cave Level 1
	D2STR_DEN_OF_EVIL = 5048,	// Den of Evil
	D2STR_TAMOE_HIGHLAND = 5049,	// Tamoe Highland
	D2STR_BLACK_MARSH = 5050,	// Black Marsh
	D2STR_DARK_WOOD = 5051,	// Dark Wood
	D2STR_STONY_FIELD = 5052,	// Stony Field
	D2STR_COLD_PLAINS = 5053,	// Cold Plains
	D2STR_BLOOD_MOOR = 5054,	// Blood Moor
	D2STR_ROGUE_ENCAMPMENT = 5055,	// Rogue Encampment
	D2STR_TO_TRISTRAM = 5056,	// To Tristram
	D2STR_TO_THE_CATACOMBS_LEVEL_4 = 5057,	// To The Catacombs Level 4
	D2STR_TO_THE_CATACOMBS_LEVEL_3 = 5058,	// To The Catacombs Level 3
	D2STR_TO_THE_CATACOMBS_LEVEL_2 = 5059,	// To The Catacombs Level 2
	D2STR_TO_THE_CATACOMBS_LEVEL_1 = 5060,	// To The Catacombs Level 1
	D2STR_TO_THE_CATHEDRAL = 5061,	// To The Cathedral
	D2STR_TO_THE_INNER_CLOISTER = 5062,	// To The Inner Cloister
	D2STR_TO_THE_JAIL_LEVEL_3 = 5063,	// To The Jail Level 3
	D2STR_TO_THE_JAIL_LEVEL_2 = 5064,	// To The Jail Level 2
	D2STR_TO_THE_JAIL_LEVEL_1 = 5065,	// To The Jail Level 1
	D2STR_TO_THE_BARRACKS = 5066,	// To The Barracks
	D2STR_TO_THE_OUTER_CLOISTER = 5067,	// To The Outer Cloister
	D2STR_TO_THE_MONASTERY_GATE = 5068,	// To The Monastery Gate
	D2STR_TO_THE_TOWER_CELLAR_LEVEL_5 = 5069,	// To The Tower Cellar Level 5
	D2STR_TO_THE_TOWER_CELLAR_LEVEL_4 = 5070,	// To The Tower Cellar Level 4
	D2STR_TO_THE_TOWER_CELLAR_LEVEL_3 = 5071,	// To The Tower Cellar Level 3
	D2STR_TO_THE_TOWER_CELLAR_LEVEL_2 = 5072,	// To The Tower Cellar Level 2
	D2STR_TO_THE_TOWER_CELLAR_LEVEL_1 = 5073,	// To The Tower Cellar Level 1
	D2STR_TO_THE_FORGOTTEN_TOWER = 5074,	// To The Forgotten Tower
	D2STR_TO_THE_MAUSOLEUM = 5075,	// To The Mausoleum
	D2STR_TO_THE_CRYPT = 5076,	// To The Crypt
	D2STR_TO_THE_BURIAL_GROUNDS = 5077,	// To The Burial Grounds
	D2STR_TO_THE_PIT_LEVEL_2 = 5078,	// To The Pit Level 2
	D2STR_TO_THE_HOLE_LEVEL_2 = 5079,	// To The Hole Level 2
	D2STR_TO_UNDERGROUND_PASSAGE_LEVEL_2 = 5080,	// To Underground Passage Level 2...
	D2STR_TO_THE_CAVE_LEVEL_2 = 5081,	// To The Cave Level 2
	D2STR_TO_THE_PIT_LEVEL_1 = 5082,	// To The Pit Level 1
	D2STR_TO_THE_HOLE_LEVEL_1 = 5083,	// To The Hole Level 1
	D2STR_TO_UNDERGROUND_PASSAGE_LEVEL_1 = 5084,	// To Underground Passage Level 1...
	D2STR_TO_THE_CAVE_LEVEL_1 = 5085,	// To The Cave Level 1
	D2STR_TO_THE_DEN_OF_EVIL = 5086,	// To The Den of Evil
	D2STR_TO_THE_TAMOE_HIGHLAND = 5087,	// To The Tamoe Highland
	D2STR_TO_THE_BLACK_MARSH = 5088,	// To The Black Marsh
	D2STR_TO_THE_DARK_WOOD = 5089,	// To The Dark Wood
	D2STR_TO_THE_STONY_FIELD = 5090,	// To The Stony Field
	D2STR_TO_THE_COLD_PLAINS = 5091,	// To The Cold Plains
	D2STR_TO_THE_BLOOD_MOOR = 5092,	// To The Blood Moor
	D2STR_TO_THE_ROGUE_ENCAMPMENT = 5093,	// To The Rogue Encampment
	D2STR_DEATHMESSAGE = 5094,	// Death takes its toll of %d Gol...
	D2STR_DEATHMESSNIGHT = 5095,	// You have lost experience
	D2STR_HARDDEATHMESSAGE = 5096,	// Your deeds of valor will be re...
	D2STR_LORDOFTERRORDIED = 5097,	// %d Seconds Until Game Ends
	D2STR_KILLDIABLO1 = 5098,	// Congratulations!
	D2STR_KILLDIABLO2 = 5099,	// You Have Vanquished Diablo
	D2STR_KILLDIABLO3 = 5100,	// Will Henceforth Be Known As
	D2STR_EXIT = 5101,	// EXIT
	D2STR_OK_2 = 5102,	// OK
	D2STR_CANCEL_2 = 5103,	// CANCEL
	D2STR_C_2000_BLIZZAR = 5104,	// (c) 2000 Blizzard Entertainmen...
	D2STR_ALL_RIGHTS_RESER = 5105,	// All Rights Reserved.
	D2STR_SINGLE_PLAYER = 5106,	// SINGLE PLAYER
	D2STR_BATTLE_NET = 5107,	// BATTLE.NET
	D2STR_OTHER_MULTIPLAYE = 5108,	// OTHER MULTIPLAYER
	D2STR_EXIT_DIABLO_II = 5109,	// EXIT DIABLO II
	D2STR_CREDITS = 5110,	// CREDITS
	D2STR_CINEMATICS = 5111,	// CINEMATICS
	D2STR_VIEW_ALL_EARNED_ = 5112,	// View All Earned Cinematics
	D2STR_EPILOGUE = 5113,	// Epilogue
	D2STR_SELECT_CINEMATIC = 5114,	// SELECT CINEMATICS
	D2STR_OPEN_BATTLE_NET = 5115,	// OPEN BATTLE.NET
	D2STR_TCP_IP_GAME = 5116,	// TCP/IP GAME
	D2STR_TCP_IP_OPTIONS = 5117,	// TCP/IP Options
	D2STR_HOST_GAME = 5118,	// HOST GAME
	D2STR_JOIN_GAME = 5119,	// JOIN GAME
	D2STR_ENTER_HOST_IP_AD = 5120,	// Enter Host IP Address to Join ...
	D2STR_YOUR_IP_ADDRESS_ = 5121,	// Your IP Address is: 
	D2STR_CLICK_HOST_GAME = 5122,	// Click 'Host Game' to make your...
	D2STR_CLICK_JOIN_GAME = 5123,	// Click 'Join Game', then enter ...
	D2STR_CANNOT_DETECT_A_ = 5124,	// Cannot detect a valid TCP/IP a...
	D2STR_CHARACTER_NAME = 5125,	// Character Name
	D2STR_HARDCORE = 5126,	// Hardcore
	D2STR_SELECT_HERO_CLAS = 5127,	// Select Hero Class
	D2STR_SKILLED_WITH_THE = 5128,	// Skilled with the spear and the...
	D2STR_SUMMONING_UNDEAD = 5129,	// Summoning undead minions and c...
	D2STR_HE_IS_UNEQUALED_ = 5130,	// He is unequaled in close-quart...
	D2STR_SHE_HAS_MASTERED = 5131,	// She has mastered the elemental...
	D2STR_HE_IS_A_NATURAL_ = 5132,	// He is a natural party leader, ...
	D2STR_PLAYER_NOT_FOUND = 5133,	// Player Not Found
	D2STR_CANCEL_3 = 5134,	// CANCEL
	D2STR_CREATE_CHANNEL = 5135,	// Create Channel
	D2STR_JOIN_CHANNEL = 5136,	// Join Channel
	D2STR_INVALID_GAME_NAM = 5137,	// Invalid Game Name
	D2STR_A_GAME_ALREADY_E = 5138,	// A Game Already Exists With Tha...
	D2STR_SERVER_DOWN = 5139,	// Server Down
	D2STR_ERROR_CREATING_G = 5140,	// Error Creating Game
	D2STR_JOIN_FAILED = 5141,	// Join Failed
	D2STR_MAXIMUM_BATTLE_N = 5142,	// Maximum Battle.Net
	D2STR_CHARACTERS_REACH = 5143,	// characters reached.
	D2STR_SELECT_TO_CREATE = 5144,	// Select to create a
	D2STR_NEW_CHARACTER = 5145,	// New Character
	D2STR_NEW_OPEN_CHARACT = 5146,	// new open character.
	D2STR_NEW_REALM_CHARAC = 5147,	// new realm character.
	D2STR_SELECT_HERO_CLAS_2 = 5148,	// Select Hero Class
	D2STR_THERE_IS_NOT_ENO = 5149,	// There is not enough room on yo...
	D2STR_CREATE_GAME = 5150,	// CREATE GAME
	D2STR_JOIN_GAME_2 = 5151,	// JOIN GAME
	D2STR_CREATE_LAN_GAME = 5152,	// CREATE LAN GAME
	D2STR_JOIN_LAN_GAME = 5153,	// JOIN LAN GAME
	D2STR_HELL = 5154,	// Hell
	D2STR_NIGHTMARE = 5155,	// Nightmare
	D2STR_NORMAL = 5156,	// Normal
	D2STR_SELECT_DIFFICULT = 5157,	// Select Difficulty
	D2STR_HARDCORE_AND_NOR = 5158,	// Hardcore and Normal Characters...
	D2STR_GAME_DOES_NOT_EX = 5159,	// Game does not exist.
	D2STR_GAME_NAME_AND_PA = 5160,	// Game name and password don't m...
	D2STR_GAME_IS_FULL = 5161,	// Game is Full.
	D2STR_YOU_DO_NOT_MEET_ = 5162,	// You do not meet the level rest...
	D2STR_ARE_YOU_SURE_THA = 5163,	// Are you sure that you want to ...
	D2STR_OPEN = 5164,	// Open
	D2STR_THAT_CHARACTER_N = 5165,	// That character name is already...
	D2STR_YES = 5166,	// YES
	D2STR_NO = 5167,	// NO
	D2STR_PLEASE_INSERT_TH = 5168,	// Please Insert the Diablo II
	D2STR_PLAY_DISC = 5169,	// Play Disc
	D2STR_CINEMATICS_DISC = 5170,	// Cinematics Disc
	D2STR_CONNECTING_TO_BA = 5171,	// Connecting to Battle.net
	D2STR_QUERYING_GATEWAY = 5172,	// Querying gateway
	D2STR_CONNECTING_TO_TH = 5173,	// Connecting to the fastest serv...
	D2STR_ACCESSING_YOUR_A = 5174,	// Accessing your account
	D2STR_CHECKING_VERSION = 5175,	// Checking versions
	D2STR_VERIFYING_CD_KEY = 5176,	// Verifying CD-key
	D2STR_GETTING_PLAYER_P = 5177,	// Getting player profile
	D2STR_COMPLETE = 5178,	// COMPLETE
	D2STR_DOWNLOADING_PATC = 5179,	// DOWNLOADING PATCH
	D2STR_TERMS_OF_USE = 5180,	// Terms of Use
	D2STR_AGREE = 5181,	// AGREE
	D2STR_DISAGREE = 5182,	// DISAGREE
	D2STR_THERE_IS_A_NEW_V = 5183,	// There is a new version of the ...
	D2STR_UNABLE_TO_CONNEC = 5184,	// Unable to connect to Battle.ne...
	D2STR_YOUR_INTERNET_CO = 5185,	// Your Internet connection is ei...
	D2STR_THIS_APPLICATION = 5186,	// This application was installed...
	D2STR_BATTLE_NET_IS_UN = 5187,	// Battle.net is unable to proper...
	D2STR_FOR_MORE_INFORMA = 5188,	// For more information, please v...
	D2STR_UNABLE_TO_CONNEC_2 = 5189,	// Unable to connect to Battle.ne...
	D2STR_IF_USING_A_MODEM = 5190,	// If using a modem, you may need...
	D2STR_YOU_ARE_USING_A_ = 5191,	// You are using a 16-bit connect...
	D2STR_BATTLE_NET_REQUI = 5192,	// Battle.net requires a 32-bit c...
	D2STR_UNABLE_TO_OPEN_A = 5193,	// Unable to open a TCP/IP connec...
	D2STR_PLEASE_UNINSTALL = 5194,	// Please uninstall and then rein...
	D2STR_THERE_IS_A_NEW_V_2 = 5195,	// There is a new version of soft...
	D2STR_THE_UPDATE_HAS_B = 5196,	// The update has been downloaded...
	D2STR_THE_UPDATE_HAS_B_2 = 5197,	// The update has been interrupte...
	D2STR_DOWNLOADING_SOFT = 5198,	// Downloading software upgrade.
	D2STR_THE_CD_KEY_THAT_ = 5199,	// The CD Key that you installed ...
	D2STR_YOUR_CD_KEY_IS_C = 5200,	// Your CD key is currently being...
	D2STR_ONLY_ONE_REGISTE = 5201,	// Only one registered instance o...
	D2STR_THE_CD_KEY_USED_ = 5202,	// The CD key used to install thi...
	D2STR_THE_REALM_IS_UND = 5203,	// The Realm is undergoing renova...
	D2STR_BATTLE_NET_LOG_I = 5204,	// Battle.net Log In
	D2STR_TO_USE_AN_EXISTI = 5205,	// To use an existing Battle.net ...
	D2STR_ACCOUNT_NAME_ALR = 5206,	// Account Name Already Exists.
	D2STR_THE_PASSWORD_YOU = 5207,	// The password you have entered ...
	D2STR_THAT_ACCOUNT_DOE = 5208,	// That account does not exist. I...
	D2STR_THAT_ACCOUNT_IS_ = 5209,	// That account is corrupted.  Pl...
	D2STR_SERVER_DOWN_2 = 5210,	// Server Down
	D2STR_CANNOT_CONNECT_T = 5211,	// Cannot Connect to Server
	D2STR_SERVER_DOWN_3 = 5212,	// Server Down
	D2STR_SERVER_AUTHORIZA = 5213,	// Server Authorization Failed
	D2STR_NAME = 5214,	// Name 
	D2STR_REJECTED_BY_SER = 5215,	//  rejected by Server
	D2STR_ACCOUNT_NAME_MUS = 5216,	// Account name must be at least ...
	D2STR_ACCOUNT_NAME_CAN = 5217,	// Account name can't be more tha...
	D2STR_PASSWORDS_DONT_ = 5218,	// Passwords don't match.
	D2STR_PASSWORD_MUST_BE = 5219,	// Password must be at least 2 ch...
	D2STR_PASSWORD_CANT_B = 5220,	// Password can't be more than 15...
	D2STR_CREATE_NEW_ACCOU = 5221,	// CREATE NEW ACCOUNT
	D2STR_CREATE_BATTLE_NE = 5222,	// Create Battle.net Account
	D2STR_ENTER_THE_NAME_A = 5223,	// Enter the Name and Password fo...
	D2STR_ACCOUNT_NAME = 5224,	// Account Name
	D2STR_PASSWORD = 5225,	// Password
	D2STR_VERIFY_PASSWORD = 5226,	// Verify Password
	D2STR_PLEASE_READ = 5227,	// PLEASE READ
	D2STR_PLEASE_NOTE_THAT = 5228,	// Please note that inactive acco...
	D2STR_AFTER_THAT_YOUR = 5229,	// After that, your account becom...
	D2STR_PLEASE_WRITE_DOW = 5230,	// PLEASE WRITE DOWN YOUR PASSWOR...
	D2STR_USER_NAMES_MUST_ = 5231,	// User names must be at least tw...
	D2STR_YOUR_USER_NAME_C = 5232,	// Your user name contained one o...
	D2STR_YOUR_USER_NAME_C_2 = 5233,	// Your user name contained one o...
	D2STR_YOUR_PREVIOUS_AC = 5234,	// Your previous account creation...
	D2STR_YOUR_NAME_DID_NO = 5235,	// Your name did not have enough ...
	D2STR_YOUR_NAME_CONTAI = 5236,	// Your name contained too many a...
	D2STR_YOUR_NAME_CONTAI_2 = 5237,	// Your name contained too many p...
	D2STR_THE_PASSWORDS_YO = 5238,	// The passwords you have typed d...
	D2STR_AN_ACCOUNT_ALREA = 5239,	// An account already exists with...
	D2STR_YOU_HAVE_ENTERED = 5240,	// You have entered an invalid ID...
	D2STR_YOU_HAVE_ENTERED_2 = 5241,	// You have entered an incorrect ...
	D2STR_UNABLE_TO_CHANGE = 5242,	// Unable to change password. You...
	D2STR_PLEASE_WAIT = 5243,	// Please Wait
	D2STR_LOGIN_ERROR = 5244,	// Login Error
	D2STR_UNABLE_TO_IDENTI = 5245,	// Unable to Identify Version
	D2STR_REINSTALL_TO_UPG = 5246,	// Reinstall to Upgrade
	D2STR_UNABLE_TO_CONNEC_3 = 5247,	// Unable to Connect
	D2STR_BATTLE_NET_2 = 5248,	// Battle.net
	D2STR_UNABLE_TO_CREATE = 5249,	// Unable to Create Account
	D2STR_CREATE_BATTLE_NE_2 = 5250,	// Create battle.net Account
	D2STR_ENTER_A_NAME_AND = 5251,	// Enter a name and password for ...
	D2STR_PEOPLE = 5252,	// PEOPLE
	D2STR_FILTER = 5253,	// FILTER
	D2STR_CHANNEL = 5254,	// CHANNEL
	D2STR_PLAYERS = 5255,	// PLAYERS
	D2STR_PASSWORD_OPTIONA = 5256,	// Password (Optional)
	D2STR_GAME_DESCRIPTION = 5257,	// Game Description (Optional)
	D2STR_MAX_NUMBER_OF_PL = 5258,	// Max. Number of Players:
	D2STR_CHARACTER_DIFFER = 5259,	// Character Difference:
	D2STR_LEVELS = 5260,	// Levels
	D2STR_CREATE_JOIN_CHAN = 5261,	// Create/Join Channels
	D2STR_CHANNEL_NAME = 5262,	// Channel Name
	D2STR_CHANNELS = 5263,	// Channels
	D2STR_YES_2 = 5264,	// YES
	D2STR_NO_2 = 5265,	// NO
	D2STR_PLAYER_PROFILE = 5266,	// PLAYER PROFILE
	D2STR_NAME_2 = 5267,	// Name
	D2STR_GENDER = 5268,	// Gender
	D2STR_AGE = 5269,	// Age
	D2STR_LOCATION = 5270,	// Location
	D2STR_DESCRIPTION = 5271,	// Description
	D2STR_DELETE = 5272,	// DELETE
	D2STR_CREATE_NEW_CHARA = 5273,	// CREATE NEW CHARACTER
	D2STR_GAME_NAME = 5274,	// Game Name
	D2STR_GAME_NAME_PLAYER = 5275,	// Game Name Players
	D2STR_PLEASE_NOTE_THAT_2 = 5276,	// Please note that inactive char...
	D2STR_AFTER_THAT_YOUR_2 = 5277,	// After that, your character may...
	D2STR_PLAYED_FORMAT_D_DAYS_A = 5278,	// Played %d days ago
	D2STR_X = 5279,	// 
	D2STR_PLAYED_YESTERDAY = 5280,	// Played yesterday
	D2STR_PLAY_WITHIN_FORMAT_D_D = 5281,	// Play within %d days
	D2STR_TO_AVOID_DELETIO = 5282,	// to avoid deletion
	D2STR_PLAY_WITHIN_ONE_ = 5283,	// Play within one day
	D2STR_STATUS_UNKNOWN = 5284,	// Status Unknown
	D2STR_MAY_BE_DELETED = 5285,	// May be deleted
	D2STR_CHARACTER_DELETE = 5286,	// Character Deleted
	D2STR_PLAYER_NAME = 5287,	// Player Name
	D2STR_LOG_IN = 5288,	// LOG IN
	D2STR_SELECT_REALM = 5289,	// Select Realm
	D2STR_NO_REALMS_ARE_AV = 5290,	// No Realms are available right ...
	D2STR_SELECT_A_REALM_F = 5291,	// Select a Realm from the list b...
	D2STR_REALM_NAME = 5292,	// Realm Name
	D2STR_REALM_LIST = 5293,	// Realm List
	D2STR_SORT = 5294,	// Sort
	D2STR_ALPHABETICALLY = 5295,	// Alphabetically
	D2STR_CAPACITY = 5296,	// Capacity
	D2STR_REALM_INFORMATIO = 5297,	// Realm Information
	D2STR_CONNECTION_SPEED = 5298,	// connection speed:
	D2STR_CURRENT_CAPACITY = 5299,	// current capacity:
	D2STR_A_REALM_IS_A_BAT = 5300,	// A Realm is a battle.net server...
	D2STR_CHARACTER_STORAG = 5301,	// Character Storage Site
	D2STR_SECURE_CHARACTER = 5302,	// Secure characters have access ...
	D2STR_WARNING__ONCE_A_ = 5303,	// WARNING: Once a Hardcore chara...
	D2STR_YOU_CANNOT_CREAT = 5304,	// You cannot create or join game...
	D2STR_SEND = 5305,	// SEND
	D2STR_WHISPER = 5306,	// WHISPER
	D2STR_SQUELCH = 5307,	// SQUELCH
	D2STR_HELP = 5308,	// HELP
	D2STR_EMOTE = 5309,	// EMOTE
	D2STR_UNSQUELCH = 5310,	// UNSQUELCH
	D2STR_AWAY = 5311,	// AWAY
	D2STR_CREATE = 5312,	// CREATE
	D2STR_JOIN = 5313,	// JOIN
	D2STR_CHANNEL_2 = 5314,	// CHANNEL
	D2STR_LADDER = 5315,	// LADDER
	D2STR_QUIT = 5316,	// QUIT
	D2STR_STANDARD_LADDER = 5317,	// STANDARD LADDER
	D2STR_HARDCORE_LADDER = 5318,	// HARDCORE LADDER
	D2STR_WEEKLY_LADDER = 5319,	// WEEKLY LADDER
	D2STR_RANK = 5320,	// Rank
	D2STR_NAME_3 = 5321,	// Name
	D2STR_CLASS = 5322,	// Class
	D2STR_EXP_GAINED = 5323,	// Exp Gained
	D2STR_EXP = 5324,	// Exp
	D2STR_DISPLAY_ = 5325,	// DISPLAY:
	D2STR_OVERALL = 5326,	// OVERALL
	D2STR_BY_CLASS = 5327,	// BY CLASS
	D2STR_K = 5328,	// K
	D2STR_M = 5329,	// M
	D2STR_B = 5330,	// B
	D2STR_T = 5331,	// T
	D2STR_FROM_FORMAT_S__FORMAT_S = 5332,	// From %s: %s
	D2STR_SENT_TO_FORMAT_S__FORMAT_S = 5333,	// Sent to %s: %s
	D2STR_GEM_ACTIVATED = 5334,	// Gem Activated
	D2STR_GEM_DEACTIVATED = 5335,	// Gem Deactivated
	D2STR_PERFECT_GEM_ACTIVATED = 5336,	// Perfect Gem Activated
	D2STR_INVALID_CHANNEL_ = 5337,	// Invalid channel name. A channe...
	D2STR_YOU_HAVE_CLICKED = 5338,	// You have clicked on a link to ...
	D2STR_YOU_HAVE_DISCONN = 5339,	// You have disconnected from Bat...
	D2STR_BATTLE_NET_WAS_U = 5340,	// Battle.net was unable to launc...
	D2STR_COULDNT_OPEN_TH = 5341,	// Couldn't open this URL. The UR...
	D2STR_LAUNCHING_A_WEB_ = 5342,	// Launching a web browser from B...
	D2STR_THE_DEFAULT_WEB_ = 5343,	// The default web browser select...
	D2STR_THERE_IS_NOT_ENO_2 = 5344,	// There is not enough free memor...
	D2STR_YOU_HAVE_CLICKED_2 = 5345,	// You have clicked on a link to ...
	D2STR_THAT_CHANNEL_IS_ = 5346,	// That channel is restricted
	D2STR_YOU_WERE_DISCONN = 5347,	// You were disconnected from bat...
	D2STR_BATTLE_NET_IS_DO = 5348,	// Battle.net is down. Reconnect ...
	D2STR_TIMED_OUT_WAITIN = 5349,	// Timed out waiting for response...
	D2STR_BATTLE_NET_IS_DO_2 = 5350,	// Battle.net is down. Reconnect ...
	D2STR_LOST_CONNECTION_ = 5351,	// Lost Connection to battle.net....
	D2STR_YOUR_CONNECTION_ = 5352,	// Your connection to Battle.net ...
	D2STR_BATTLE_NET_IS_NO = 5353,	// Battle.net is not responding. ...
	D2STR_BATTLE_NET_IS_NO_2 = 5354,	// Battle.net is not responding. ...
	D2STR_THE_CONNECTION_T = 5355,	// The connection to Battle.net h...
	D2STR_YOU_ARE_BANNED_F = 5356,	// You are banned from battle.net...
	D2STR_YOUR_CONNECTION_2 = 5357,	// Your connection has been inter...
	D2STR_THE_HOST_OF_THIS = 5358,	// The Host of this game has left...
	D2STR_A_DEAD_HARDCORE_ = 5359,	// A dead hardcore character cann...
	D2STR_VERSIONS_DO_NOT_ = 5360,	// Versions do not match. Please ...
	D2STR_UNABLE_TO_ENTER_1 = 5361,	// Unable to enter game. A hardco...
	D2STR_UNABLE_TO_ENTER_2 = 5362,	// Unable to enter game. A normal...
	D2STR_UNABLE_TO_ENTER_3 = 5363,	// Unable to enter game. Your cha...
	D2STR_UNABLE_TO_ENTER_4 = 5364,	// Unable to enter game. Your cha...
	D2STR_UNABLE_TO_ENTER_5 = 5365,	// Unable to enter game. Bad char...
	D2STR_UNABLE_TO_ENTER_6 = 5366,	// Unable to enter game. Bad char...
	D2STR_UNABLE_TO_ENTER_7 = 5367,	// Unable to enter game. Bad char...
	D2STR_UNABLE_TO_ENTER_8 = 5368,	// Unable to enter game. Bad char...
	D2STR_UNABLE_TO_ENTER_9 = 5369,	// Unable to enter game. Bad char...
	D2STR_FAILED_TO_JOIN_G = 5370,	// failed to join game
	D2STR_UNABLE_TO_ENTER_10 = 5371,	// Unable to enter game
	D2STR_UNKNOWN_FAILURE = 5372,	// unknown failure
	D2STR_UNABLE_TO_ENTER_11 = 5373,	// Unable to enter game, Bad inve...
	D2STR_UNABLE_TO_ENTER_12 = 5374,	// Unable to enter game, bad dead...
	D2STR_UNABLE_TO_ENTER_13 = 5375,	// Unable to enter game, bad head...
	D2STR_UNABLE_TO_ENTER_14 = 5376,	// Unable to enter game, bad hire...
	D2STR_UNABLE_TO_ENTER_15 = 5377,	// Unable to enter game, bad intr...
	D2STR_UNABLE_TO_ENTER_16 = 5378,	// Unable to enter game, bad item...
	D2STR_UNABLE_TO_ENTER_17 = 5379,	// Unable to enter game, bad dead...
	D2STR_UNABLE_TO_ENTER_18 = 5380,	// Unable to enter game, generic ...
	D2STR_GAME_IS_FULL_2 = 5381,	// Game is full
	D2STR_DUMMY = 5382,	// an evil force
	D2STR_DUMMY_2 = 5383,	// an evil force
	D2STR_NOT_USED = 5384,	// an evil force
	D2STR_UNUSED = 5385,	// an evil force
	D2STR_NOT_USED_2 = 5386,	// an evil force
	D2STR_CONVERTSTO = 5387,	// Right click to make
	D2STR_STRNOTINBETA = 5388,	// Not in Beta.
	D2STR_STRLEVELLOADFAILED = 5389,	// No Level Name
	D2STR_ENDTHISPUPPY = 5390,	// End of Beta
};


#endif
